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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5190 - 5200 of 5,611)
asker
asker Sep 27 2009 says:

Are all the previous release candidates included in the later ones? If I do a fresh install of L.U.R.K, do I only need the two main files and the latest release candidate patch?

+1 vote     reply to comment
holdenmcclure Creator
holdenmcclure Sep 27 2009 replied:

All previous patches are included

+1 vote   reply to comment
Gobbi
Gobbi Sep 27 2009 says:

This was posted earlier. Lord_Santa Sep 25 2009, 3:54am says:
I made a group on Facebook, for the mod (hope you guys don't mind; I'm just trying to spread the interest; and have a go-to-place on Facebook, for those who are residing there)

It is "only" a "fan"-group; I am "not part of any team"!!!

All credits for everything goes out the L.U.R.K. team

This group will be for all Facebook -users out there, whom want to share their thoughts, etc. with each-other

I "do" realize that there are discussion-boards, etc.; but I wanted something on Facebook as well; and seeing as no-one had taken the opportunity; I decided to do so

If any of the L.U.R.K. team disagrees, let me know; and I will remove the group

I am only trying to spread the love here:

The link to the group is:

Facebook.com
Facebook.com
if that does not work for you; just search Facebook for L.U.R.K

+1 vote     reply to comment
Gobbi
Gobbi Sep 27 2009 says:

Got this earlier off JohnYukon
To Gobbi and anyone getting 'shadow artifacts':

r2_sun_near_border 1
the line is in your user.ltx

+1 vote     reply to comment
ryeguy146
ryeguy146 Sep 27 2009 says:

Damn, that's some heavy 9x39 ammo. You sure that 0.94 lbs is balanced? That's the heaviest ammunition that I've seen in the game so far.

+1 vote     reply to comment
Marcus500
Marcus500 Sep 27 2009 says:

I love this mod! but i hate how he runs :( its annoying as hell!

+1 vote     reply to comment
Broseiden
Broseiden Sep 26 2009 says:

the only motion blur you can use the one built into STALKER. Look online to find it. Also, I want to ask if the bug with the freedom base is something I can fix manually, or will I need to wait for a patch?

+1 vote     reply to comment
deathmustard
deathmustard Sep 26 2009 says:

Guys haven't played stalker yet. should i wait to the official release of this mod for my first play through or just go through the normal game?

+1 vote     reply to comment
MattyDienhoff
MattyDienhoff Sep 27 2009 replied:

I agree with exxxed, it's not a good idea to use an overhaul mod (that changes fundamental facets of the game) on your first playthrough, because you won't be able to fully appreciate the differences if you don't know how it was to start with. I do recommend you use a mod called Zone Reclamation Project (ZRP) on your first playthrough, however, because it fixes a lot of annoying issues and bugs in the game without making any unnecessary changes to the gameplay.

Find ZRP here: Metacognix.com

+1 vote     reply to comment
exxxed
exxxed Sep 27 2009 replied:

I suggest you play the game without any mods! So you can have an ideea on what any particular mod did to the original gameplay!

Anyway Shadow of Chernobyl is the best in the series thus far, so even without mods it's just plain awesome!

Sincerely, i couldn't play Clear Sky without mods till the end, it was just bad taste all around that game, especially Faction Wars bs.

Cheers!

Great job with the mod guys, it does wonders so far!

+1 vote     reply to comment
GeoD1223
GeoD1223 Sep 26 2009 says:

i love this mod so far, the best graphics and realism i have ever seen for SoC. i have found some more bugs though. mp5 is missing weapon description, as is another gun that i cant remember, doh. also i keep getting side missions that i never accepted. i was going through the bandit camp to get borovs key when out of nowhere i was prompted to kill the bloodsuckers. i went on and did this, after getting the key, but there was no reward. i had checked the pda after i was prompted to kill them and there was no location given or even a trader to go to to get a reward. strange. this is on top of my problems with both bandit camp elimination missions in the garbage (one from bar guy and the other from sid) and a similar non-accepted side mission while in the apropom underground (i was prompted to kill the bandits and similarly there was no reward/place to get one).

+1 vote     reply to comment
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