Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5080 - 5090 of 5,592)
Freke
Freke

fapfapfapfapfapfap

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Stealthrellik
Stealthrellik

*joins in*
reach around?

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Freke
Freke

Sure, why not.

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Stealthrellik
Stealthrellik

*** lol

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SuicideDivision
SuicideDivision

in some countries they eat spiders

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Freke
Freke

The balls didn't touch. You offered.

***.

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holdenmcclure Creator
holdenmcclure

I approve of this chain of comments

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Freke
Freke

LOL!

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Stealthrellik
Stealthrellik

He was in it too

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Freke
Freke

They just can't resist.

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papermoose
papermoose

This looks great. However, will it work with Float32? I'm guessing there would be compatibility issues with the shaders.

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Nova2
Nova2

I've noticed that you can't sell weapons/ammo to non-trader NPC's. I've just come off the SMP you see. Are you going to add that at some point? I don't want it to be quite so ****-easy as I found it in SMP but just to be able to sell my salvage for a little bit without having to run all the way to the nearest trader and back. This is after all, a scavenging game. If not, can someone point out exactly which mod allows weapon trading between NPC's because I couldn't find it on filefront.com.

Thank you

Otherwise, this is a bloody good mod! :)

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NazoRyuu
NazoRyuu

I need a better suit than a SEVA suit, yet none of the traders sell anything better. Any one know how I can get an Exo suit or something better than SEVA?

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Batuea
Batuea

well you CAN edit the trader-trader config file for him to sell it right off the bat for 1RU like I did I just pretended Sid went senile for a second and sold it to me for 1RU that and lots of guns and ammo. Yeah I know not realistic but its fun :).

OT: I am having another problem in the military base area, when I try to kill either one of the freedom front gate guards my game CTD. and I cant figure out why, my guess is the klaxon sound *IE alarm* for some weird reason CTD's my game, as I think it happens when the game try to play that sound.

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ryeguy146
ryeguy146

I've purchased an exo from the Freedom merchant on my first play through, but I haven't seen it there since. I'd check with him a few times, but I'm not sure if it's still available in the newest release, but I don't see why not. Exo's have never appealed to me, I like lightweight armor. I still run around in my STALKER suit sometimes, but I'm a stealth/sniper type player. I rock just a Vintorez and a Glock.

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Crossfire29
Crossfire29

I have a problem with the images in the inventory and people i trade with. The images of the items are either the wrong image or parts of images all mixed together to make one image.

Here are some screenshots:

I49.photobucket.com

I49.photobucket.com

Anyone got any ideas on how to fix it?

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Imbalance
Imbalance

I want heavy rain.

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Batuea
Batuea

hey guys well I have a slight problem, every time I try to go to cordon now and I get close to the "town" it locks up for 15 mins but will start working again, even if it happens once, and I walk away then come back, it happens again and yes I have -prefetch in launch options. But I am having this problem recently after retrieving the info from the military base, after I do retrieve the info the trader is no long at the town, there is a yellow dot on my mini map but he is not behind the counter, nor is he "invisible" *IE he is there just cant see him*. So Is this "normal" and if not how do I fix this?

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Dragonlord
Dragonlord

Nice mod but it's way too easy. AI can stand next to you and poking your nose with their rifles but nobody shoots. Granted I stood in a dark corner of a room but it happens on a lot of situations. On the other hand I can back-stab a bandit in the darkness and everybody in the area knows what happened. Still needs some work on the stealth part but it's yet a leap forward compared to the original game.

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S.T.A.L.K.E.R. Shadow of Chernobyl
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