The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch. Read More...

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Every vote counts and may win you a game on Steam!

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

1 year ago News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

1 year ago News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

1 year ago News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

2 years ago News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

5 years ago Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

6 years ago Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

6 years ago Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4730 - 4740 of 5,610)
jquinn914 Nov 26 2009 says:

I was thinking the same thing actually. Ballpark answers don't hurt anyone. I'd just like to know if I should be expecting it any day now or like next month.

+1 vote     reply to comment
SRQ Nov 26 2009 replied:

Indeed, I would rather he just take a guess that's a week or two behind, and then surprise us all if it really does work as intended.

+1 vote     reply to comment
PsychoSonic Nov 28 2009 replied:

Fine, i'll say a month.

It definitely won't be that much, and you'll be pleasantly surprised.

+1 vote     reply to comment
C-zom Nov 26 2009 says:

I, too, would like a ballpark answer. Giving a specific date was a bad idea--ballpark's can at least give us a time to check aorund during, and not making us check multiple times daily. :P It does get tedious.

So what are we looking at? December 10-20? January? Next weekish?

+1 vote     reply to comment
Whitsel Nov 26 2009 replied:

Yea, Wrigley field. lol.

+1 vote     reply to comment
vsempizdetz Nov 25 2009 says:

Guys, can you please at least predict the around time of the release of the mod? Otherwise I'm always checking up if it's been released or not, and it becomes tedious. Thanks.

+1 vote     reply to comment
kvort Nov 24 2009 says:

What's the new ETA on 1.1?

0 votes     reply to comment
Years67 Nov 24 2009 replied:

"...release dates will cease to exist for giving the community a false conception of exact predictions regarding our completion."

Could've just read the top of the page.

+2 votes     reply to comment
este Nov 23 2009 says:

just shoot at the tracers coming towards you :P

+1 vote     reply to comment
PistolsPunk22 Nov 23 2009 says:

It's ok thank you

+1 vote     reply to comment
Ballystix Nov 23 2009 says:

My only problem with this mod is that the skins look too similar, for all factions. I have trouble distinguishing between friend and foe sometimes, it gets even harder early morning or late evening since LURK's weather system is much more gloomy. Other than that, fantastic mod.

+1 vote     reply to comment
ryeguy146 Nov 24 2009 replied:

Join Freedom. Most everyone will end up hating your for it anyway. Kill all of em' but the green guys. I never liked Duty anyway.

+1 vote     reply to comment
SRQ Nov 23 2009 replied:

So kill everyone.

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
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