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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5010 - 5020 of 5,591)
ZomBo
ZomBo Oct 3 2009, 6:31pm says:

Is there a patch coming soon too remove the black bars in the distance? and also how do you remove the paralax mapping it makes me lag.

+1 vote     reply to comment
Caboost
Caboost Oct 3 2009, 6:11pm says:

IF you put ammo in the batch more than it can take, the game crush.

+1 vote     reply to comment
ryeguy146
ryeguy146 Oct 4 2009, 5:09am replied:

Yes, ammo in the belt can crash the game if you overfill its capacity.

+1 vote     reply to comment
klichka
klichka Oct 3 2009, 6:08pm says:

is the localization improved in LURK like it is in 2009?

+1 vote     reply to comment
PsychoSonic
PsychoSonic Oct 3 2009, 10:37pm replied:

Both use a mod which improves the english dialogue. So yes.

+1 vote     reply to comment
linfosoma
linfosoma Oct 3 2009, 4:17pm says:

I love the mod gameplay wise, but everything is so damn dark I can't see anything, even during the day. And you took away all the color out of the game, which was my favorite thing about the game.
Playing during the night is impossible, I went to sleep to wait until sunrise but even if it was 10 am everything was pitch black.
I love the mod, I love the weapons, the animations and the stealth, but not being able to see anything is ******* me off.

Sorry, I hope this counts as productive feedback!

+1 vote     reply to comment
Zerobeat
Zerobeat Oct 3 2009, 6:42pm replied:

Well the mod is trying to make the game as real as possible to real-life. It could also mean you need a graphics update, If not I suggest you Max out all the settings and the resolution and configure your Monitor settings.

Overal this mod is 10/10 and is better than the Complete mod. This mod actually makes the game scarier and more fun.

+1 vote     reply to comment
Gobbi
Gobbi Oct 3 2009, 4:59pm replied:

Not too sure if there is still a problem with the sleeping bag if you sleep for longer than 3hrs at any one time. Time passes but the game time doesn't ( think thats it ) Have you installed the optional weather? If not try the Clear all the time one it may be better for you.

+1 vote     reply to comment
linfosoma
linfosoma Oct 5 2009, 2:14pm replied:

I tried again without the weather optional and it's not as dark as before.
I haven't tried sleeping but I dont need to anymore since it's not as dark.

I love this mod, the stealth is awesome. Great work!

+1 vote     reply to comment
SuicideDivision
SuicideDivision Oct 3 2009, 7:08pm replied:

Its pretty unpredictable. Sometimes I go to sleep for 9hrs at 11pm and its pitch black when I wake up, other times weather changes as necessary.

I suggest saving before going to sleep and if it screws up, reload and try again.
Has worked for me in all cases so far.

+1 vote     reply to comment
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