The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
What is your FOV bro? :O i spot a shader bug in the left corner... and if you use the Dynamic Depth of Field from Meltac, you have to change the min Dof amount to your respective FOV amount, so if you have 90 you have to change it to 90 or you will get artifacts. (as in shader-related not artEfacts....)
The FOV is standard and the shader issue you're referring to is the widescreen shadow issue that's fixed with the r2_sun_near_border function, but it doesn't fix everything.
Oh ok.
p.s. who the hell would vote this down lol? +1 for you sir!
I think the next screen name will be jngadflkaj.