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62 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 134 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4900 - 4910 of 5,604)
Amez
Amez Oct 24 2009, 12:50am says:

Hey Holden, what font do you use in the images? I'd love to download it :).

+1 vote     reply to comment
jubjubjubjub
jubjubjubjub Oct 23 2009, 7:37pm says:

No, its actually the fact that my **** won't fully download. Any suggestions.

+1 vote     reply to comment
Soltary_Snoipah
Soltary_Snoipah Oct 24 2009, 7:50pm replied:

I had the same problem, the download would always cut off at around 1 gigabyte. To fix it I downloaded a torrent of the .9 version and the 1.05 patch.

Now I just need to figure out why it keeps crashing when I try to go through the wild territory...

+1 vote     reply to comment
jubjubjubjub
jubjubjubjub Oct 23 2009, 6:09pm says:

hey guys, the wasteland2_rssss.ogg seems to be corrupt and I cannot get the game CTD's on game start because of the xrCore.dll and the sounds.dll.
I have the steam version of the game. Any help is appreciated.

+1 vote     reply to comment
Dezeal
Dezeal Oct 23 2009, 5:24pm says:

Any word on a release date? I'm holding off playing Lurk until 1.1 comes out so I don't lose my Data

+1 vote     reply to comment
rabbid_squirl
rabbid_squirl Oct 21 2009, 9:32pm says:

found a misaligned texture, at the factory/first map, building closest to the road, the motor on the machine.

+1 vote     reply to comment
jquinn914
jquinn914 Oct 21 2009, 8:32pm says:

I agree with below poster in terms of weapon scaling. Why is the m4 so good and why is it found so early in the game? One thing I have a problem with is most weapons are just straight up better than the next. Generally when I find a 5.56 with better damage, it has better accuracy too, and a lot of times better rate of fire. There should be some high end 5.45's too and they should contrast with the 5.56 weapons in that the 5.56 round flies more accurately and has more penetration but the 5.45 has a tumble effect which causes more devastating stopping power against soft targets.

+1 vote     reply to comment
angrysasquatch
angrysasquatch Oct 21 2009, 5:36pm says:

The NVG's need to be made less useful. I played the first 1/2 of the game (from my first suit with NVG's) with them on, pretty much all the time and as a result I missed out on a lot of the wicked graphics. If you brought back the old green blinking ones for basic NVG, then add some overbright to the advanced (so that flashlights and daylight all-but blinds you), that would be great. Or lighten up the world a bit, adjusting brightness and contrast wouldn't work for me without making it look cheezy.

Also, the SVU (or SVD mk.2) has a great scope, yet the SVD has to use a crap PSO-1 scope. The PSO-1 (or at least the one you've got) doesn't have close to enough magnification for a real sniper. It would be awesome if you made the viewfinder thing actually work right, it's obvious that the PSO-1 and SVD scope use the same scope texture, yet have different magnification. Look here to see how it works: En.wikipedia.org Also, the vintar has no scope in-game, yet shows one in the inventory.

On the G36, right now there isn't much use for it, the M4 is lighter, better and found earlier in the game. In the description for the G36, it says something about having both a reflex sight and a scope. If you could integrate the scope while keeping the reflex that would make it a great jack-of-all-trades, and make up for it's deficiencies.

+1 vote     reply to comment
rabbid_squirl
rabbid_squirl Oct 21 2009, 12:26am says:

love the mod so far, hurray for better graphics. dont know if someone has said this before but could we get an optional file to bring the mini map back?

+1 vote     reply to comment
rabbid_squirl
rabbid_squirl Oct 21 2009, 12:47am replied:

also an option to get the whole old ui back would be greatly appriciated.

+1 vote     reply to comment
ryeguy146
ryeguy146 Oct 21 2009, 1:48am replied:

In the addons, there is an optional folder that brings back the minimap. I'm not aware of anything that would bring back the old UI.

+1 vote     reply to comment
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