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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5000 - 5010 of 5,612)
JayFKay
JayFKay Oct 7 2009 says:

I am really impressed by this Mod. It looks and feels fantastic and ironically perfroms even better than the Complete Mod while looking more detailled and overall just BETTER, a lot more crispy.

9001/10 points, clearly.

+1 vote     reply to comment
Lord_Santa
Lord_Santa Oct 6 2009 says:

made it to the Stadium in Pripyat all the way to level-changer; then I decided to go free-roaming

Pripyat is about as buggy as ever though; with only 2 save-spots (carefully planned); and about no quick-saves

after going "back" through Pripyat, however, as the "zone-war" was escalating, in that everyone tried to reach the center of the zone; was pure hell

there were corpses everywhere; and there were all factions all over the place

it took me about 12-14 CTD's before I could finally get back to Red Forest

mind you; I am not trying to point finger and say anything bad here, on the contrary

Pripyat felt more alive than ever; and the fact that I opened up the path the center, was really noticeable

I found a way to exit (finally); by turning on static lightning, everything at minimum; and walking backwards as I used the binoculars staring as far away into "empty" space, as possible

once I got through; I had 4 pseudo-giants on my tail; and lo and behold, in front of me, there popped up yet another 2 pseudo-giants; add to that monolith and military; and a heap full of rats; with me and my 2 medkits +Exo-skeleton; and yeah... I had a blast

I do realize that Pripyat IS the most buggy place in the zone; and there is still "lag"; albeit not nearly as much as expected

all in all; I'm doing my "free-roam" now; finally making it back to freedom-base; albeit it did take me about 2 hours to get from zone-to-NPP-back-to-Freedom-base

I really wish you guys would at least insert zone from NPP-back-to-Pripyat; since there are some things I'd like to have back at my free-roam (an artifact or two, etc.)

mind you; I play at "master" level, with no cross-hair; it may sound like a walk in the park, but you guys truly made "master" difficulty, being "master"

thank you

+1 vote     reply to comment
AgentJR
AgentJR Oct 6 2009 says:

<REMOVED>

+1 vote     reply to comment
Overture18
Overture18 Oct 6 2009 says:

I seem to be having a problem with the Winchester 1300's iron sights, when I keep the gun still there isn't a problem, but as soon as I move the gun up or down the gun jerks around A LOT, causing a lot of trouble with aiming. The odd part is that when I tried LURK before any patches were released I had no problem like this whatsoever, but with a clean install and the new patch I've begun to notice this problem. I just thought I'd say something in case no one else has brought this to anyone's attention, hopefully this is something that is easily fixed, thanks.

+1 vote     reply to comment
Dezeal
Dezeal Oct 5 2009 says:

Looks really nice, I'm going to download it and give it a try, hopefully I don't have any problems ^_^ I'll report back when I get the chance to play (probably tomorrow after school)

P.S Can't wait till CoP comes out in English it looks really good.(Well game play wise at least the graphics are a little bit lacking but what can you do :D )

+1 vote     reply to comment
vessedeloup
vessedeloup Oct 5 2009 says:

Ah also it always seems to rain in my game, even if I applied the latest patch. Must I start a new game for this to take effect?

Maybe it's a bug since I don't hear the rain (except in storms), I only see it.

+1 vote     reply to comment
vessedeloup
vessedeloup Oct 5 2009 says:

The distant landscapes don't show, is there a particular setting I must enable to get this option?

I run the game at maximum quality except for lighting distance which is almost at maximum.

+1 vote     reply to comment
JayFKay
JayFKay Oct 5 2009 says:

I have a technical question.. Complete Mod is currently running just fine on my machine, except for those seemingly unavoidable 5 sec laggs at certain areas (i.e. when crossing the trench on my way to bar, when coming from garbage) and some tearing.

Does LURK eat more ressources than Complete?

+1 vote     reply to comment
PsychoSonic
PsychoSonic Oct 5 2009 replied:

LURK is the most optimized version of Shadow of Chernobyl there is, whether it be mod or vanilla.

0 votes     reply to comment
AgentJR
AgentJR Oct 6 2009 replied:

I'm going to call ******** on that. While LURK runs pretty well, there are still plenty of performance issues (stuttering, intense lag spots) that need to be fixed.

+2 votes     reply to comment
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