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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4900 - 4910 of 5,592)
jquinn914
jquinn914 Oct 18 2009, 9:39am says:

What's the deal with traders. I'll go to the barman one time and he'll have around 6 weapons and other stuff. Come back and he has like 2 weapons and none of the other accessories besides ammo. Same for the freedom trader. He had the Dragunov. I quit the game, took a break, i load back from the army warehouse autosave and he's not only missing the Dragunov but the Deagle and an armor suit. This is REALLY annoying.

+1 vote     reply to comment
lonefox91
lonefox91 Oct 19 2009, 4:39am replied:

I don't know why are you conplaining here, it is a Vanilla thing, if you quicksave and quickload it will do the same... Traders randomly choose what they will sell when the game loads, so by quicksaving and quickloading it will generate again. You can also tell him to sell a specific item always by editing the trader files.

+2 votes     reply to comment
jquinn914
jquinn914 Oct 17 2009, 6:05pm says:

Just played some CoP. Must say after playing Clear Sky i figured they just got lucky with SHOC but CoP is a lot better than CS and has a lot of improvements over both games. Mutant AI is much better and they're much more dangerous. They'll pursue you and aren't restricted to their little area. The maps are very open ended. The performance is very good. Now if I just had a damn clue what was going on lol.

Anyway, I hope you guys #1 make the mutants more like they are in CoP. Secondly, port the cop maps over in the mod.

+1 vote     reply to comment
PsychoSonic
PsychoSonic Oct 19 2009, 2:37pm replied:

Whoa, scratch what I said. Turns out that Holden just the other day was able to port the CoP maps to LURK, and with little difficulty. GSC, it seems, are quite the bullshitters.

+2 votes     reply to comment
PsychoSonic
PsychoSonic Oct 17 2009, 10:53pm replied:

Jesus christ, no way are we porting them over. The maps in CS and CoP are made using the updated version of X-Ray, so they have way more detail than in SoC, and thus would be a pain in the ***. Don't worry, we plan to change LURK's base to CoP sooner or later. Sooner if an SDK is released; otherwise later.

+1 vote     reply to comment
Dezeal
Dezeal Oct 17 2009, 11:23pm replied:

Whow... LURK optimization and graphics with CoP gameplay... Wow that would be... so... totally... amazing O.o It would be the greatest STALKER experience the likes of which the world has never seen before!

+1 vote     reply to comment
diablow
diablow Oct 17 2009, 3:44pm says:

r2 shader directory was replaced in the 1.0552 directory.do I get a visual improvement when i replace the dir with the improved one directory of the optionals ?? Only differences are the water_soft files.

+1 vote     reply to comment
angrysasquatch
angrysasquatch Oct 16 2009, 11:39pm says:

The quest to retrieve the RG6 for Duty is broken, upon delivery Voronin says "hope you like this suit" or something to that effect but actually gives you nothing. Also, if everything is going to hinge on money (no suits to find), at least give us better choices. I'm at the warehouses with 200k and still wearing the stalker suit because the "better" suits are only slightly better in combat, yet weigh 4kg more, which is much better used on buletproof cap artifacts. Perhaps you should make a few more suits with more varying attributes (and lighter or some which allow you to carry more, since the carry limit is so low) for 1.1, the suits have been kind of neglected in the changes from stock (compared to the huge arsenal of weapons). Special suits would be great (like how ghost's suit kept you from bleeding)

Not sure if you're aware of this already, the crap night vision and advanced nvg look the exact same.

Also, I was crashing in the warehouses in the bloodsucker village about 1 minute after my quicksave point pretty regularly. I was more aggressive and killed a couple of them instead of looting stuff like I normally did and the crash stopped. Maybe this will help you track down your problem, seems quite a few people are having issues in the warehouses.

+1 vote     reply to comment
Dezeal
Dezeal Oct 16 2009, 2:56pm says:

Would it be possible to remove the "make suit drops leather jacket" things and add it as an optional because it doesn't allow you to get uniques like Ghosts STALKER suit

+1 vote     reply to comment
cr0wnest
cr0wnest Oct 15 2009, 11:59am says:

I get CTDs whenver i remove a scope from my rifle at the merc outpost in Army Warehouses. Also in pripyat, if i stand in certain areas of the map and press quicksave, the game also crashes to destkop.

+1 vote     reply to comment
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