Image RSS Feed Latest Screens
Desert Eagle Steyr Scout Winchester M1897
Blog RSS Feed Report abuse Latest News: The next step for L.U.R.K.

64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4990 - 5000 of 5,592)
Emmet.Otter
Emmet.Otter Oct 5 2009, 5:34am says:

I really cant wait to play this mod. I'm just waiting for a few bugs to get ironed out bofore I download and play.

+1 vote     reply to comment
SPK1
SPK1 Oct 4 2009, 8:38pm says:

Fantastic experience so far but had a few issues so far after a few hours.

Spawn system on area changes might be a little messed up, had multiple instances on the border of bar/ wastelands where bandits, duty, mercs and mutants spawn at exactly the same time and proceed to shotgun the **** out of each other at about 1m range.

FN2000 hasn't been adjusted compared to other rifles imported? You can use the things as a fully automatic sniper rifle with 90% accuracy and decent handing compared to all other rifles. Great for you but a pain when you come across it in enemy hands. When you get it it's the only weapon you'll ever use against humans.

Would it be possible to add weapons allowed in the bar area modifications to this? Pain when hostile Duty members start to use the bar and you can't complete some quests. Sure make the people in there hostile if you point a gun in their face but give you a chance to defend yourself.

Had issues where Duty members don't stop bandits at their blockades resulting in bandits getting inside the bar area and killing the arena guy etc. Where elsewhere they always gun down bandits on sight.

G36E scoped in sight is missing. The M16A1/A2 add-on scope that's meant to attach to them can't be attached.

+1 vote     reply to comment
jquinn914
jquinn914 Oct 4 2009, 3:48pm says:

Some russians dude already managed to merge CoP maps into SoC. Should look into that Holden.

+1 vote     reply to comment
PsychoSonic
PsychoSonic Oct 5 2009, 12:06pm replied:

We're planning on modding CoP once it comes out in English, since that is a much better base than this.

Thank you for your suggestion though.

Hell, we might even go for it if we finish enough features between now and CoP english release.

+1 vote     reply to comment
Nova2
Nova2 Oct 4 2009, 1:37pm says:

Small problem here: When I go to talk to Guide, or at least search his corpse - after shutting down the psi-emisions and finding Ghost's corpse - nothing happens, the pda doesn't update, the quest doesn't go anywhere, nothing.

+1 vote     reply to comment
Gobbi
Gobbi Oct 4 2009, 6:01pm replied:

If guide is dead go talk to Sid for info if not,kill guide then go talk to Sid :)

+1 vote     reply to comment
Nova2
Nova2 Oct 5 2009, 7:09am replied:

Odd, I've only ever found Guide dead. You mean Sidorovich? thanks:)

+1 vote     reply to comment
Cryack
Cryack Oct 4 2009, 12:25pm says:

When I first installed the L.U.R.K. mod I thought it looked awesome. The rain and shadows looks great. But when the rain stopped I noticed a huge graphical problem.

Basically a pinstripe or bar code looking graphical effect in the near distance.

I35.tinypic.com
I38.tinypic.com

If I turn off dynamic lighting the problem goes away, but of course so does all of the really cool lighting effects. Does anyone know what the issue may be? I have tried everything, changing all of the settings to minimum/maximum turning off SLI. Changing resolutions.

Any ideas would be great! Thanks.

+1 vote     reply to comment
JayFKay
JayFKay Oct 4 2009, 4:41pm replied:

Sounds like something in your user.ltx is messed up. Simply go try reinstalling the game, then installing patch 1.05 (tahts all you need), then follow the installing instructions of this mod.
If the problem remains, try tweaking settings of the game a bit.
If it still remains, try tweaking the settings of your videocard driver a bit.

+1 vote     reply to comment
Cryack
Cryack Oct 4 2009, 9:49pm replied:

Thanks I will try that.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
L.U.R.K. Team
Contact
Send Message
Official Page
Moddb.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote L.U.R.K. on your homepage or blog by selecting a button and using the embed code provided (more).

L.U.R.K.
L.U.R.K.
Statistics
Rank
242 of 22,815
Last Update
3 months ago
Watchers
1,774 members
Files
3
News
43
Features
5
Reviews
18