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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4840 - 4850 of 5,610)
The_ewok
The_ewok Nov 2 2009 says:

nice mod.
BUT...you should have picked better music for the first video

+1 vote     reply to comment
lonefox91
lonefox91 Nov 2 2009 says:

Please, take your time, we can wait =)
Good luck with the bug fixin'.

+1 vote     reply to comment
SRQ
SRQ Nov 2 2009 says:

Speaking of testing, If you ever need serious beta testing (I understand that entails doing the same thing over and over and over and then trying to fix it) tell me. I would love to help in any way, And I have experience fixing STALKER mod problems (lol ltx files).

+1 vote     reply to comment
PsychoSonic
PsychoSonic Nov 1 2009 says:

Everyone, we are incredibly sorry for the delay that we are imposing on 1.1. It is now pushed back to the end of November.

We would have informed your prior to last night (halloween), but it completely skipped our minds that we suggested an October release. While it was only a suggestion, we do owe every one of you both an update and an apology.

We are pushing it back because the additions we're implementing are beyond the scope we previously predicted (no duh), and also we're doing more bugtesting than when the base release came out. While bugs at release are unavoidable, we wish to restrain the need for over 9000 patches to be released for the two weeks following the update, for both our sakes and yours.

Once again, we apologize. But with that apology, we can promise that it's going to be that much better for being pushed back.

And no, Holden is not in the hospital, jesus christ

+6 votes     reply to comment
JohnYukon
JohnYukon Nov 2 2009 replied:

Appreciate the news Psycho, thanks.

+1 vote     reply to comment
SRQ
SRQ Nov 1 2009 replied:

Thanks, This is really all I ask for.
Take all the time you need, sorry for jumping on you like that.

+1 vote     reply to comment
rabbid_squirl
rabbid_squirl Nov 1 2009 replied:

Just wanted to say thanks for the info, i know alot of ppl like myself have found that stalker is a whole new/more enjoyable game thanks to your mod. I wish could be of use to the project, but you guys are doing an awesome job, guess i will just have to wait very impatiently like everybody else for next release. Just kidding about that last part. LOL

+1 vote     reply to comment
arcticfallen
arcticfallen Nov 1 2009 replied:

Take all the time you need, it is much better to have something decent out that takes a little while longer to make then to have to go back and fix all the minor things you missed. Looking forward to the Release!

+1 vote     reply to comment
SalmonGod
SalmonGod Nov 1 2009 says:

I pity people who complain so much about releases. They're only putting the hollowness of their lives on public display. Holden should be flattered that his mod has become the very center of so many lives.

Timely status updates are great, but not an entitlement by a long shot. They're a mark of dedication and nothing more. A mod is a gift from a complete stranger... a gift that took hundreds of hours of effort, expensive software, and development of advanced skills to create. It's almost like a complete stranger approaching you on the street with an expensive painting and offering it to you with the words "I don't know you, but I studied painting, bought this high quality canvas and paint set, and spent a year on this painting just so you can decorate your house and I ask nothing in return." Would you really respond "Hey this is great thanks, but I want you to add some things to it and these details are a little off. Keep me updated on your progress or I'm going to nag and bitch at you."

+4 votes     reply to comment
SRQ
SRQ Nov 1 2009 replied:

Sir, that was a profound rebuttal.
Changed my view on this.

0 votes     reply to comment
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