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61 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 130 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5190 - 5200 of 5,595)
HibikiWolf
HibikiWolf Sep 26 2009, 7:08pm says:

So.. I'm crashing when I interact with stalkers. Like..
Nimble - "Do you have a job for me?" which I think leads to Find the Perfected Suit
Random stalkers - "Heard any news?" (or whatever) crashes it too.

Anyone else? I can't give detailed bug info as Win7 doesn't let me hit "preview" on BugTrap.

Edit: Also, how do you enable Antialiasing for this game?

+1 vote     reply to comment
MattyDienhoff
MattyDienhoff Sep 26 2009, 9:02pm replied:

Also, if the Bug Trap prompt doesn't come up, navigate to '\Documents and Settings\All Users\Documents\STALKER-SHOC\logs\' and you should find a log file, that will contain any error messages encountered in the last session.

+1 vote     reply to comment
GeoD1223
GeoD1223 Sep 26 2009, 7:22pm replied:

try to force it through your vid cards control panel. dont think that aa works for this game with ATI, it did for NV but it made the game unstable. this was with dx9 so maybe it works with dx10/11?

+1 vote     reply to comment
HibikiWolf
HibikiWolf Sep 26 2009, 7:27pm replied:

My control panel for Nvidia doesn't allow it for ShOC, it's greyed out..

+1 vote     reply to comment
GeoD1223
GeoD1223 Sep 26 2009, 7:44pm replied:

i remember it working a few years back on my 88gts 320, but as i mentioned it was horribly unstable and the performance hit was huge. if its greyed out then no dice.

forums [DOT] guru3d[DOT]com/showthread [DOT] php?t=218860

+1 vote     reply to comment
vessedeloup
vessedeloup Sep 26 2009, 6:52pm says:

This mod is fabulous, but the character jumps waaaay too high, it completely breaks the immersion for me.

I guess it wouldn't be that hard to change and I don't think there are important places that require a good jumping ability to reach, so it wouldn't make the game unplayable even if we couldn't jump as high.

+1 vote     reply to comment
Broseiden
Broseiden Sep 26 2009, 6:33pm says:

I have a bug in which whenever I try to go into the freedom base, in the army warehouse, my game will crash. Everything else works fine and I can get into the army warehouse fine. However, if I get near the base entrance close enough, my game will crash with some Xray engine error. Help?

+1 vote     reply to comment
SuaerBricker
SuaerBricker Sep 26 2009, 2:49pm says:

Oh boy,to the guy that told to buy in NewEgg (sorry to offtopic the thing `bout bugs and that but...) I have a little problem:
"I Live In Argentina"
So that means,can NewEgg send from the USA products to ARG?
Thanks

+1 vote     reply to comment
jquinn914
jquinn914 Sep 26 2009, 12:26pm says:

Before I downloaded any release candidates, the game ran smooth besides you know the areas with bad fps and such. Now with release candidate 1.01 (didn't try 1.0 so idk about that one), literally every step i take theres a very small (but at the same time very annoying and immersion-ruining) stutter. What could be the problem?

+1 vote     reply to comment
Gobbi
Gobbi Sep 26 2009, 2:03pm replied:

Could be worth reinstalling mod and then adding RC 1.01 and RC 1.02 see if that helps. Especially if you have just put RC 1.01 over the top of the original patchs.

+1 vote     reply to comment
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