Image RSS Feed Latest Screens
Winchester M1897 Colt M16A2 TOZ-66
Blog RSS Feed Report abuse Latest News: A Key Element During Stormy Weather

12 comments by Daemonion on Feb 15th, 2014

Last year, I began my quest into the wild world of space restrictors and stereo audio in Shadow of Chernobyl. I've had the chance over this long period to re-evaluate my own work and style for this mod, inspired by games I've been playing recently with exceptional audio, such as Limbo and The Last of Us. My skills have grown a bit and there are some things that I've needed to revisit and update along the way.

A big part of my stormy weather audio overhaul, which is the entire subject of Dev Diary 12 (yup, still workin on that), is getting interior audio right. The audio can't get in the way and be jarring, but it still has to be showcased enough to put you in the environment. It has to make you feel like you are there.

Pretend it is raining heavily. Pretend you are in this small, decrepit building in the Cordon:

In vanilla Stalker, the engine doesn't natively support specific audio cues for when the player enters a building. Last year, I hacked together a way to do so, and added a feature where that audio changes based on the weather. Now, the audio changes based on the intensity of that weather, also. In LURK 1.2, when you are inside during a heavy storm, you'll hear variations of what I've embedded above - depending on the storm intensity and the type of building you are in. I've started re-organizing my creation process to make all of these small changes in content possible (I can remove the wind from this track easily and change any creaking textures, for example, allowing for a wide variety of variation).

Last year, I made an unlisted video (which I am making public for you all, despite the rough edges) where I demonstrated that this method worked in-game and was fully-functional, minus a few hiccups that I've been working on since.

I guess what I'm saying is that I feel a lot of my old work, mostly in the ambiances, lacked subtlety and texturing, which I've experimented with on this track through faint creaking of the building's structure, and adding a melancholic wind element. If you sit back and listen, the creaking won't take you out of the experience - it will just build upon it with the rest of the audio in more of a cooperative way. I have a lot of ideas to build on this, and I've recorded the majority of the audio that I need.

I hope you guys are alright with me being open in this way. I really would like to get more updates to you all but I have just had so many other things going on. I'm happy with whatever time I have to work on LURK, though.

Oh, by the way, I recorded that wind in my New York City apartment, and the rain and creaks in a tin-roofed cabin in Colorado. All in stereo, of course. Did I mention I recorded some incredible audio in an ice cave in Iceland? That'll be great in certain areas, I think :)

- Dae

Twitter: @realdaemonion

YouTube: therealdaemonion

SoundCloud: daemonion

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4840 - 4850 of 5,570)
DOLBYdigital Oct 28 2009, 8:07am says:

I believe this game is $5 on Steam until November so its a great time to grab it and try this mod :)

+1 vote     reply to comment
shinobi718 Oct 28 2009, 4:40pm replied:

only problem is that steam updates the game to the latest making the game no fully compatible with the mods

+1 vote     reply to comment
Varlen88 Oct 27 2009, 12:23pm says:

Found a bug. When I need to meet Guide, I go back all the way to the Cordon but when I get there, Guide lies dead in the floor, and that means that you can't go to Strelok's hideout to meet Doc.

+1 vote     reply to comment
PsychoSonic Oct 27 2009, 3:01pm replied:

Your question has been answered multiple times in both the forum and on these comment pages.

+1 vote     reply to comment
BlackMambo Oct 27 2009, 11:23am says:

is there a way to manually fix the inventory and its unselectable bottom items???

+1 vote     reply to comment
Ziorich Oct 27 2009, 4:51am says:

I think my only nag with this mod is that, like with all A-life aparently, the NPCs that is somehow related to quests seems to die, a lot. Some NPCs even walk out to places you cannot access, which ***** a lot of **** up.

If at all possible, these NPCs should have some better priorities, back away from combat, or have more health.

+1 vote     reply to comment
Tru3_Blu3 Oct 27 2009, 12:45am says:

Here are a few problems that I have with LURK:

Warped shadows:
While the game looks very beautiful, I al having a problem with shadows disappearing or stretching out. I've tried a console code called r2_sun_depth_near_bias -0.0001, but it still didn't fix it.

Grabbing things through lockers:
Nuff' said.

First-person view wall clipping:
It seems like I can lean through walls and see through surfaces doing so. It's minor, but definitely worth checking out.

Screwed up AI:
Ever since 1.0552, the enemy AI has become incredible brain dead. They will stare at walls, and not notice you after sprinting near them from less then a kilometer away, or firing full auto with their backs turned.

While possible, I hate the fact that a single knife slash alarms the whole entire vicinity. So what's the point with stealth?

+1 vote     reply to comment
PsychoSonic Oct 27 2009, 2:59pm replied:

First 3 complaints: you didn't play vanilla, did you? You pretty much can't report any bugs if you didn't.

Last complaint: You're probably sprinting or something else that alerts them.

+1 vote     reply to comment
Tru3_Blu3 Oct 27 2009, 6:50pm replied:

I've never seen some of the glitches in the vanilla version. I mark my words.

+1 vote     reply to comment
arcticfallen Oct 27 2009, 12:08pm replied:

As long as the person doesn't see you trying to off him with your knife, I've never had a problem with shaking up a group of people. I think the stealth system works great.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

S.T.A.L.K.E.R. Shadow of Chernobyl Icon
L.U.R.K. Team
Send Message
Official Page
Release Date
Mod Watch
Track this mod
First Person Shooter
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote L.U.R.K. on your homepage or blog by selecting a button and using the HTML code provided (more).

169 of 21,908
Last Update
1 week ago
1,752 members