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Desert Eagle Steyr Scout Winchester M1897

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

1 year ago News 31 comments Report

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

1 year ago News 12 comments Report

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

1 year ago News 12 comments Report

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

1 year ago News 19 comments Report

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and...
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L.U.R.K. 1.1

L.U.R.K. 1.1

5 years ago Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

6 years ago Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

6 years ago Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5040 - 5050 of 5,612)
linfosoma Oct 3 2009 says:

I love the mod gameplay wise, but everything is so damn dark I can't see anything, even during the day. And you took away all the color out of the game, which was my favorite thing about the game.
Playing during the night is impossible, I went to sleep to wait until sunrise but even if it was 10 am everything was pitch black.
I love the mod, I love the weapons, the animations and the stealth, but not being able to see anything is ******* me off.

Sorry, I hope this counts as productive feedback!

+1 vote     reply to comment
Zerobeat Oct 3 2009 replied:

Well the mod is trying to make the game as real as possible to real-life. It could also mean you need a graphics update, If not I suggest you Max out all the settings and the resolution and configure your Monitor settings.

Overal this mod is 10/10 and is better than the Complete mod. This mod actually makes the game scarier and more fun.

+1 vote     reply to comment
Gobbi Oct 3 2009 replied:

Not too sure if there is still a problem with the sleeping bag if you sleep for longer than 3hrs at any one time. Time passes but the game time doesn't ( think thats it ) Have you installed the optional weather? If not try the Clear all the time one it may be better for you.

+1 vote     reply to comment
linfosoma Oct 5 2009 replied:

I tried again without the weather optional and it's not as dark as before.
I haven't tried sleeping but I dont need to anymore since it's not as dark.

I love this mod, the stealth is awesome. Great work!

+1 vote     reply to comment
SuicideDivision Oct 3 2009 replied:

Its pretty unpredictable. Sometimes I go to sleep for 9hrs at 11pm and its pitch black when I wake up, other times weather changes as necessary.

I suggest saving before going to sleep and if it screws up, reload and try again.
Has worked for me in all cases so far.

+1 vote     reply to comment
jquinn914 Oct 3 2009 says:

some areas have unbearable fps drops. Now the place with Seriy... takes 8 mins to walk 30 feet and talk to him.

+1 vote     reply to comment
Gobbi Oct 3 2009 replied:

If you try walking in the opposite direction does your fps go up if it does try saving exiting game and reboot PC see if that works, I get really bad slow downs at times and this works for me. think it's a gpu problem but not sure.

+1 vote     reply to comment
Flamingwoks Oct 3 2009 says:

Where is the day night cycle time script located? As much as i appreciate the weather and night/day effects, changing between day and night in an hour and a bit of real time is getting anoying without night vision or a long beem flashlight

+1 vote     reply to comment
do365nic Oct 3 2009 says:

my 1.006 works with this mod....

+1 vote     reply to comment
Bluehawk Oct 2 2009 says:

Potentially stupid question: is there a way to disable the parallax maps on environment textures?

+1 vote     reply to comment
insanelazarez Oct 2 2009 says:

Ok, i have a stupid(?) question, can i play this mod with 1.0004 patch?

+1 vote     reply to comment
spartan11793 Oct 2 2009 replied:

Nope you need 1.0005

+1 vote     reply to comment
Flamingwoks Oct 2 2009 says:

i can't hand in any of my orginal trader quests all he says is: "Jobs done... and heres the reward" and i recieve no reward or job completion confirmation.

BTW otyher than this issue the mod is amazing. I've only played it around 2 - 3 hours and ive already had one of the best atmospheric experiances ever.

+1 vote     reply to comment
siXMan Oct 2 2009 says:

Holden, did you make the custom guitar music in this mod? I really like the "guitar_6" music bit, and I was wondering if you made it and if you did, if you could share the tab for it! :D

Awesome mod btw, I'm addicted to it.

+1 vote     reply to comment
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