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63 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5040 - 5050 of 5,586)
Nova2
Nova2 Oct 1 2009, 5:43pm says:

At the risk of sounding petty: Why haven't you included all the weapons from the Arsenal mod? I found a weapon list in the trade_generic.ltx file and i noticed that, among others, the SG550 isn't in there. No fair, that's my favourite gun lol! I know you probably had to tweak them to ur specs, so I can understand the somewhat smaller list in the final release but are you planning to put the rest of the Arsenal weapons in at some point? If not, then it's not too bad; there's always the G36 or M16A4.

What really amazes me is that, like the SMP, L.U.R.K contains some graphics mods but it performs brilliantly! In the hour I played it last, I must've only had 1 or 2 momentary freezes with all graphics settings maxed out, whilst SMP, I found, obnoxiously turns the game into a slideshow, despite having most of the graphics turned down. Great stuff! :)

+1 vote     reply to comment
ryeguy146
ryeguy146 Oct 1 2009, 9:10pm replied:

While building LURK, the designers did some quality control with the guns. Anything without a good model, animation, and everything was thrown out. Or if the gun threw off balance. They suggested that as the various weapons were improved to their standard, they would be added. The Saiga-12 is a good example of this, though it is missing a description...

+1 vote     reply to comment
Gobbi
Gobbi Oct 1 2009, 5:20pm says:

Hey guys, i am getting some weird shadow problem. Some help would be appreciated.

If it's the one where shadows appear at the edge of your screen left or right ( can't really tell in pic ) then try

r2_sun_near_border 1 in your user.ltx ( Thanks JohnYukon )

+1 vote     reply to comment
vessedeloup
vessedeloup Oct 1 2009, 5:07pm says:

I would love to have the option to completely remove the HUD, except for the health bar and the compass, which are the only two things I really use.

I think removing the ammo indicator would make the game a lot more immersive and still very playable. The gunfights would step up to a new degree of intensity.

The stamina bar and armor bar are, in my opinion, completely useless.

In a perfect world, even the health and the compass could be removed, and they could be displayed in another fashion than with a standard HUD, just like in Dead Space. Maybe increasing head-bobbing as your character loses health, or hearing is heart beating loudly when bleeding.. I don't know you guys are the pros, come up with an original idea and amaze us!

0 votes     reply to comment
clonemaster
clonemaster Oct 1 2009, 4:37pm says:

Hey guys, i am getting some weird shadow problem. Some help would be appreciated.

Img97.imageshack.us

+1 vote     reply to comment
GeoD1223
GeoD1223 Oct 1 2009, 5:19pm replied:

open the console and type r2_sun_near 20 then enter and r2_sun_near_border 1 then enter and this should remove the shadow problems.

+1 vote     reply to comment
karstin
karstin Oct 1 2009, 1:26pm says:

can u tell me all of the added guns in this? i couldn't seem to find a list anywhere

+1 vote     reply to comment
PsychoSonic
PsychoSonic Oct 1 2009, 2:33pm replied:

There isn't one. Play and find out.

+1 vote     reply to comment
PsychoSonic
PsychoSonic Oct 1 2009, 2:34pm replied:

>new game
Of course you do.

>Does this require Clear Sky?
This is a mod of Shadow of Chernobyl.

+1 vote     reply to comment
Gman366
Gman366 Oct 1 2009, 3:07pm replied:

Thanks

+1 vote     reply to comment
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