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Blog RSS Feed Report abuse Latest News: First footage of in-game music in L.U.R.K.

32 comments by yannickzenhaeusern on Aug 19th, 2014

More and more music is being implemented into the L.U.R.K. mod. The music is triggered by certain events or entering certain areas. The first track after leaving the bunker should underline the loneliness and uncertain future of the stalker and his upcoming adventures.

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5080 - 5090 of 5,574)
AgentJR Sep 29 2009, 4:36pm says:

Are bloodsuckers supposed to be able to take a full mag of 5.56 ammo and not even flinch? Or am I just really bad at mutant hunting? Because I remember there being talk of having reasonably powered mutants...

+1 vote     reply to comment
Krislawl Sep 29 2009, 4:54pm replied:

Go to gamedata/config/creatures and you can tweak up the monsters attributes in there. For most monsters there are 3 types of strengths, weak, medium, and strong. If you want to make them more susceptible to bullets, edit the fire_wound_immunity to something higher. The number that is currently there is the multiplier, so higher makes it easier to kill em.

+1 vote     reply to comment
kjou Sep 29 2009, 4:24pm says:

ak107 wont accapt ap ammo.

+1 vote     reply to comment
Jedimushroom Sep 29 2009, 3:48pm says:

Since there are so many awesome mods for Shadow of Chernobyl, why is there nothing good for Clear Sky? SoC gets really old after a while, youknow?

Would it be possible to port some of the LURK stuff to Clear Sky? How would that work?

+1 vote     reply to comment
Daemonion Sep 29 2009, 5:23pm replied:

That would take a lot of work. Eventually the team may move to Clear Sky and Call of Pripyat.

The best way to ensure their continued modding is to download their mods, get the word our to other STALKER players, and list any bugs you encounter.

+1 vote     reply to comment
Clemroc Sep 29 2009, 3:19pm says:

I must say that I am deeply surprised by the quality that I have seen through the videos. I am eager to download and try this mod, especially as S.T.A.L.K.E.R. is one of my favorite games. The game saddens me because of the drastic bugs and AI problems, but with the information of your mod, I am ecstatic and remembering the first time I played the game (before the bugs actually made the game crash).
Thank you for the effort and work put into it, and good luck!

+1 vote     reply to comment
clownger Sep 29 2009, 2:06pm says:

Yantar ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable scope_texture in [wpn_aug_a1_sk1]

+1 vote     reply to comment
Henley Sep 29 2009, 1:25pm says:

Alrighty I re-packed all the downloads from Megaupload into one file and uploaded it to your profile. Hopefully this should make it much easier for people to download your mod.

+1 vote     reply to comment
SteamCrow Sep 29 2009, 12:48pm says:

I'm running 1.02. Can I just update to 1.05 and continue playing, or do I have to make a new game?

+1 vote     reply to comment
r4b Sep 29 2009, 11:18am says:

Just stepped out of the pipe into the bandit base in Dark Valley and my FPS dropped to near 0. Console keeps outputting this repeating error

DetailPathManager has failed : from [46.899994,0.057312,6.3000491] to [49.000000,0.083902,2.100037]

RC 1.0551 btw

+1 vote     reply to comment
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