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63 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4900 - 4910 of 5,586)
diablow Oct 17 2009, 3:44pm says:

r2 shader directory was replaced in the 1.0552 I get a visual improvement when i replace the dir with the improved one directory of the optionals ?? Only differences are the water_soft files.

+1 vote     reply to comment
angrysasquatch Oct 16 2009, 11:39pm says:

The quest to retrieve the RG6 for Duty is broken, upon delivery Voronin says "hope you like this suit" or something to that effect but actually gives you nothing. Also, if everything is going to hinge on money (no suits to find), at least give us better choices. I'm at the warehouses with 200k and still wearing the stalker suit because the "better" suits are only slightly better in combat, yet weigh 4kg more, which is much better used on buletproof cap artifacts. Perhaps you should make a few more suits with more varying attributes (and lighter or some which allow you to carry more, since the carry limit is so low) for 1.1, the suits have been kind of neglected in the changes from stock (compared to the huge arsenal of weapons). Special suits would be great (like how ghost's suit kept you from bleeding)

Not sure if you're aware of this already, the crap night vision and advanced nvg look the exact same.

Also, I was crashing in the warehouses in the bloodsucker village about 1 minute after my quicksave point pretty regularly. I was more aggressive and killed a couple of them instead of looting stuff like I normally did and the crash stopped. Maybe this will help you track down your problem, seems quite a few people are having issues in the warehouses.

+1 vote     reply to comment
Dezeal Oct 16 2009, 2:56pm says:

Would it be possible to remove the "make suit drops leather jacket" things and add it as an optional because it doesn't allow you to get uniques like Ghosts STALKER suit

+1 vote     reply to comment
cr0wnest Oct 15 2009, 11:59am says:

I get CTDs whenver i remove a scope from my rifle at the merc outpost in Army Warehouses. Also in pripyat, if i stand in certain areas of the map and press quicksave, the game also crashes to destkop.

+1 vote     reply to comment
Daemonion Creator
Daemonion Oct 15 2009, 4:55am says:

The new layout and 1.1 write up is fantastic.

+1 vote   reply to comment
jquinn914 Oct 14 2009, 11:05pm says:

BTW a lil feedback of my own. Mutants seem to be restricted to certain areas. Kinda feels broken and "cheaty" when you can just stand a foot outside of a bloodsuckers area and shoot it repeatedly without any reaction even if your 5 yards away from it. Same applies for all mutants.

Also the Saiga shotgun (or however you spell it) needs a small damage nerf. It fires way too fast to deal out most possible damage. Makes, taking out any mutant a joke.

+1 vote     reply to comment
angrysasquatch Oct 15 2009, 8:04pm replied:

I disagree with the sagia nerf, I was literally unable after 20 tries to kill the two bloodsuckers in the dark valley (the camp elimination mission) with the sagia. It would take 4 shots point blank to kill the fist, and by then the second was on me. With the crazy recoil, you miss a lot when cranking on the trigger, so it's more like 6 shots, 4 hits. I had to basically exploit the AI and nade them from a distance. This is stalker difficulty too.

Why are all the suits you find in the zone leather jackets? Even ghost's fancy stalker suit has been replaced with a leather jacket.

+1 vote     reply to comment
lonefox91 Oct 15 2009, 9:10pm replied:

To make life harder for us and to even the game's economical balance, wich is exelent in LURK.
2 more bugs:
The wild territory map is misplaced, check out where I am at the fist screenie then look where the map tells me where I am at.
( 1st and now at the map , 1st and now at the map )
Same bug has I told you before, L85 Balanced turned to a M16 rifle, has the L85 icon and stats:
I think this is a Vanilla bug, since most mods have it, its the Groza-out-of-model-annoying-granade: and ( Look at the bottom right screen)

+1 vote     reply to comment
jquinn914 Oct 14 2009, 9:43pm says:

Bullet dispersion is fine, it's what keeps scaling in tact with many guns. AK 74 shouldn't be able to easily land shots on the head from sniper distances. It's also much more rewarding when you get the higher end weapons that are far more accurate.

+1 vote     reply to comment
lonefox91 Oct 15 2009, 8:37am replied:

What I mean is that it is that the bullet dispersion is physicly imposible, it looks like the barrel of the gun is bend or something. When you walk and shoot, the bullets seem to come from your sides.
Also if you put the game in third person, crouch and shoulder aim a weapon and fire, you can see that the bullets are comming from ur head! It's a wierd bug...

+1 vote     reply to comment
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