Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

RSS feed Downloads
L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 139 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5130 - 5140 of 5,611)
luu
luu

Screenshot.xfire.com <--- dogs attitude is Friendly :/ This happened when u talk to fox and then there come those dog swarm at u

Screenshot.xfire.com <--- Wat wep is that seem like rifle to me

Bring back the minimap. u have like pda but u cannot see ur friend from it. u can only recognize ur friend with Binoculars. It's very nice when u are sneaking night to behind ur friend or enemy then u have to check with binoculars is it friend or enemy. u know when u see urself from pda u should also see ur friend that are added as friends ./

btw without headphones it's Pretty unrealistic when u can only see from which direction people shoot there should be some sort of minimap system that show Pretty much from which direction voice came. :/

Lurk is the Best

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GeoD1223
GeoD1223

version 1.0551 give the option to have the minimap.

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Tex1090
Tex1090

The weapon is the Mosin Nagant, a bolt action rifle, I'm pretty sure it was fixed in the latest available patch so that it shows the weapon's icon.

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SNCommand
SNCommand

I'm not sure, but there is a bug that when you check dead mutants inventory they change from enemy to frindly and vica versa, but that shouldn't be a problem when they are alive.

The weapon I have no idea.

There is also a bug reporting at the forum for this mod so it would be smart to look for answers in the forum and post their problems on the forum too.

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Elevator88
Elevator88

I just dont get it. Everything works world wise but my inventory items are all messed up. I mean my medkit is a discolored shotgun ammo and my leather jacket is invisible when i unequip it.

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GeoD1223
GeoD1223

got the acog to work with the m4, but still not on the m16. also i cant mount the pso-1 scope on the mosin. this in very minor though. what i would like to know is if there is a way to activate all the rest of the arsenal weapons and to have them available?

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PsychoSonic
PsychoSonic

Nothing mounts to the Mosin, that was human error with the guy in charge of descriptions.

In order to enable all arsenal weapons at traders, you have to look up how to modify trader files.

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Tex1090
Tex1090

There should be a Mosin scope though :P

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GeoD1223
GeoD1223

just updated to the 1.0551 patch and i cant mount the acog scope to either the m16 or the m4. havent tried any other weapons yet.

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asker
asker

If Seriy is dead when I get to him, I'll just gonna have to start a new game, yes?

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SNCommand
SNCommand

If any important person dies so you can't progress the main quest I belive you can just buy the information from the trader you first meet(Sidovrich or something, I don't remember).

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Tex1090
Tex1090

No, I don't believe so.

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asker
asker

So, what can I do to continue the main quest? Just go to Strelok-stash and it'll update?

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Ghost783
Ghost783

if Seriy dies, just continue to Agroprom, it'll fix itself out there.

If Guide dies, you can go to Sidorovich when you get to that part of the main quest to continue. Ask him if he sells any information and you'll have to pay about 15,000 RU I think.

I really don't think it should HAVE to be like this though.

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Tex1090
Tex1090

Ah crap I forgot about that quest, I don't know, I guess you could try to continue your game and see how far it gets. I haven't ran into any issues yet (other than Seriy being dead), and I'm heading into X18 for the quest the barman gives you.

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