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63 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5200 - 5210 of 5,586)
ArcticXero Sep 26 2009, 1:06am says:

Is there a way to turn the radar back on in LURK? I miss seeing green dots on my radar and I hate it when it starts beeping. I understand that this is hardcore and adds tension to the game, but I hate it when I get shot in the *** by a bunch of bandits 24/7, simply because I didn't see them.

+1 vote     reply to comment
GeoD1223 Sep 25 2009, 11:55pm says:

seems that some side mission are still broken. after patching,i got to the bar (haddent been there yet) and took on the "eliminate the bandits in the garbage" mission. the icon for their camp was directly west of the junkyard with all of the broken down helicopters and stuff, but the camp that should have been bandits was occupied by duty and loners. i went over every inch of the garbage and killed every bandit, but it never passed.

then i have received side missions that i never took on, such as killing the bandits in the apropom underground. i killed them and when i went to the bar i got my reward as usual. weird. i have also noticed that side missions are timed even though the task_manager.ltx says differently.

+1 vote     reply to comment
Mikerrrrr Sep 25 2009, 11:21pm says:

My motion blur is broken, can anyone help? i've messed with sky4ce, and I've tried turning up the mblur samples, but it doesn't do anything.

+1 vote     reply to comment
SteamCrow Sep 25 2009, 10:04pm says:

I too can't complete the quest with Seriy, as he's dead when I get to him. Help would be appreciated.

+1 vote     reply to comment
ms1max Sep 25 2009, 10:03pm says:

Just tried out LURK mod for the first time with RC1 patch. It's pretty fun, looks nice too. However for me there seems to be a problem with the texture alignment for the lockers in the trader's bunker and the bathtub in one of the houses in the beginning village. Might just be my problem, but i thought it'd be nice to share.

+1 vote     reply to comment
r4b Sep 25 2009, 8:49pm says:

I have started a new game, but the Bar is still laggy as all hell and it gets worse each time I go. And no scopes for the M16 / M4A1? C'mon!

+1 vote     reply to comment
shinobi718 Sep 25 2009, 8:52pm replied:

You apply the patch?

+1 vote     reply to comment
r4b Sep 25 2009, 9:59pm replied:

Yup, got latest one. Also, consistent CTD every time I try to report to Lukash after completing the task 'Eliminate the Duty squad'

+1 vote     reply to comment
shinobi718 Sep 25 2009, 10:28pm replied:

No idea man, sorry

+1 vote     reply to comment
shinobi718 Sep 25 2009, 8:26pm replied:

But that doesn't mean you should update it I guess.

+1 vote     reply to comment
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