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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5000 - 5010 of 5,600)
jquinn914 Oct 4 2009, 3:48pm says:

Some russians dude already managed to merge CoP maps into SoC. Should look into that Holden.

+1 vote     reply to comment
PsychoSonic Oct 5 2009, 12:06pm replied:

We're planning on modding CoP once it comes out in English, since that is a much better base than this.

Thank you for your suggestion though.

Hell, we might even go for it if we finish enough features between now and CoP english release.

+1 vote     reply to comment
Nova2 Oct 4 2009, 1:37pm says:

Small problem here: When I go to talk to Guide, or at least search his corpse - after shutting down the psi-emisions and finding Ghost's corpse - nothing happens, the pda doesn't update, the quest doesn't go anywhere, nothing.

+1 vote     reply to comment
Gobbi Oct 4 2009, 6:01pm replied:

If guide is dead go talk to Sid for info if not,kill guide then go talk to Sid :)

+1 vote     reply to comment
Nova2 Oct 5 2009, 7:09am replied:

Odd, I've only ever found Guide dead. You mean Sidorovich? thanks:)

+1 vote     reply to comment
Cryack Oct 4 2009, 12:25pm says:

When I first installed the L.U.R.K. mod I thought it looked awesome. The rain and shadows looks great. But when the rain stopped I noticed a huge graphical problem.

Basically a pinstripe or bar code looking graphical effect in the near distance.

If I turn off dynamic lighting the problem goes away, but of course so does all of the really cool lighting effects. Does anyone know what the issue may be? I have tried everything, changing all of the settings to minimum/maximum turning off SLI. Changing resolutions.

Any ideas would be great! Thanks.

+1 vote     reply to comment
JayFKay Oct 4 2009, 4:41pm replied:

Sounds like something in your user.ltx is messed up. Simply go try reinstalling the game, then installing patch 1.05 (tahts all you need), then follow the installing instructions of this mod.
If the problem remains, try tweaking settings of the game a bit.
If it still remains, try tweaking the settings of your videocard driver a bit.

+1 vote     reply to comment
Cryack Oct 4 2009, 9:49pm replied:

Thanks I will try that.

+1 vote     reply to comment
jquinn914 Oct 4 2009, 12:15pm says:

btw arena is unplayable, get like 1-5 fps where as i normally get 45-50

+1 vote     reply to comment
Lord_Santa Oct 4 2009, 6:36pm replied:

is it raining?

Arena usually craps out, during rain

+1 vote     reply to comment
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