The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
|Changing Specific NPC Loadouts||Locked|
|Feb 19 2012, 2:53pm Anchor|
I'm trying to change the loadouts for specific NPCs in the game and I can't seem to find the corresponding fields. The areas I'm looking to change are certain teams you follow for a mission, like the Duty exo team in the Military Warehouses and STALKER exo team at the beginning of Pripyat. I feel these instances have the potential to be super awesome, but everytime I play through those missions their equipment is bland and they die too fast. I feel like if they had weapons I choose for them it would feel more epic, and possibly last longer. Anyone know what files determine those specific character's loadouts, and what fields to change in those files? I've tried the "character_desc" files for the maps in gameplay, but they don't seem to have NPCs i'm looking for.
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