The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
"i said come in dont stand there" keeps saying for ever till you give him a grenade or tell him thats his brother said "get out of here stalker"
You cant actually kill anyone there... Unless you like to take thousands of bullets pumped into you.
But its still iritaiting that some NPC just wont STFU!
well you can kill them all without any bullets coming your way a well placed stack of gas cans does magic in closed under ground bars LOL
ooooo never thought of that.....
You sneaky sausage