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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4730 - 4740 of 5,602)
Ballystix Nov 23 2009, 1:33am says:

My only problem with this mod is that the skins look too similar, for all factions. I have trouble distinguishing between friend and foe sometimes, it gets even harder early morning or late evening since LURK's weather system is much more gloomy. Other than that, fantastic mod.

+1 vote     reply to comment
ryeguy146 Nov 24 2009, 5:10am replied:

Join Freedom. Most everyone will end up hating your for it anyway. Kill all of em' but the green guys. I never liked Duty anyway.

+1 vote     reply to comment
SRQ Nov 23 2009, 7:46pm replied:

So kill everyone.

+2 votes     reply to comment
Gobbi Nov 22 2009, 4:09pm says:

In the optionals folder use the casual gamedata instead of the realism folder.

+1 vote     reply to comment
Gobbi Nov 22 2009, 4:07pm says:

Ignore this

+1 vote     reply to comment
PistolsPunk22 Nov 22 2009, 3:49pm says:

i have write 70 but in the game when I wear 40kg I can't walk

+1 vote     reply to comment
PistolsPunk22 Nov 22 2009, 3:22pm says:

How I can put 70kg instead of 35 ?

+1 vote     reply to comment
JohnYukon Nov 22 2009, 3:29pm replied:

look through "gamedata > config > system.ltx" for "max_weight = 35"

I made it 40 because it makes a fair difference.

Also I just did the bulldog mission in 1.0552, and I got nothing in return. I sure enjoyed killing 6 bloodsuckers though. (sarcasm)

+1 vote     reply to comment
Gobbi Nov 22 2009, 4:03pm replied:

I thought I got a Leather Jacket in mine but can't remember :) ( More sarcasm )

+1 vote     reply to comment
PistolsPunk22 Nov 21 2009, 2:14pm says:

I hope in 1.1 the moon will be there because it's not very realistic. Otherwise this mod is very cool !

+1 vote     reply to comment
ryeguy146 Nov 21 2009, 8:06pm replied:

I hadn't even thought of that or noticed it. Good call. More Moon!

+1 vote     reply to comment
SRQ Nov 21 2009, 8:57pm replied:

In before ***.

+1 vote     reply to comment
JohnYukon Nov 22 2009, 3:33pm replied:

That's no moon..


+1 vote     reply to comment
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