Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4960 - 4970 of 5,592)
Dezeal
Dezeal

I don't suppose you plan on including the thing from Oblivion Lost that made your HUD look like you actually had a helmet on(Like this Stalker.filefront.com) I really liked that feature, Also can you please re-enable the Minimap as an optional I need it to locate the dead and to help point me to my mission objectives, Theres a fine line between realism and fun and I'd rather have fun ^_^

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ryeguy146
ryeguy146

If you're looking for fun, Dezeal, you came to the wrong damn side of town. Just kidding. They do have the mini map as optional. It's in the optional folder along with the weather and weight optionals. I like that picture you posted too, I think that it'd add more immersion, which I'm always a fan of.

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RenegadeNukes
RenegadeNukes

Ignore me

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Dezeal
Dezeal

I dunno whats wrong in my version (I got the full install) But there is no optional of the PDA, just Weight, Weather, Shaders and Grass

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Dezeal
Dezeal

Ugh I feel like an idiot (which was what I was trying to prevent >.<) I didn't install the new patch over the 1.05 Full which is needed >.< Ah well :P

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ryeguy146
ryeguy146

No worries, you've got it now. Make sure to follow the directions and delete the required folders before patching. I'm not sure what happens if you don't, but I heard that it involves a mutant eating your genitals.

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Dezeal
Dezeal

The only thing that bugs me is that its ALWAYS so damn dark... I really hurt my eyes this morning trying to pick up bandits at like 12 AM when it was REALLY dark... Thats my only Gripe with this mod :P

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ryeguy146
ryeguy146

It is a dark mod, try upping your gamma and brightness, it won't look as good, but at least you won't have to strain.

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Dezeal
Dezeal

Actually I found a better solution (for me anyway) I used the Weather option of having it always Clear with no Grimdark... Its the Grimdark thats been terrorizing my eyes :P Its all fixed now and I'm REALLY enjoying the game, It gets dark at night like its supposed to so its perfect now :D

P.S When you use the sleeping bag and the lighting hasn't changed save and reload that fixed it for me :)

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DrThompson
DrThompson

Incredible work, I love the textures and skies added.

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Chinaski
Chinaski

This is a fantastic mod, almost **** meself when I ran into a bloodsucker creeping round the mill by the bridge in Cordon!

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Gobbi
Gobbi

I didn't realise you had used bit's from oblivion lost ( at least I think you have ) until I saw the credits for oblivion_lost.de at the end. Brilliant mod big thumbs up.

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Mars_3K
Mars_3K

Holden, I have a small request:

do you think you could upload your user.ltx for me, somewhere?

Cheers.

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holdenmcclure Creator
holdenmcclure

My user.ltx is completely unmodified aside from removing "The Shadow of Chernobyl" by setting "r2_sun_near_border" to '1.0'.

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SuicideDivision
SuicideDivision

When can we expect a new patch broseph?

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Flaming_Monkey
Flaming_Monkey

Anyone else having problems with the sleeping bag causing perpetual darkness?

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Chinaski
Chinaski

I noticed this. Sorted it by only ever sleeping outdoors. If you're in a building even without a roof the day won't advance, even though the clock does.

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Gobbi
Gobbi

Flaming_Monkey 3hours 46mins ago says:
Anyone else having problems with the sleeping bag causing perpetual darkness?

It's a bit buggy at the minute but only if you sleep for 9 hours try sleeping in 3 hour intervals instead

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S.T.A.L.K.E.R. Shadow of Chernobyl
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