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Blog RSS Feed Report abuse Latest News: First footage of in-game music in L.U.R.K.

31 comments by yannickzenhaeusern on Aug 19th, 2014

More and more music is being implemented into the L.U.R.K. mod. The music is triggered by certain events or entering certain areas. The first track after leaving the bunker should underline the loneliness and uncertain future of the stalker and his upcoming adventures.

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5130 - 5140 of 5,569)
BlackMambo
BlackMambo Sep 27 2009, 1:26pm says:

i've tried to reinstall stalker and apply all patch until 1.0005 then i've added lurk gamedata with rc 1.01 and 1.04 but it still crashes before the logo...screenshots and video are simply great i can't resist without try this amazing mod...someone please help me...

+1 vote     reply to comment
nobite
nobite Sep 27 2009, 12:42pm says:

can you please put it up on rapidshare or something, megaupload downloads 4 KB's and stops/

+1 vote     reply to comment
Amez
Amez Sep 27 2009, 1:23pm replied:

I'm sorry to say, although Rapidshare is total balls for everyone else.

+1 vote     reply to comment
asker
asker Sep 27 2009, 2:53pm replied:

I keep the base files and the latest RC hosted on my website.

www.sealhunter.com/lurk.html

+1 vote     reply to comment
BlackMambo
BlackMambo Sep 27 2009, 6:15pm replied:

it still doesn't work...appear the splash screen and then crash before the thq logo with no error messages...i can't understand, i've played a couple of total conversions and never had a problem...however...congratulations for your work...from screenshots and videos lurk look a really professional work

+1 vote     reply to comment
Ghost783
Ghost783 Sep 27 2009, 12:11pm says:

One thing I've noticed in 1.04 is that in task_manager.ltx, someone went ahead and added a semicolon everywhere in front of "time" to disable the time limit on quests.

This is all fine and dandy, but they also added it everywhere it says "idle_time", making it "idle_;time", which controls how often the quest can pop up (every 5 days or so, for example. I usually leave this alone because it's not a time limit).

I'm not sure if and how many bugs might appear for incorrectly doing it, but just figured everyone should know that MIGHT be a problem.

Edit: fixed it myself. Just went through searching for idle_;time and removed the semicolon in front of "time" (not the ones before "idle").

There were only a few of those, so it was a fairly fast 20 second edit.

+1 vote     reply to comment
shinobi718
shinobi718 Sep 27 2009, 1:13pm replied:

Yea I got em too now.

+1 vote     reply to comment
Amez
Amez Sep 27 2009, 1:24pm replied:

Apply the patches! I'm already at Yantar and I have had no crashes whatsoever.

+1 vote     reply to comment
shinobi718
shinobi718 Sep 27 2009, 2:10pm replied:

I already did! I am at Wild Territory and I just finished helping that scientist escape!

+1 vote     reply to comment
Kedgeree
Kedgeree Sep 27 2009, 3:03pm replied:

I got to the first lab at the Wild Territory, as soon as I got downstairs into the second basement floor of the lab after the first coded door I got an errorless crash (error log shows nothing). Not sure what it was but nonetheless this mod is awesome, I sneaked through the whole of the Bandit base shooting out the lights!

+1 vote     reply to comment
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