Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

RSS feed Downloads
L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5200 - 5210 of 5,592)
r4b
r4b

to be clear, with new patches do we overwrite old files, or delete and replace them?

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Ghost783
Ghost783

overwrite. What I usually do is delete the old gamedata folder and re-extract the essential LURK files and then the latest patch so that there are absolutely no conflicting issues.

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Apeman1
Apeman1

The weather and day night sequence do not seem to work proberly, for eg it was 2 pm it was raining for the last 48 hours, and it was night.

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Gobbi
Gobbi

Apeman1 1hour 1min ago says:
The weather and day night sequence do not seem to work proberly, for eg it was 2 pm it was raining for the last 48 hours, and it was night.

I think there may be a problem with the sleeping bag, I slept for 9hrs was still night reloaded save and slept for 3hrs twice and all ok

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PsychoSonic
PsychoSonic

That's a glitch with the sleeping bag. There's a high chance, whenever you sleep for 5 hours, that it'll be permanently night. You'll know if this has happened if when you wake up there are stars in the sky.

It's best to only use the 1 and 3 hour options.

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Apeman1
Apeman1

That makes things clear, thanks.

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dave_5430
dave_5430

I think, with the dark cloudy cycle, people meant the one in that certain area, that wouldn't change.

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ChernSprt
ChernSprt

I just downloaded this mod and added it to the STALKER dir. When i run the game it CTD's right away. Anyone have this happen?

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ArcticXero
ArcticXero

Is there a way to turn the radar back on in LURK? I miss seeing green dots on my radar and I hate it when it starts beeping. I understand that this is hardcore and adds tension to the game, but I hate it when I get shot in the *** by a bunch of bandits 24/7, simply because I didn't see them.

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GeoD1223
GeoD1223

seems that some side mission are still broken. after patching,i got to the bar (haddent been there yet) and took on the "eliminate the bandits in the garbage" mission. the icon for their camp was directly west of the junkyard with all of the broken down helicopters and stuff, but the camp that should have been bandits was occupied by duty and loners. i went over every inch of the garbage and killed every bandit, but it never passed.

then i have received side missions that i never took on, such as killing the bandits in the apropom underground. i killed them and when i went to the bar i got my reward as usual. weird. i have also noticed that side missions are timed even though the task_manager.ltx says differently.

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