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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (4720 - 4730 of 5,610)
C-zom
C-zom Nov 28 2009 says:

I concur. An .exe installer with check boxes for the options you want (Like the advanced grass, super headbob, etc) would be *amazing* compared to the mess of subfolders of the last .rar for 0.5!

0 votes     reply to comment
Lord_Santa
Lord_Santa Nov 28 2009 replied:

IIRC the next update will contain structured file-folders

an .exe may be great for those poor suckers, who can't right-click and choose "extract to"

but for those of us, who are modding (yes, I mod L.U.R.K.) to our own liking, it will be a pain in the ***

perhaps two alternatives, one with .exe and one with .rar, .zip, .7z, .lha, whichever suits their taste

there is no "mess" with the latest release, on the contrary, it's as straightforward as it gets

you choose which sub-folder, you want to copy; i.e. "headbob" copy "gamedata" from the "headbob" sub-folder

come on, ffs. I can teach my cat to do that

+3 votes     reply to comment
Shadow85
Shadow85 Nov 26 2009 says:

Can the nest Release be A EXE. ? Downloading the old version Was a very Complex task & I just want it to be Easy next VER.

-1 votes     reply to comment
ryeguy146
ryeguy146 Nov 27 2009 replied:

Wasn't it just a RAR file? How hard is it to bust out 7Zip or WinRAR and decompress it? Even with an EXE, you'll still probably have to point it in the right direction (path to installation). Besides, with an EXE, it would be harder for them to implement the optionals. Unless of course you mean a self extracting compressed archive.

Don't be afraid of RAR. RAR is your friend.

+2 votes     reply to comment
Shadow85
Shadow85 Nov 27 2009 replied:

I'm A Zip & EXE user i Barely use RAR

-1 votes     reply to comment
JohnYukon
JohnYukon Nov 27 2009 replied:

Just because you said that, I hope Holden releases the patch in .7z

That oughta teach you naysayers.

+2 votes     reply to comment
ryeguy146
ryeguy146 Nov 27 2009 replied:

Screw that, bzip2 it. We'll see who has the last laugh. Mua ha ha haaaaa. Good **** John.

+1 vote     reply to comment
SRQ
SRQ Nov 27 2009 replied:

Put it in an ISO file.

+2 votes     reply to comment
jquinn914
jquinn914 Nov 26 2009 says:

I was thinking the same thing actually. Ballpark answers don't hurt anyone. I'd just like to know if I should be expecting it any day now or like next month.

+1 vote     reply to comment
SRQ
SRQ Nov 26 2009 replied:

Indeed, I would rather he just take a guess that's a week or two behind, and then surprise us all if it really does work as intended.

+1 vote     reply to comment
PsychoSonic
PsychoSonic Nov 28 2009 replied:

Fine, i'll say a month.

It definitely won't be that much, and you'll be pleasantly surprised.

+1 vote     reply to comment
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