Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 139 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5200 - 5210 of 5,610)
GeoD1223
GeoD1223

i love this mod so far, the best graphics and realism i have ever seen for SoC. i have found some more bugs though. mp5 is missing weapon description, as is another gun that i cant remember, doh. also i keep getting side missions that i never accepted. i was going through the bandit camp to get borovs key when out of nowhere i was prompted to kill the bloodsuckers. i went on and did this, after getting the key, but there was no reward. i had checked the pda after i was prompted to kill them and there was no location given or even a trader to go to to get a reward. strange. this is on top of my problems with both bandit camp elimination missions in the garbage (one from bar guy and the other from sid) and a similar non-accepted side mission while in the apropom underground (i was prompted to kill the bandits and similarly there was no reward/place to get one).

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Misterpinky
Misterpinky

Where's the motion blur? It looked so darn cool in the videos!

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HibikiWolf
HibikiWolf

I think we'd have to ask for the user.ltx of whoever made the cool videos..?

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Tex1090
Tex1090

They should upload some of the user.ltx files for future updates, would be pretty cool to try different ones out.

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gmssponge
gmssponge

I'm getting some stretched shadows and shadow flickering during day to night/weather transitions etc, I used to get the exact same problem with vanilla, but not using float32/OL.Is there a tweak or setting I can change to fix this?

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GeoD1223
GeoD1223

go into the console and type: r2_sun_near 20.0 hit enter and then r2_sun_near_border 1.0 and hit enter. this helped out my shadow issues.

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HibikiWolf
HibikiWolf

So.. I'm crashing when I interact with stalkers. Like..
Nimble - "Do you have a job for me?" which I think leads to Find the Perfected Suit
Random stalkers - "Heard any news?" (or whatever) crashes it too.

Anyone else? I can't give detailed bug info as Win7 doesn't let me hit "preview" on BugTrap.

Edit: Also, how do you enable Antialiasing for this game?

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HibikiWolf
HibikiWolf

Thank ya for the tip Matty, to any devs concerned, the error is..

LUA error: ...\gamedata\scripts\dialog_manager.script:287: attempt to index local 'tbl' (a nil value)

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MattyDienhoff
MattyDienhoff

Also, if the Bug Trap prompt doesn't come up, navigate to '\Documents and Settings\All Users\Documents\STALKER-SHOC\logs\' and you should find a log file, that will contain any error messages encountered in the last session.

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GeoD1223
GeoD1223

try to force it through your vid cards control panel. dont think that aa works for this game with ATI, it did for NV but it made the game unstable. this was with dx9 so maybe it works with dx10/11?

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HibikiWolf
HibikiWolf

My control panel for Nvidia doesn't allow it for ShOC, it's greyed out..

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GeoD1223
GeoD1223

i remember it working a few years back on my 88gts 320, but as i mentioned it was horribly unstable and the performance hit was huge. if its greyed out then no dice.

forums [DOT] guru3d[DOT]com/showthread [DOT] php?t=218860

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S.T.A.L.K.E.R. Shadow of Chernobyl
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