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63 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 134 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4960 - 4970 of 5,607)
Conchobhar Oct 11 2009, 12:47am says:

Tell me how a 1.7GB file decompresses to only 440MB?
I had to D/L it twice and blink to believe it was so...

+1 vote     reply to comment
Conchobhar Oct 11 2009, 12:58am replied:

And crash to desktop when launching.
What can I possibly be doing wrong?

+1 vote     reply to comment
ryeguy146 Oct 11 2009, 1:53am replied:

Try to torrent the 0.9 version:

And then download the update from Moddb in the LURK download section. That's how I got my copy, and it works perfectly.

+1 vote     reply to comment
minh1905 Oct 11 2009, 12:55am replied:

I got a "gamedata" with 3.18 Gigs after decompressed...

+1 vote     reply to comment
Dezeal Oct 10 2009, 11:44pm says:

Any plans for a CoP L.U.R.K once CoP comes out in English? I would simply love to have LURKS Supremely Optimized graphics coupled with CoP's superior game play :D Other then the graphics being a bit lacking (thats acceptable given the levels size though) Plus apparently CoP's stealth mechanic is working much better so with a bit of LURK love we could finally have fully working stealth in a STALKER game :D

+1 vote     reply to comment
Dezeal Oct 10 2009, 12:45pm says:

I'm not sure if this mod has it but it should incorporate The Zone Reclamation Bug Fix pack ( )

+1 vote     reply to comment
Dezeal Oct 9 2009, 9:23pm says:

I don't suppose you plan on including the thing from Oblivion Lost that made your HUD look like you actually had a helmet on(Like this I really liked that feature, Also can you please re-enable the Minimap as an optional I need it to locate the dead and to help point me to my mission objectives, Theres a fine line between realism and fun and I'd rather have fun ^_^

+1 vote     reply to comment
ryeguy146 Oct 9 2009, 11:11pm replied:

If you're looking for fun, Dezeal, you came to the wrong damn side of town. Just kidding. They do have the mini map as optional. It's in the optional folder along with the weather and weight optionals. I like that picture you posted too, I think that it'd add more immersion, which I'm always a fan of.

+1 vote     reply to comment
RenegadeNukes Oct 12 2009, 10:37am replied:

Ignore me

+1 vote     reply to comment
Dezeal Oct 10 2009, 10:10am replied:

I dunno whats wrong in my version (I got the full install) But there is no optional of the PDA, just Weight, Weather, Shaders and Grass

+1 vote     reply to comment
Dezeal Oct 10 2009, 11:00am replied:

Ugh I feel like an idiot (which was what I was trying to prevent >.<) I didn't install the new patch over the 1.05 Full which is needed >.< Ah well :P

+1 vote     reply to comment
ryeguy146 Oct 10 2009, 3:43pm replied:

No worries, you've got it now. Make sure to follow the directions and delete the required folders before patching. I'm not sure what happens if you don't, but I heard that it involves a mutant eating your genitals.

+1 vote     reply to comment
Dezeal Oct 10 2009, 5:48pm replied:

The only thing that bugs me is that its ALWAYS so damn dark... I really hurt my eyes this morning trying to pick up bandits at like 12 AM when it was REALLY dark... Thats my only Gripe with this mod :P

+1 vote     reply to comment
ryeguy146 Oct 10 2009, 7:27pm replied:

It is a dark mod, try upping your gamma and brightness, it won't look as good, but at least you won't have to strain.

+1 vote     reply to comment
Dezeal Oct 10 2009, 10:12pm replied:

Actually I found a better solution (for me anyway) I used the Weather option of having it always Clear with no Grimdark... Its the Grimdark thats been terrorizing my eyes :P Its all fixed now and I'm REALLY enjoying the game, It gets dark at night like its supposed to so its perfect now :D

P.S When you use the sleeping bag and the lighting hasn't changed save and reload that fixed it for me :)

+1 vote     reply to comment
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