The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Forum Thread
  Posts  
Stalker vs. Campfire Issue (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : Stalker vs. Campfire Issue) Locked
Thread Options
Oct 14 2013 Anchor

I'm not doubting that some people have experienced this, but I want it to be known. Many times at some areas, stalkers would walk right into a campfire pit and usually die. The major problem with this is that some of important characters died due to this like Wolf at the Army Warehouses - although I can't remember if he would still have any importance at that time, but it's a little disappointing to see and find certain npc's die to that.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.