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Blog RSS Feed Report abuse Latest News: A Key Element During Stormy Weather

12 comments by Daemonion on Feb 15th, 2014

Last year, I began my quest into the wild world of space restrictors and stereo audio in Shadow of Chernobyl. I've had the chance over this long period to re-evaluate my own work and style for this mod, inspired by games I've been playing recently with exceptional audio, such as Limbo and The Last of Us. My skills have grown a bit and there are some things that I've needed to revisit and update along the way.

A big part of my stormy weather audio overhaul, which is the entire subject of Dev Diary 12 (yup, still workin on that), is getting interior audio right. The audio can't get in the way and be jarring, but it still has to be showcased enough to put you in the environment. It has to make you feel like you are there.

Pretend it is raining heavily. Pretend you are in this small, decrepit building in the Cordon:

In vanilla Stalker, the engine doesn't natively support specific audio cues for when the player enters a building. Last year, I hacked together a way to do so, and added a feature where that audio changes based on the weather. Now, the audio changes based on the intensity of that weather, also. In LURK 1.2, when you are inside during a heavy storm, you'll hear variations of what I've embedded above - depending on the storm intensity and the type of building you are in. I've started re-organizing my creation process to make all of these small changes in content possible (I can remove the wind from this track easily and change any creaking textures, for example, allowing for a wide variety of variation).

Last year, I made an unlisted video (which I am making public for you all, despite the rough edges) where I demonstrated that this method worked in-game and was fully-functional, minus a few hiccups that I've been working on since.

I guess what I'm saying is that I feel a lot of my old work, mostly in the ambiances, lacked subtlety and texturing, which I've experimented with on this track through faint creaking of the building's structure, and adding a melancholic wind element. If you sit back and listen, the creaking won't take you out of the experience - it will just build upon it with the rest of the audio in more of a cooperative way. I have a lot of ideas to build on this, and I've recorded the majority of the audio that I need.

I hope you guys are alright with me being open in this way. I really would like to get more updates to you all but I have just had so many other things going on. I'm happy with whatever time I have to work on LURK, though.

Oh, by the way, I recorded that wind in my New York City apartment, and the rain and creaks in a tin-roofed cabin in Colorado. All in stereo, of course. Did I mention I recorded some incredible audio in an ice cave in Iceland? That'll be great in certain areas, I think :)

- Dae

Twitter: @realdaemonion

YouTube: therealdaemonion

SoundCloud: daemonion

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5080 - 5090 of 5,572)
kjou
kjou Sep 29 2009, 4:24pm says:

ak107 wont accapt ap ammo.

+1 vote     reply to comment
Jedimushroom
Jedimushroom Sep 29 2009, 3:48pm says:

Since there are so many awesome mods for Shadow of Chernobyl, why is there nothing good for Clear Sky? SoC gets really old after a while, youknow?

Would it be possible to port some of the LURK stuff to Clear Sky? How would that work?

+1 vote     reply to comment
Daemonion
Daemonion Sep 29 2009, 5:23pm replied:

That would take a lot of work. Eventually the team may move to Clear Sky and Call of Pripyat.

The best way to ensure their continued modding is to download their mods, get the word our to other STALKER players, and list any bugs you encounter.

+1 vote     reply to comment
Clemroc
Clemroc Sep 29 2009, 3:19pm says:

I must say that I am deeply surprised by the quality that I have seen through the videos. I am eager to download and try this mod, especially as S.T.A.L.K.E.R. is one of my favorite games. The game saddens me because of the drastic bugs and AI problems, but with the information of your mod, I am ecstatic and remembering the first time I played the game (before the bugs actually made the game crash).
Thank you for the effort and work put into it, and good luck!

+1 vote     reply to comment
clownger
clownger Sep 29 2009, 2:06pm says:

Yantar ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable scope_texture in [wpn_aug_a1_sk1]

+1 vote     reply to comment
Henley
Henley Sep 29 2009, 1:25pm says:

Alrighty I re-packed all the downloads from Megaupload into one file and uploaded it to your profile. Hopefully this should make it much easier for people to download your mod. Moddb.com

+1 vote     reply to comment
SteamCrow
SteamCrow Sep 29 2009, 12:48pm says:

I'm running 1.02. Can I just update to 1.05 and continue playing, or do I have to make a new game?

+1 vote     reply to comment
r4b
r4b Sep 29 2009, 11:18am says:

Just stepped out of the pipe into the bandit base in Dark Valley and my FPS dropped to near 0. Console keeps outputting this repeating error

DetailPathManager has failed : from [46.899994,0.057312,6.3000491] to [49.000000,0.083902,2.100037]

RC 1.0551 btw

+1 vote     reply to comment
HWG
HWG Sep 29 2009, 8:23am says:

Just wanted to let you know, I believe the AKS-74's ironsights are off center. The 'center' of the screen lines up below the top of the middle peg. So you have to aim higher than normal. I'm not sure if the raging bull is included in this, but I believe it was a problem with it as well.

+1 vote     reply to comment
GeoD1223
GeoD1223 Sep 29 2009, 6:37am replied:

version 1.0551 give the option to have the minimap.

+1 vote     reply to comment
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