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Blog RSS Feed Report abuse Latest News: A Key Element During Stormy Weather

12 comments by Daemonion on Feb 15th, 2014

Last year, I began my quest into the wild world of space restrictors and stereo audio in Shadow of Chernobyl. I've had the chance over this long period to re-evaluate my own work and style for this mod, inspired by games I've been playing recently with exceptional audio, such as Limbo and The Last of Us. My skills have grown a bit and there are some things that I've needed to revisit and update along the way.

A big part of my stormy weather audio overhaul, which is the entire subject of Dev Diary 12 (yup, still workin on that), is getting interior audio right. The audio can't get in the way and be jarring, but it still has to be showcased enough to put you in the environment. It has to make you feel like you are there.

Pretend it is raining heavily. Pretend you are in this small, decrepit building in the Cordon:

In vanilla Stalker, the engine doesn't natively support specific audio cues for when the player enters a building. Last year, I hacked together a way to do so, and added a feature where that audio changes based on the weather. Now, the audio changes based on the intensity of that weather, also. In LURK 1.2, when you are inside during a heavy storm, you'll hear variations of what I've embedded above - depending on the storm intensity and the type of building you are in. I've started re-organizing my creation process to make all of these small changes in content possible (I can remove the wind from this track easily and change any creaking textures, for example, allowing for a wide variety of variation).

Last year, I made an unlisted video (which I am making public for you all, despite the rough edges) where I demonstrated that this method worked in-game and was fully-functional, minus a few hiccups that I've been working on since.

I guess what I'm saying is that I feel a lot of my old work, mostly in the ambiances, lacked subtlety and texturing, which I've experimented with on this track through faint creaking of the building's structure, and adding a melancholic wind element. If you sit back and listen, the creaking won't take you out of the experience - it will just build upon it with the rest of the audio in more of a cooperative way. I have a lot of ideas to build on this, and I've recorded the majority of the audio that I need.

I hope you guys are alright with me being open in this way. I really would like to get more updates to you all but I have just had so many other things going on. I'm happy with whatever time I have to work on LURK, though.

Oh, by the way, I recorded that wind in my New York City apartment, and the rain and creaks in a tin-roofed cabin in Colorado. All in stereo, of course. Did I mention I recorded some incredible audio in an ice cave in Iceland? That'll be great in certain areas, I think :)

- Dae

Twitter: @realdaemonion

YouTube: therealdaemonion

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5190 - 5200 of 5,571)
r4b Sep 25 2009, 8:49pm says:

I have started a new game, but the Bar is still laggy as all hell and it gets worse each time I go. And no scopes for the M16 / M4A1? C'mon!

+1 vote     reply to comment
shinobi718 Sep 25 2009, 8:52pm replied:

You apply the patch?

+1 vote     reply to comment
r4b Sep 25 2009, 9:59pm replied:

Yup, got latest one. Also, consistent CTD every time I try to report to Lukash after completing the task 'Eliminate the Duty squad'

+1 vote     reply to comment
shinobi718 Sep 25 2009, 10:28pm replied:

No idea man, sorry

+1 vote     reply to comment
shinobi718 Sep 25 2009, 8:14pm says:

Well I posted before about 1.0006, it does in fact work with 1.0. I am in the bar, I am not sure how bad the bar lag but mine is fine, but since it uses some stuff from clear sky, gets choppy few times. I remember playing it on 0.9 and went I to the trader in cordon, the game crash, don't remember the error. I also lost my stalker suit from a save game.

+1 vote     reply to comment
shinobi718 Sep 25 2009, 8:26pm replied:

But that doesn't mean you should update it I guess.

+1 vote     reply to comment
bakfak Sep 25 2009, 6:54pm says:

Are the time limits on sidequests gone now?
Also, Seriy gets always killed before I can reach him so there is no way to progress the main story. Did that get fixed?

+1 vote     reply to comment
SgtCrise Sep 25 2009, 4:21pm says:

All right guys, I've followed instructions ,installed the game, then 1.0005, then L.U.R.K, then RC patch.

It goes:
XR_3DA.exe caused BREAKPOINT in module "D:\Games\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 0023:01897CB5, xrDebug::backend()+165 byte(s)

as soon as I launch the game. I have changed fsgame.ltx properely. I could run it perfectly well prior to mod installation and then if I delete gamedata folder it also works fine.

The thing is, it's a polish version, is that a problem? Also Vista 64 bit. Halp.

+1 vote     reply to comment
Apeman1 Sep 25 2009, 3:38pm says:

Can I continue my savegame after installing L.U.R.K? 1.0005 patch is already applied.

+1 vote     reply to comment
GeoD1223 Sep 25 2009, 6:21pm replied:

need a new game

+1 vote     reply to comment
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