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56 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4730 - 4740 of 5,577)
vsempizdetz Nov 20 2009, 10:04am says:

I really was looking forward to playing this today((

+1 vote     reply to comment
JohnYukon Nov 20 2009, 8:05am says:

The release date should have been Nov 30th

That way, if the patch was completed before then, you would have nothing to worry about. You could work on a video or something :).

+1 vote     reply to comment
ryeguy146 Nov 20 2009, 12:04am says:

Take your time Team Lurk, I'm working on building a new kernel for my linux install anyway! I still look forward to the polished product that you finally present. Going without release dates is probably a good idea, I had the last two marked on my calendar.

Yea... I wish that was a joke.

+2 votes     reply to comment
SRQ Nov 20 2009, 12:14am replied:

So did I.

+2 votes     reply to comment
JoeTheJanitor Nov 19 2009, 8:44pm says:

YA, hopefully the patch comes out tomorrow!

+1 vote     reply to comment
Emmet.Otter Nov 19 2009, 7:54pm says:

Take your time guys. A great product is always better than a rushed one :)

+1 vote     reply to comment
SRQ Nov 19 2009, 7:23pm says:

Tommorow? Even if you can't release the mod itself a video would be nice.
Just keep us updated.

+1 vote     reply to comment
arcticfallen Nov 19 2009, 8:37pm replied:

It takes a lot of time/effort to release a video, I'd rather that time be spent on getting the game out sooner if they can't by their hopeful release date.

+1 vote     reply to comment
SRQ Nov 19 2009, 8:41pm replied:

Well then some pics.

+1 vote     reply to comment
este Nov 19 2009, 5:48pm says:

release tomorrow huh? looking forward to it

+1 vote     reply to comment
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