The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
|Missing quest rewards and armours!!||Post Reply|
|May 8 2013, 1:00pm Anchor|
I have just installed LURK 1.1 and have been playing it for a fair amount of time now. The first problem I have encountered was in Yantar. After saving the scientist and being promised a ecologist suit, I went to receive it, getting only the text message saying 'Thank you, have this suit' and not actually getting the item. I reloaded and this problem persisted.
I ignored this and carried on, going back into the wilderness to find the SEVA suit. After doing the quest to find it and getting into the building, I located the safe and instead of a SEVA suit which should be inside, instead their were lots of scientific medkits.
Can someone tell me if this is meant to happen? If it is I don't see how I am meant to proceed without one of these suits, seeing as I will have to pass through a lot of radiation.
|Oct 6 2013, 9:04pm Anchor|
all of my fancy armors have been replaced by leather. like i find a place where the game says should be a fancy battle armor, and it it either bandit or leather armor, similar problem?
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