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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5000 - 5010 of 5,590)
jquinn914
jquinn914 Oct 4 2009, 11:03am says:

Okay, this is without a doubt the best mod for STALKER. But here's some constructive criticism for future patches. First and foremost, you've got to iron out the performance. I notice especially in certain areas during certain weather patterns, fps just drops to an unplayable rate. Secondly, your stuck in one suit for a huge portion of the game, which doesn't have nightvision. Maybe the cordon trader can sell some suits of equal or slightly better quality that include nightvision for a fair price. Certain weapons and suits need statistic balancing, some weapons are noticeably better than more expensive others. Some suits share same stats for different prices.

+1 vote     reply to comment
Lord_Santa
Lord_Santa Oct 4 2009, 12:10pm replied:

I managed to get a STALKER suit, before I left Cordon

you have to actually gather the money for it (90k); and it does take a while, but after that, you're good to go

hunt some mutants, hunt military, hunt bandits, hunt for artifacts, etc.

it's supposed to be difficult (IMHO)

+1 vote     reply to comment
Gobbi
Gobbi Oct 4 2009, 9:10am says:

Duno if this has been posted before but the PZD-9 Duty Armour and the PAZD Universal suit both have the same specs apart from the weight and the price.If I recall the PAZD was slightly better specced than the SEVA.

+1 vote     reply to comment
Caboost
Caboost Oct 4 2009, 5:41am says:

I found a new problem, about the quest in the garbage. To mett the contact man, who gives information about strelok.

Thouse guy died on the ambush from the bandits, the quest is still going on.
After the character died, there is no PDA or something else to give me than the information to go on in the main quest or story line.

Well i was keep going on at the game playing and go in the next area to search streloks secret place, after i had done the quest to save the stalker from the military. Than i save mole, i following him to the place to go in the underground.
first: The quest save mole is still not complet
second: If i going down in the underground the game crash
third: if i do a Quicksave the gam crash

I haven'T tried out now what happend if the contact man in the garbage is alive, so that i can finish the quest.

Maybe a story line problem or something else.
Greaz caboost

+1 vote     reply to comment
Gobbi
Gobbi Oct 4 2009, 7:00am replied:

Had a similar crash myself when Mole wouldn't talk to me I walked round him a couple of times then the dialog kicked in,got the info went for Strelok's stash and the game ctd no log or anything.Started from Autosave and this time all was well dunno what the problem was but all well now.If Guide dies go see Sid he will help you out :)

+1 vote     reply to comment
Lord_Santa
Lord_Santa Oct 4 2009, 12:31am says:

a bit OT; but I gotta tell you guys;

after having... ... "enjoyed" Call of Pripyat for a couple of hours; L.U.R.K. is still the superior, in every single way

I know it be a stupid comparison; but S.T.A.L.K.E.R. was always about atmosphere; and IMHO L.U.R.K. provides that leaps better than CoP (ATM)

sure; CoP will have a place in my shelf, but L.U.R.K. has a place in my heart.

+1 vote     reply to comment
Dracken
Dracken Oct 3 2009, 11:32pm says:

New gameplay video (old, youtube finish processing today)
Www youtube com/watch?v = N2GY03pXNag&feature = channel_page (Version 1.02)

Reposting the last ones:
Www youtube com/watch?v = nt59ybZ4IuM&feature = channel_page (Part 1)
Www youtube com/watch?v = ppbHGb3lBLQ&feature = channel_page (Part 2)
Www youtube com/watch?v = -j9gGwO4Anc (Part 3)

+1 vote     reply to comment
SuicideDivision
SuicideDivision Oct 3 2009, 7:05pm says:

Quick question -
been looking through the gamedata files, and it seems there are many interesting weapons (B.A.R., C96, etc) which ive yet to come across despite me being a fair bit into the game.

Do these weapons feature in the game, or are these files unused?

+1 vote     reply to comment
MattyDienhoff
MattyDienhoff Oct 3 2009, 9:05pm replied:

They're unused.

+1 vote     reply to comment
ZomBo
ZomBo Oct 3 2009, 6:31pm says:

Is there a patch coming soon too remove the black bars in the distance? and also how do you remove the paralax mapping it makes me lag.

+1 vote     reply to comment
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