The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
New model of PP-19.
Love it. Awesome update! What kind of attachment options are we looking at with this weapon? Silencer? Optics?
I don't oppose it will support a GL? haha
P.s. why are you using such a Toony Shader? If you're working with 3DS I might have some awesome showcasing shaders for you :) From polycount etc.
Hey, thanks , hmm I used Marmoset toolbag, and if you mean black lines as toon shader, I think thats prolly because of angle of sun or maybe AO, dunno :P
Oh, well still pretty awesome indeed! Last question, are those lines near the back of the mag on top of the screws graphical errors or like baked 'damage'? I guess it's the AO acting up? (it looks pretty neat so hence why)
shadows in marmoset toolbag look like that sometimes
Ah, imagined. Still one hell of a good looking model, mostly because of the deformation taking place in several places that make it to be more believable than just perfectly flat surfaces glued together :)
Hence why I loved your SR model so much
Nice doge Loner xD
Sweeeeeet :D
Excellent model! What's cool about this gun is with the 7.62x25mm version, you can use either the 45-round cylindrical magazine, or 35-round magazines from the PPS-43 or PPSh-41. And yes, the cylindrical magazine is only 45 rounds, because 7.62x25mm is longer than 9x18 and 9x19.
Is the 7.62x25 version going to be used? I think that more weapons in that calibre need to be in game, and if you figure something out like Shoker's Weapon Mod with handling multiple attachments, you might be able to use 35-round mags.
I didn't find any Russian source that can clearly confirm that PP-19 (namely Bizon-2-07 model) can accept PPS-43 or PPSh-41 magazines. So that information is rather controversive. Different sources speak about 32 or 35 round magazine capacity. Plus 7.62x25 has pretty small use in law enforcement groups (ricochets and overpenetration can't help much in hostage situations), thus most of PP-19 modifications are chambered for 9x18 and 9x19.
He is confusing the newer PP-90M1 with the older PP-19 Bizon :P
PP-19 Bizon is only chambered in 9x18mm "64+1 mag. cap." & 9x19mm Para. "54+1 mag. cap."
Its also select fire like any standard AK type of weapon with semi and full auto fire modes.
Bizon also accepts most Russian optics "x4 PSO-1, Kobra RDS, PKS Holographic, exc." as well as Russian PBS suppressors among others.
PP-90M1
World.guns.ru
PP-19 Bizon
World.guns.ru
Bizon-2-07: Select-fire model chambered in 7.62x25mm Tokarev. This model dispenses with the Bizon's helical magazine and uses a conventional staggered-column 35-round steel magazine but not the old PPS-43 or PPSh magazines.
Huh, I guess world.guns.ru is wrong. Scripters probably won't bother with making multiple attachments for guns anyway.
again thats the PP-90M1 you are describing -_-
Great model! But I got a question on the render... why are the shadows rendered with ridges? I've noticed this in all of my own games... but I didn't have this happen back on my 9800GT. It's been in these recent GPU generations that I've seen this rendering open up. And not just shadows, too: most GPUs have started creating low-poly models and low-quality textures for everything a certain distance away from the renderer.
This can get pretty jarring once you start to notice it! Any idea?
Great model indeed! It's begging for texturing...
Looks great!
Prima work as always.
I really start missing some ingame animation teasers though...
Uploads have become a bit repetitive lately.
But I am not complaining to anyone at your level - just applauding your work with every upload
wow is amazing
Nice!
Looking forward for SV-98, MP-443 and MP-REX.