Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 139 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4730 - 4740 of 5,611)
Shadow85
Shadow85

Can the nest Release be A EXE. ? Downloading the old version Was a very Complex task & I just want it to be Easy next VER.

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ryeguy146
ryeguy146

Wasn't it just a RAR file? How hard is it to bust out 7Zip or WinRAR and decompress it? Even with an EXE, you'll still probably have to point it in the right direction (path to installation). Besides, with an EXE, it would be harder for them to implement the optionals. Unless of course you mean a self extracting compressed archive.

Don't be afraid of RAR. RAR is your friend.

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Shadow85
Shadow85

I'm A Zip & EXE user i Barely use RAR

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JohnYukon
JohnYukon

Just because you said that, I hope Holden releases the patch in .7z

That oughta teach you naysayers.

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ryeguy146
ryeguy146

Screw that, bzip2 it. We'll see who has the last laugh. Mua ha ha haaaaa. Good **** John.

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SRQ
SRQ

Put it in an ISO file.

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jquinn914
jquinn914

I was thinking the same thing actually. Ballpark answers don't hurt anyone. I'd just like to know if I should be expecting it any day now or like next month.

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SRQ
SRQ

Indeed, I would rather he just take a guess that's a week or two behind, and then surprise us all if it really does work as intended.

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PsychoSonic
PsychoSonic

Fine, i'll say a month.

It definitely won't be that much, and you'll be pleasantly surprised.

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C-zom
C-zom

I, too, would like a ballpark answer. Giving a specific date was a bad idea--ballpark's can at least give us a time to check aorund during, and not making us check multiple times daily. :P It does get tedious.

So what are we looking at? December 10-20? January? Next weekish?

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Whitsel
Whitsel

Yea, Wrigley field. lol.

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vsempizdetz
vsempizdetz

Guys, can you please at least predict the around time of the release of the mod? Otherwise I'm always checking up if it's been released or not, and it becomes tedious. Thanks.

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kvort
kvort

What's the new ETA on 1.1?

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Years67
Years67

"...release dates will cease to exist for giving the community a false conception of exact predictions regarding our completion."

Could've just read the top of the page.

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este
este

just shoot at the tracers coming towards you :P

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S.T.A.L.K.E.R. Shadow of Chernobyl
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