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Blog RSS Feed Report abuse Latest News: A Key Element During Stormy Weather

12 comments by Daemonion on Feb 15th, 2014

Last year, I began my quest into the wild world of space restrictors and stereo audio in Shadow of Chernobyl. I've had the chance over this long period to re-evaluate my own work and style for this mod, inspired by games I've been playing recently with exceptional audio, such as Limbo and The Last of Us. My skills have grown a bit and there are some things that I've needed to revisit and update along the way.

A big part of my stormy weather audio overhaul, which is the entire subject of Dev Diary 12 (yup, still workin on that), is getting interior audio right. The audio can't get in the way and be jarring, but it still has to be showcased enough to put you in the environment. It has to make you feel like you are there.

Pretend it is raining heavily. Pretend you are in this small, decrepit building in the Cordon:

In vanilla Stalker, the engine doesn't natively support specific audio cues for when the player enters a building. Last year, I hacked together a way to do so, and added a feature where that audio changes based on the weather. Now, the audio changes based on the intensity of that weather, also. In LURK 1.2, when you are inside during a heavy storm, you'll hear variations of what I've embedded above - depending on the storm intensity and the type of building you are in. I've started re-organizing my creation process to make all of these small changes in content possible (I can remove the wind from this track easily and change any creaking textures, for example, allowing for a wide variety of variation).

Last year, I made an unlisted video (which I am making public for you all, despite the rough edges) where I demonstrated that this method worked in-game and was fully-functional, minus a few hiccups that I've been working on since.

I guess what I'm saying is that I feel a lot of my old work, mostly in the ambiances, lacked subtlety and texturing, which I've experimented with on this track through faint creaking of the building's structure, and adding a melancholic wind element. If you sit back and listen, the creaking won't take you out of the experience - it will just build upon it with the rest of the audio in more of a cooperative way. I have a lot of ideas to build on this, and I've recorded the majority of the audio that I need.

I hope you guys are alright with me being open in this way. I really would like to get more updates to you all but I have just had so many other things going on. I'm happy with whatever time I have to work on LURK, though.

Oh, by the way, I recorded that wind in my New York City apartment, and the rain and creaks in a tin-roofed cabin in Colorado. All in stereo, of course. Did I mention I recorded some incredible audio in an ice cave in Iceland? That'll be great in certain areas, I think :)

- Dae

Twitter: @realdaemonion

YouTube: therealdaemonion

SoundCloud: daemonion

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5040 - 5050 of 5,572)
JayFKay Oct 1 2009, 7:01am says:

You guys are perfectionists and thats a great thing! Modding community needs more people of that kind.
My first playthrough with Complete will end soon, I then will immediately download this.
Looking at your "promotional" pictures and reading through your changelogs I always found myself agreeing with everything while beeing impressed by the great job youve done.

You guys could be successful game developers with so much attitude and passion. Then again, you could probably be successful at nearly anything.

+1 vote     reply to comment
bancove Oct 1 2009, 7:04am replied:

There's only a fine line between perfectionism and assburgers.

+1 vote     reply to comment
JayFKay Oct 1 2009, 12:36pm replied:

Between perfectionists and assburgers theres only a line, which is fine.

+1 vote     reply to comment
Dracken Oct 1 2009, 4:52am says:

Well, i just get mblur to work, the games is runing without any flaws, i am playing on master dificult and it is very balanced

i want to tank L.U.R.K. team for making such a great mod

i made a video o me playing L.U.R.K.

www [DOT] youtube [DOT] com/ watch?v = nt59ybZ4IuM&feature= channel_page

Good game for all :) !

+1 vote     reply to comment
Imbalance Oct 1 2009, 4:24am says:

L.U.R.K. can works with other mods ?

+1 vote     reply to comment
holdenmcclure Oct 1 2009, 11:15am replied:

Possibly, but I don't want you to complain about crashes if you do

+1 vote     reply to comment
shinobi718 Sep 30 2009, 5:50pm says:

My game crashed now, before it was fine, I do have have 1.005 and -noprefetch and I even reinstalled the game. I am stuck at wild territory now.

+1 vote     reply to comment
Broseiden Sep 30 2009, 8:40pm replied:

My game is still crashing ever since the 1.55 patch,


[error]Expression : hFile>0
[error]Function : FileDownload
[error]File : E:\stalker\sources\trunk\xrCore\FS.cpp
[error]Line : 106
[error]Description : l:\adam\games\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\

I believe I have brought this up with you before Holden, but you said it was a dandy of a problem or something.

+1 vote     reply to comment
holdenmcclure Sep 30 2009, 6:31pm replied:


+2 votes     reply to comment
SuicideDivision Sep 30 2009, 6:47pm replied:

in some countries they eat spiders

-2 votes     reply to comment
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