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Blog RSS Feed Report abuse Latest News: A Key Element During Stormy Weather

12 comments by Daemonion on Feb 15th, 2014

Last year, I began my quest into the wild world of space restrictors and stereo audio in Shadow of Chernobyl. I've had the chance over this long period to re-evaluate my own work and style for this mod, inspired by games I've been playing recently with exceptional audio, such as Limbo and The Last of Us. My skills have grown a bit and there are some things that I've needed to revisit and update along the way.

A big part of my stormy weather audio overhaul, which is the entire subject of Dev Diary 12 (yup, still workin on that), is getting interior audio right. The audio can't get in the way and be jarring, but it still has to be showcased enough to put you in the environment. It has to make you feel like you are there.

Pretend it is raining heavily. Pretend you are in this small, decrepit building in the Cordon:

In vanilla Stalker, the engine doesn't natively support specific audio cues for when the player enters a building. Last year, I hacked together a way to do so, and added a feature where that audio changes based on the weather. Now, the audio changes based on the intensity of that weather, also. In LURK 1.2, when you are inside during a heavy storm, you'll hear variations of what I've embedded above - depending on the storm intensity and the type of building you are in. I've started re-organizing my creation process to make all of these small changes in content possible (I can remove the wind from this track easily and change any creaking textures, for example, allowing for a wide variety of variation).

Last year, I made an unlisted video (which I am making public for you all, despite the rough edges) where I demonstrated that this method worked in-game and was fully-functional, minus a few hiccups that I've been working on since.

I guess what I'm saying is that I feel a lot of my old work, mostly in the ambiances, lacked subtlety and texturing, which I've experimented with on this track through faint creaking of the building's structure, and adding a melancholic wind element. If you sit back and listen, the creaking won't take you out of the experience - it will just build upon it with the rest of the audio in more of a cooperative way. I have a lot of ideas to build on this, and I've recorded the majority of the audio that I need.

I hope you guys are alright with me being open in this way. I really would like to get more updates to you all but I have just had so many other things going on. I'm happy with whatever time I have to work on LURK, though.

Oh, by the way, I recorded that wind in my New York City apartment, and the rain and creaks in a tin-roofed cabin in Colorado. All in stereo, of course. Did I mention I recorded some incredible audio in an ice cave in Iceland? That'll be great in certain areas, I think :)

- Dae

Twitter: @realdaemonion

YouTube: therealdaemonion

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5010 - 5020 of 5,571)
doomsniper Oct 2 2009, 3:43am says:

I'm getting gray artifacts popping all over the place. Anyone have a good idea for a quick fix?

+1 vote     reply to comment
rocketslasher Oct 2 2009, 7:45am replied:

Same but mine are like loads of black stippy lines next to each other in the distance...

+1 vote     reply to comment
rocketslasher Oct 2 2009, 8:08am replied:

actually now im getting grey ones all over the place to...can anyone help??

+1 vote     reply to comment
JohnYukon Oct 2 2009, 8:37am replied:

Try 'sun_near_20'

I think I know what you're talking about and it's the shadows going awry at a distance. This setting won't comprimise any realism and will solve the striped lines issue.

+1 vote     reply to comment
JohnYukon Oct 2 2009, 8:44am replied:

And try 'sun_near_border 1' if you haven't already

+1 vote     reply to comment
rocketslasher Oct 2 2009, 8:58am replied:

i tries those but it didnt work...although changing to static lighting did. But now iv sorted that out are enemies meant to litterly take a full clip from an ak-47 at nigh on point blank range??

+1 vote     reply to comment
nubblecakes Oct 2 2009, 2:40am says: soon as I start the game up (after the splash screen disappears while the game is loading), it just crashes with no errors or anything. Just...gone.

I made sure I modified the shortcut to enable No Prefetch, and I am patched to 1.006. It says to patch the game up to it NOT ok if I have it patched to 1.006?

Also, is it possible for me to continue my save file from before that was used when I had SMC installed?

+1 vote     reply to comment
SteveRB0 Oct 2 2009, 7:24am replied:

Most mods really only work on one version of the game, so chances are this one will only work on 1.005.
And your best bet for a successful game is to just start over and not use any saved games from before you installed the mod.

+2 votes     reply to comment
holdenmcclure Oct 2 2009, 3:51am replied:

Are you using a non-English localization?

+1 vote     reply to comment
nubblecakes Oct 3 2009, 1:38pm replied:

By non-english localization, do you mean the patches? I used the world-wide patches, and my game is in English.

I'm just going to try and reinstall the game and patch to only 1.005, although I find it strange that it won't work on 1.006.

+1 vote     reply to comment
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