The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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The RPK (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : The RPK) Locked
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Mar 29 2010 Anchor

I don't know any other ways to get RPKs other than killing some of the major exoskeleton stalkers in major faction bases (which never turns out good.) I remember seeing one dead exoskeleton with an RPK early on in Wild Territory, but that was a decent while ago and I haven't seen anymore since. Maybe in the Red Forest/Pripyat? edit: nevermind, i didn't check the border where my freedom boys had killed about 50 RPK wielding nutjobs

Edited by: KompressorIsCool

Apr 10 2010 Anchor

50 RPK wielding nutjobs


Who? Duty? :lol:

Apr 10 2010 Anchor

Monolith

Apr 11 2010 Anchor

It was a joke..

Apr 12 2010 Anchor

Ah... sorry, hard to tell over the internet...

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