The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Fatal Error when too close from anomalies or when bitten by dogs (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : Fatal Error when too close from anomalies or when bitten by dogs) Locked
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Apr 15 2013 Anchor


I've got this error when I play with LURK 1.1 + Stalker SOC 1.0006 (clean & english install). (the complete 2009 mod worked fine with it)
I've tried optimized & extreme graphics, same problem.
I don't mention the fact that the game crash if I set my screen to 1080p (720p works fine).

In vanilla mode it works perfectly no bug or else.

In the log it's written :


[error]Expression :fatal error
[error]Function :CPostprocessAnimator::Load
[error]File :E:\stalker\sources\trunk\xr_3da\xrGame\PostProcessAnimator.cpp
[error]Line :76
[error]Description :
[error]Arguments : Can't find motion file 'duality_circle.ppe' ---> the .ppe is different if it's dog or anomalies (or bad PNJ ???)

Stack trace:

Can I fix it myself or is it something inside the mod ?

Thank you for your great mod, I hope you could help me !

Yughues / Nobiax

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