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63 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5080 - 5090 of 5,587)
Imbalance Sep 30 2009, 11:41am says:

I want heavy rain.

0 votes     reply to comment
Batuea Sep 30 2009, 10:44am says:

hey guys well I have a slight problem, every time I try to go to cordon now and I get close to the "town" it locks up for 15 mins but will start working again, even if it happens once, and I walk away then come back, it happens again and yes I have -prefetch in launch options. But I am having this problem recently after retrieving the info from the military base, after I do retrieve the info the trader is no long at the town, there is a yellow dot on my mini map but he is not behind the counter, nor is he "invisible" *IE he is there just cant see him*. So Is this "normal" and if not how do I fix this?

+1 vote     reply to comment
Dragonlord Sep 30 2009, 10:19am says:

Nice mod but it's way too easy. AI can stand next to you and poking your nose with their rifles but nobody shoots. Granted I stood in a dark corner of a room but it happens on a lot of situations. On the other hand I can back-stab a bandit in the darkness and everybody in the area knows what happened. Still needs some work on the stealth part but it's yet a leap forward compared to the original game.

+1 vote     reply to comment
CzechDeath Sep 30 2009, 10:01am says:

is there sleep option ?

+1 vote     reply to comment
bugmenot321 Sep 30 2009, 6:15am says:

I think I have version .0006. Is this a big deal? I don't have the install anymore so I can't really reinstall.

I haven't updated to the newest rc yet but I am getting a really annoying crash that happens whenever I try to give the thumb drive thing to the first guy. It just crashes straight to desktop.

+1 vote     reply to comment
Misterpinky Sep 30 2009, 11:13am replied:

You may want to rephrase that, it makes you sound like you downloaded it without paying for it. People don't like helping pirates.

+1 vote     reply to comment
Freke Sep 29 2009, 9:08pm says:


-3 votes     reply to comment
Naburus Sep 29 2009, 7:17pm says:

I'm really really enjoying this mod, you/y'all are doing a really great job so far.

I ran into a couple issues though uh I suffer some really monsterous lag in the area where that big freedom base is and also in Pyrapat, I don't really understand what the issue could be since it usually runs pretty great on max settings in most of the other areas and apparently I'm not the only one that has this problem too. this is the only issue I been really having though, everything else is great.. Though the npc spawn times and such are kind of silly sometimes I think.. like clearing out a building or something and it's ends up already being refilled with dudes after a couple minutes or so.

oh I was wondering if you would eventually make those exo-suits and other previously unpurchasable suits available at some of the traders? since uh every suit in the world now is a leather jacket.. just think it'd be nice :c if not, I'm cool with my seva suit

+1 vote     reply to comment
Dracken Sep 29 2009, 7:03pm says:

Reposting my question, i have add -mbur in the shortcut and it didn't work, is there anything i am forgeting??? i am using the enhanced shaders a bigger grass, is there any ini option that i should change to make the motion blur work???

+1 vote     reply to comment
ryeguy146 Sep 29 2009, 7:43pm replied: +1 vote     reply to comment
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