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Blog RSS Feed Report abuse Latest News: First footage of in-game music in L.U.R.K.

32 comments by yannickzenhaeusern on Aug 19th, 2014

More and more music is being implemented into the L.U.R.K. mod. The music is triggered by certain events or entering certain areas. The first track after leaving the bunker should underline the loneliness and uncertain future of the stalker and his upcoming adventures.

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5080 - 5090 of 5,569)
Clemroc Sep 29 2009, 3:19pm says:

I must say that I am deeply surprised by the quality that I have seen through the videos. I am eager to download and try this mod, especially as S.T.A.L.K.E.R. is one of my favorite games. The game saddens me because of the drastic bugs and AI problems, but with the information of your mod, I am ecstatic and remembering the first time I played the game (before the bugs actually made the game crash).
Thank you for the effort and work put into it, and good luck!

+1 vote     reply to comment
clownger Sep 29 2009, 2:06pm says:

Yantar ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable scope_texture in [wpn_aug_a1_sk1]

+1 vote     reply to comment
Henley Sep 29 2009, 1:25pm says:

Alrighty I re-packed all the downloads from Megaupload into one file and uploaded it to your profile. Hopefully this should make it much easier for people to download your mod.

+1 vote     reply to comment
SteamCrow Sep 29 2009, 12:48pm says:

I'm running 1.02. Can I just update to 1.05 and continue playing, or do I have to make a new game?

+1 vote     reply to comment
r4b Sep 29 2009, 11:18am says:

Just stepped out of the pipe into the bandit base in Dark Valley and my FPS dropped to near 0. Console keeps outputting this repeating error

DetailPathManager has failed : from [46.899994,0.057312,6.3000491] to [49.000000,0.083902,2.100037]

RC 1.0551 btw

+1 vote     reply to comment
HWG Sep 29 2009, 8:23am says:

Just wanted to let you know, I believe the AKS-74's ironsights are off center. The 'center' of the screen lines up below the top of the middle peg. So you have to aim higher than normal. I'm not sure if the raging bull is included in this, but I believe it was a problem with it as well.

+1 vote     reply to comment
luu Sep 29 2009, 2:44am says: <--- dogs attitude is Friendly :/ This happened when u talk to fox and then there come those dog swarm at u <--- Wat wep is that seem like rifle to me

Bring back the minimap. u have like pda but u cannot see ur friend from it. u can only recognize ur friend with Binoculars. It's very nice when u are sneaking night to behind ur friend or enemy then u have to check with binoculars is it friend or enemy. u know when u see urself from pda u should also see ur friend that are added as friends ./

btw without headphones it's Pretty unrealistic when u can only see from which direction people shoot there should be some sort of minimap system that show Pretty much from which direction voice came. :/

Lurk is the Best

+1 vote     reply to comment
GeoD1223 Sep 29 2009, 6:37am replied:

version 1.0551 give the option to have the minimap.

+1 vote     reply to comment
Tex1090 Sep 29 2009, 6:00am replied:

The weapon is the Mosin Nagant, a bolt action rifle, I'm pretty sure it was fixed in the latest available patch so that it shows the weapon's icon.

+1 vote     reply to comment
SNCommand Sep 29 2009, 3:25am replied:

I'm not sure, but there is a bug that when you check dead mutants inventory they change from enemy to frindly and vica versa, but that shouldn't be a problem when they are alive.

The weapon I have no idea.

There is also a bug reporting at the forum for this mod so it would be smart to look for answers in the forum and post their problems on the forum too.

+1 vote     reply to comment
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