Image RSS Feed Latest Screens
Desert Eagle Steyr Scout Winchester M1897
Blog RSS Feed Report abuse Latest News: The next step for L.U.R.K.

64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5080 - 5090 of 5,600)
Freke
Freke Sep 30 2009, 5:20pm says:

fapfapfapfapfapfap

-3 votes     reply to comment
Stealthrellik
Stealthrellik Sep 30 2009, 5:57pm replied:

*joins in*
reach around?

-2 votes     reply to comment
Freke
Freke Sep 30 2009, 6:14pm replied:

Sure, why not.

-1 votes     reply to comment
Stealthrellik
Stealthrellik Sep 30 2009, 6:15pm replied:

*** lol

-3 votes     reply to comment
SuicideDivision
SuicideDivision Sep 30 2009, 6:47pm replied:

in some countries they eat spiders

-2 votes     reply to comment
Freke
Freke Sep 30 2009, 6:16pm replied:

The balls didn't touch. You offered.

***.

-2 votes     reply to comment
holdenmcclure Creator
holdenmcclure Sep 30 2009, 6:32pm replied:

I approve of this chain of comments

-1 votes   reply to comment
Freke
Freke Sep 30 2009, 6:35pm replied:

LOL!

-2 votes     reply to comment
Stealthrellik
Stealthrellik Sep 30 2009, 6:36pm replied:

He was in it too

-2 votes     reply to comment
Freke
Freke Sep 30 2009, 6:37pm replied:

They just can't resist.

-2 votes     reply to comment
papermoose
papermoose Sep 30 2009, 5:07pm says:

This looks great. However, will it work with Float32? I'm guessing there would be compatibility issues with the shaders.

+1 vote     reply to comment
Nova2
Nova2 Sep 30 2009, 3:32pm says:

I've noticed that you can't sell weapons/ammo to non-trader NPC's. I've just come off the SMP you see. Are you going to add that at some point? I don't want it to be quite so ****-easy as I found it in SMP but just to be able to sell my salvage for a little bit without having to run all the way to the nearest trader and back. This is after all, a scavenging game. If not, can someone point out exactly which mod allows weapon trading between NPC's because I couldn't find it on filefront.com.

Thank you

Otherwise, this is a bloody good mod! :)

+1 vote     reply to comment
NazoRyuu
NazoRyuu Sep 30 2009, 2:35pm says:

I need a better suit than a SEVA suit, yet none of the traders sell anything better. Any one know how I can get an Exo suit or something better than SEVA?

+1 vote     reply to comment
Batuea
Batuea Sep 30 2009, 5:12pm replied:

well you CAN edit the trader-trader config file for him to sell it right off the bat for 1RU like I did I just pretended Sid went senile for a second and sold it to me for 1RU that and lots of guns and ammo. Yeah I know not realistic but its fun :).

OT: I am having another problem in the military base area, when I try to kill either one of the freedom front gate guards my game CTD. and I cant figure out why, my guess is the klaxon sound *IE alarm* for some weird reason CTD's my game, as I think it happens when the game try to play that sound.

+1 vote     reply to comment
ryeguy146
ryeguy146 Sep 30 2009, 3:50pm replied:

I've purchased an exo from the Freedom merchant on my first play through, but I haven't seen it there since. I'd check with him a few times, but I'm not sure if it's still available in the newest release, but I don't see why not. Exo's have never appealed to me, I like lightweight armor. I still run around in my STALKER suit sometimes, but I'm a stealth/sniper type player. I rock just a Vintorez and a Glock.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
L.U.R.K. Team
Contact
Send Message
Official Page
Moddb.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote L.U.R.K. on your homepage or blog by selecting a button and using the embed code provided (more).

L.U.R.K.
L.U.R.K.
Statistics
Rank
264 of 23,010
Last Update
4 months ago
Watchers
1,778 members
Files
3
News
43
Features
5
Reviews
18