Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5190 - 5200 of 5,592)
HibikiWolf
HibikiWolf

So.. I'm crashing when I interact with stalkers. Like..
Nimble - "Do you have a job for me?" which I think leads to Find the Perfected Suit
Random stalkers - "Heard any news?" (or whatever) crashes it too.

Anyone else? I can't give detailed bug info as Win7 doesn't let me hit "preview" on BugTrap.

Edit: Also, how do you enable Antialiasing for this game?

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HibikiWolf
HibikiWolf

Thank ya for the tip Matty, to any devs concerned, the error is..

LUA error: ...\gamedata\scripts\dialog_manager.script:287: attempt to index local 'tbl' (a nil value)

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MattyDienhoff
MattyDienhoff

Also, if the Bug Trap prompt doesn't come up, navigate to '\Documents and Settings\All Users\Documents\STALKER-SHOC\logs\' and you should find a log file, that will contain any error messages encountered in the last session.

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GeoD1223
GeoD1223

try to force it through your vid cards control panel. dont think that aa works for this game with ATI, it did for NV but it made the game unstable. this was with dx9 so maybe it works with dx10/11?

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HibikiWolf
HibikiWolf

My control panel for Nvidia doesn't allow it for ShOC, it's greyed out..

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GeoD1223
GeoD1223

i remember it working a few years back on my 88gts 320, but as i mentioned it was horribly unstable and the performance hit was huge. if its greyed out then no dice.

forums [DOT] guru3d[DOT]com/showthread [DOT] php?t=218860

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vessedeloup
vessedeloup

This mod is fabulous, but the character jumps waaaay too high, it completely breaks the immersion for me.

I guess it wouldn't be that hard to change and I don't think there are important places that require a good jumping ability to reach, so it wouldn't make the game unplayable even if we couldn't jump as high.

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Broseiden
Broseiden

I have a bug in which whenever I try to go into the freedom base, in the army warehouse, my game will crash. Everything else works fine and I can get into the army warehouse fine. However, if I get near the base entrance close enough, my game will crash with some Xray engine error. Help?

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SuaerBricker
SuaerBricker

Oh boy,to the guy that told to buy in NewEgg (sorry to offtopic the thing `bout bugs and that but...) I have a little problem:
"I Live In Argentina"
So that means,can NewEgg send from the USA products to ARG?
Thanks

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jquinn914
jquinn914

Before I downloaded any release candidates, the game ran smooth besides you know the areas with bad fps and such. Now with release candidate 1.01 (didn't try 1.0 so idk about that one), literally every step i take theres a very small (but at the same time very annoying and immersion-ruining) stutter. What could be the problem?

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Gobbi
Gobbi

Could be worth reinstalling mod and then adding RC 1.01 and RC 1.02 see if that helps. Especially if you have just put RC 1.01 over the top of the original patchs.

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Ghost783
Ghost783

I know not everyone checks out 4chan/Bug Report thread, so please do be aware that there's another candidate release out. Here's a link, but replace the [DOT] portions with actual dots.

L.U.R.K. Release Candidate 1.02
www[DOT]megaupload[DOT]com/?d=M91XD784

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