The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Grenades for NPCs? (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : Grenades for NPCs?) Locked
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Nov 12 2010 Anchor

Hello,

I saw a post on the GSC forums around enabling grenades for NPCs and thought I'd ask here as I'm also keen to have grenades reenabled. Does anyone know how to do it?

Thanks

Nov 13 2010 Anchor

Im also curious about that. My only fear they would either kill themselves or aim too accurate. Same with grenade launchers.

Nov 14 2010 Anchor

They use them ok in Stalker Complete and it looks like Lurk includes all the same necessary files (xrs_*.script). NPCs don't appear to kill themselves but it is a great equaliser in firefights so you do see underdogs winning against the odds thanks to a decent grenade throw. I'll post here if someone on GSC Forums gets this working.

Edited by: jezp

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