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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5130 - 5140 of 5,590)
kjou Sep 28 2009, 10:43am says:

the guide seemes to spawn early game. along with that fox stalker. before i got the "meet the guide" quest, he was obv kia. looking through his corpse didnt do any good for me.
any chance to revive him, or something?

+1 vote     reply to comment
r4b Sep 28 2009, 10:46am replied:

you can pay sidorvich for the information guide would have given you

+1 vote     reply to comment
kjou Sep 28 2009, 10:59am replied:

thnx! ill try that.

+1 vote     reply to comment
Broseiden Sep 27 2009, 10:38pm says:

just to note, I added the patches while I was still in cordon, before going to the bar.

+1 vote     reply to comment
Broseiden Sep 27 2009, 10:10pm says:

is there a way to fix the fps drop at the bar. I have all the patches.

+1 vote     reply to comment
Daemonion Creator
Daemonion Sep 28 2009, 8:01pm replied:

I would probably try starting a new game and rushing to Bar with the new patches.

I had to start a new game even when I patched before going to Bar.

+1 vote   reply to comment
Sp0rk Sep 28 2009, 12:39am replied:

There's a fix for it, look through the comments.

+1 vote     reply to comment
HibikiWolf Sep 27 2009, 9:06pm says:

Still getting crash when asking anyone "Have you heard any news?" "Got a job for me?" or click on wounded, to give them a medkit.

When asking Wolf if he had a job for me:
..\gamedata\scripts\task_manager.script:560: attempt to index local 'task_desc' (a nil value)

0 votes     reply to comment
denizenofpurgatory Sep 27 2009, 7:09pm says:

I can load up the game just fine but when i try to start a new game it crashes at the loading screen and gives me the following:

A crash has been detected by BugTrap
Exception Reason
XR_3DA.exe caused BREAKPOINT in module "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 001B:001B7CB5, xrDebug::backend()+165 byte(s)

I have no idea what that means or why it crashes. Help?

+1 vote     reply to comment
PsychoSonic Sep 28 2009, 1:16pm replied:

Did you -noprefetch ?

+1 vote     reply to comment
Gobbi Sep 27 2009, 5:30pm says:

Brilliant just been to see Doc and making my way out when the tunnel with the electro anomalies starts going crazy turns out either the ai respawned in the middle of it or they where trying to make there way to me, either way they didn't.

+1 vote     reply to comment
Devodka Sep 27 2009, 3:19pm says:

Client shuts down at saving.


[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 749
[error]Description : std: out of memory

Is what I got from the logs.
Can't be out of memory since I got 4gb ram(32-bit vista so it only uses 3,25gb though) and it only uses around 300MB ram while I was at 40% of my RAM.

Anyone got any ideas?
I already applied patch 1.0005 and RC1.04 of the mod and it still error's out.

+1 vote     reply to comment
PsychoSonic Sep 27 2009, 3:51pm replied:

Memory errors can come from multiple things, such as running too many programs at once (like while streaming, for example). Also, memory errors are known to happen if you use quickload too many times in one playthrough.

+1 vote     reply to comment
Devodka Sep 27 2009, 3:55pm replied:

Thing is, only open files were xfire and msn.
I just loaded a save, I walked to a stash and saved my progress and it error'd.

+1 vote     reply to comment
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