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Blog RSS Feed Report abuse Latest News: A Key Element During Stormy Weather

12 comments by Daemonion on Feb 15th, 2014

Last year, I began my quest into the wild world of space restrictors and stereo audio in Shadow of Chernobyl. I've had the chance over this long period to re-evaluate my own work and style for this mod, inspired by games I've been playing recently with exceptional audio, such as Limbo and The Last of Us. My skills have grown a bit and there are some things that I've needed to revisit and update along the way.

A big part of my stormy weather audio overhaul, which is the entire subject of Dev Diary 12 (yup, still workin on that), is getting interior audio right. The audio can't get in the way and be jarring, but it still has to be showcased enough to put you in the environment. It has to make you feel like you are there.

Pretend it is raining heavily. Pretend you are in this small, decrepit building in the Cordon:

In vanilla Stalker, the engine doesn't natively support specific audio cues for when the player enters a building. Last year, I hacked together a way to do so, and added a feature where that audio changes based on the weather. Now, the audio changes based on the intensity of that weather, also. In LURK 1.2, when you are inside during a heavy storm, you'll hear variations of what I've embedded above - depending on the storm intensity and the type of building you are in. I've started re-organizing my creation process to make all of these small changes in content possible (I can remove the wind from this track easily and change any creaking textures, for example, allowing for a wide variety of variation).

Last year, I made an unlisted video (which I am making public for you all, despite the rough edges) where I demonstrated that this method worked in-game and was fully-functional, minus a few hiccups that I've been working on since.

I guess what I'm saying is that I feel a lot of my old work, mostly in the ambiances, lacked subtlety and texturing, which I've experimented with on this track through faint creaking of the building's structure, and adding a melancholic wind element. If you sit back and listen, the creaking won't take you out of the experience - it will just build upon it with the rest of the audio in more of a cooperative way. I have a lot of ideas to build on this, and I've recorded the majority of the audio that I need.

I hope you guys are alright with me being open in this way. I really would like to get more updates to you all but I have just had so many other things going on. I'm happy with whatever time I have to work on LURK, though.

Oh, by the way, I recorded that wind in my New York City apartment, and the rain and creaks in a tin-roofed cabin in Colorado. All in stereo, of course. Did I mention I recorded some incredible audio in an ice cave in Iceland? That'll be great in certain areas, I think :)

- Dae

Twitter: @realdaemonion

YouTube: therealdaemonion

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 127 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 98 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4990 - 5000 of 5,508)
Freke Sep 30 2009, 5:20pm says:


-3 votes     reply to comment
Stealthrellik Sep 30 2009, 5:57pm replied:

*joins in*
reach around?

-2 votes     reply to comment
Freke Sep 30 2009, 6:14pm replied:

Sure, why not.

-1 votes     reply to comment
Stealthrellik Sep 30 2009, 6:15pm replied:

*** lol

-3 votes     reply to comment
Freke Sep 30 2009, 6:16pm replied:

The balls didn't touch. You offered.


-2 votes     reply to comment
papermoose Sep 30 2009, 5:07pm says:

This looks great. However, will it work with Float32? I'm guessing there would be compatibility issues with the shaders.

+1 vote     reply to comment
Nova2 Sep 30 2009, 3:32pm says:

I've noticed that you can't sell weapons/ammo to non-trader NPC's. I've just come off the SMP you see. Are you going to add that at some point? I don't want it to be quite so ****-easy as I found it in SMP but just to be able to sell my salvage for a little bit without having to run all the way to the nearest trader and back. This is after all, a scavenging game. If not, can someone point out exactly which mod allows weapon trading between NPC's because I couldn't find it on

Thank you

Otherwise, this is a bloody good mod! :)

+1 vote     reply to comment
NazoRyuu Sep 30 2009, 2:35pm says:

I need a better suit than a SEVA suit, yet none of the traders sell anything better. Any one know how I can get an Exo suit or something better than SEVA?

+1 vote     reply to comment
Batuea Sep 30 2009, 5:12pm replied:

well you CAN edit the trader-trader config file for him to sell it right off the bat for 1RU like I did I just pretended Sid went senile for a second and sold it to me for 1RU that and lots of guns and ammo. Yeah I know not realistic but its fun :).

OT: I am having another problem in the military base area, when I try to kill either one of the freedom front gate guards my game CTD. and I cant figure out why, my guess is the klaxon sound *IE alarm* for some weird reason CTD's my game, as I think it happens when the game try to play that sound.

+1 vote     reply to comment
ryeguy146 Sep 30 2009, 3:50pm replied:

I've purchased an exo from the Freedom merchant on my first play through, but I haven't seen it there since. I'd check with him a few times, but I'm not sure if it's still available in the newest release, but I don't see why not. Exo's have never appealed to me, I like lightweight armor. I still run around in my STALKER suit sometimes, but I'm a stealth/sniper type player. I rock just a Vintorez and a Glock.

+1 vote     reply to comment
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