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60 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 134 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4900 - 4910 of 5,610)
BlackMambo
BlackMambo Oct 25 2009, 3:39pm says:

hi to everyone... is there a way to add an ironsight zoom to every weapon???

PS amazing mod...

+1 vote     reply to comment
Kedgeree
Kedgeree Oct 25 2009, 6:37pm replied:

To do that go into THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\weapons and use notepad to modify each weapon from this line: scope_zoom_factor = 90

Change it to something lower than 90 so it "zooms".

+1 vote     reply to comment
BlackMambo
BlackMambo Oct 25 2009, 10:57pm replied:

thank you very much man...now this mod is perfect for me...

+1 vote     reply to comment
Varlen88
Varlen88 Oct 25 2009, 10:54am says:

******* cool mod but I've got a problem: Everytime I grab a new armor, it appears as a ******* Leather Jacket, even if it's Monolith, STALKER, Duty suits or whatever and it's annoying :/

+1 vote     reply to comment
jquinn914
jquinn914 Oct 25 2009, 10:33am says:

Is it just me or is /v/ really hard to navigate? Is there even a search feature?

+1 vote     reply to comment
300000
300000 Oct 25 2009, 5:05am says:

awesome!

+1 vote     reply to comment
©orporatefilth™
©orporatefilth™ Oct 25 2009, 12:41am says:

lol i fuggin love /v/

+1 vote     reply to comment
Amez
Amez Oct 24 2009, 12:50am says:

Hey Holden, what font do you use in the images? I'd love to download it :).

+1 vote     reply to comment
jubjubjubjub
jubjubjubjub Oct 23 2009, 7:37pm says:

No, its actually the fact that my **** won't fully download. Any suggestions.

+1 vote     reply to comment
Soltary_Snoipah
Soltary_Snoipah Oct 24 2009, 7:50pm replied:

I had the same problem, the download would always cut off at around 1 gigabyte. To fix it I downloaded a torrent of the .9 version and the 1.05 patch.

Now I just need to figure out why it keeps crashing when I try to go through the wild territory...

+1 vote     reply to comment
jubjubjubjub
jubjubjubjub Oct 23 2009, 6:09pm says:

hey guys, the wasteland2_rssss.ogg seems to be corrupt and I cannot get the game CTD's on game start because of the xrCore.dll and the sounds.dll.
I have the steam version of the game. Any help is appreciated.

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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