The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Hit Effects (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : Hit Effects) Locked
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Feb 18 2013 Anchor

I recently downloaded LURK when I got tired of the weapons being left-handed pellet guns made from galvanized aluminum, and the AI being about as inteligent as a sack of wet potatoes. I love it, except for one thing:
The screen goes wobbly and I get blinded by strawberry jelly thrown in my face if I so much as step on a lego. I know this is a big "realism" thing, but it pisses me off when I can't shoot back, especially when I discover that the bullet barely nicked me. Losing eyesight due to trauma or blood loss (aside from getting hit in the head) doesn't really happen unless you lose a lot of blood, muscles go out first.

Arguments about realism aside, this is the only thing keeping LURK from being a perfect mod for me. Is there a way to reduce/remove/ set a higher damage requirement for this feature?

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