L.U.R.K. 1.1
Jun 19, 2010 Full Version 118 commentsThe latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.
10 comments by Panzerdraco on Mar 23rd, 2013
Today I give you guys an in-depth look at the backend production of L.U.R.K. mod. This video is wordy rather than looky, so be warned, it deals with some potentially boring elements of mod development and design. More of an item for those looking to develop their own mods.
The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.
Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.
This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...
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Ah man, what a great birthday gift! (sept 13)
This mod, along with BMS (hopefully) will be the best things of 2009 :D
Can't fckng wait!
Yes thanks
This mod looks great, when you say that a couple of selected weapons from the arsenal mod, what weapons do u mean, like does it have THE G36C!!!!
There are many weapons in Arsenal which look like they were added from Goodwill. For those of you who don't understand what I mean, Arsenal seems to have taken every creation from the community with no discrimination. We are using our heads when creating this mod (who woulda thought?), and thus are removing weapons, that fit at least one of the following descriptions:
1. It is not varied from what already exists in-game. (AK skins, we're looking at you. With a blood-shot eye.)
2. It is not a real weapon.
3. It completely breaks the game's balance (minigun).
4. The weapon in question just wasn't well-done when created.
And yes, the G36C is still in.
Add randomized blowouts, random NPC attacks on camps, hideouts, towns and NPC "buying" stuff at merchants and it will be great.
>blowouts
...were horribly done in Oblivion Lost. Their implementation was absolutely wretched, from the cheap skybox added to the sky, to the joke they called AI that was used during blowouts. Fixing blowouts would require us to completely rehaul them, and since randomized blowouts weren't in Vanilla SoC anyway, that isn't anywhere near the top of our list.
>random NPC attacks on camps
This already happens in vanilla.
>NPCs buying things from merchants
You're suggesting one of two things.
1. NPCs will gain and lose equipment and weapons after visiting traders.
or
2. Traders randomly change inventory to seem as though their supply changes.
If you're referring to 1, that is impossible. It would require the game to track a separate inventory of every individual character in each area. Unless you want the game to require 4 i7 cpu's, this isn't happening.
If you're referring to 2... did you even play the game?
OMG 30 days...
Wonderfull, just wonderfull!! Call of Pripyat and L.U.R.K. great way to end a lousy year!
Promo video: Infected Mushroom - Heavyweight
Atmosphere Demonstration video: Grendel - Demand
Weather preview video: The Acacia Strain - Halcyon
That Xfire video: Flow - World's End (jesus christ)
Oh thanks bro and from those trailers I know I'm going to upgrade me pc to play this.
What is that amazing tune in that L.U.R.K promotional trailer?