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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 134 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5130 - 5140 of 5,608)
GeoD1223
GeoD1223 Sep 28 2009, 11:53pm says:

got the acog to work with the m4, but still not on the m16. also i cant mount the pso-1 scope on the mosin. this in very minor though. what i would like to know is if there is a way to activate all the rest of the arsenal weapons and to have them available?

+1 vote     reply to comment
PsychoSonic
PsychoSonic Sep 29 2009, 2:54pm replied:

Nothing mounts to the Mosin, that was human error with the guy in charge of descriptions.

In order to enable all arsenal weapons at traders, you have to look up how to modify trader files.

+1 vote     reply to comment
Tex1090
Tex1090 Sep 29 2009, 6:13pm replied:

There should be a Mosin scope though :P

+1 vote     reply to comment
GeoD1223
GeoD1223 Sep 28 2009, 9:17pm says:

just updated to the 1.0551 patch and i cant mount the acog scope to either the m16 or the m4. havent tried any other weapons yet.

+1 vote     reply to comment
asker
asker Sep 28 2009, 4:30pm says:

If Seriy is dead when I get to him, I'll just gonna have to start a new game, yes?

+1 vote     reply to comment
SNCommand
SNCommand Sep 28 2009, 5:46pm replied:

If any important person dies so you can't progress the main quest I belive you can just buy the information from the trader you first meet(Sidovrich or something, I don't remember).

+1 vote     reply to comment
Tex1090
Tex1090 Sep 28 2009, 4:37pm replied:

No, I don't believe so.

+1 vote     reply to comment
asker
asker Sep 28 2009, 4:44pm replied:

So, what can I do to continue the main quest? Just go to Strelok-stash and it'll update?

+1 vote     reply to comment
Ghost783
Ghost783 Sep 28 2009, 5:50pm replied:

if Seriy dies, just continue to Agroprom, it'll fix itself out there.

If Guide dies, you can go to Sidorovich when you get to that part of the main quest to continue. Ask him if he sells any information and you'll have to pay about 15,000 RU I think.

I really don't think it should HAVE to be like this though.

+2 votes     reply to comment
Tex1090
Tex1090 Sep 28 2009, 4:52pm replied:

Ah crap I forgot about that quest, I don't know, I guess you could try to continue your game and see how far it gets. I haven't ran into any issues yet (other than Seriy being dead), and I'm heading into X18 for the quest the barman gives you.

+1 vote     reply to comment
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