The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
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|Apr 17 2012, 1:19pm Anchor|
Hey i'v played lurk to around mid game and found plenty pistols and i'm wondering which one you found to be the best?
For the majority of the game i'v been using the Tokarev TT-33.
|Apr 22 2012, 6:58pm Anchor|
A Beretta 92 is a good choice, not only from a pragmatic point of view but also aesthetically( the model is very polished compared to the other pistols )
It uses 9x19 ammo which is extremely common, it does above average damage and it's pretty accurate.
I'm personally a fan of the SIG pistol but my beloved tritium sights were removed from the LURK model so i don't use it as often now.
|Apr 24 2012, 3:29pm Anchor|
The model looks good indeed, but for some reason I feel like it lacks power... Can't remember why i think that way, but I recall it had something to do with 2xPseudo-Dogs, a lot of headshots and me dying (after which I abandoned the gun forever ). At the end of the game now and started using deagle for close range and the tokarev for mid range and to sneak around.
Edited by: letteralex
|Oct 3 2012, 2:10am Anchor|
Ive started to use a SIG .357 atm, ditched my TT33 at Yantar after I found that it just didnt have the capacity or damage to down anything unless I used aimed headshots, but it was good vs. bandits and the such
I then went to a P99 I think it was, never really used it, and dropped it out for the SIG .357 that seams to be proving much better, doing More (?) damage than the TT, better pen and more Mag capacity its proving itself
Although, the Beretta's are nice, I like how they recoil straight up instead of going off to the side, feels real nice, But Still, I dont like them :p
|Apr 13 2013, 7:06pm Anchor|
So.. let's respond to a post from one year ago.
Doing another LURK playthrough before the new ZoA patch gets released and I'll have to apologize for ever recommending a Beretta as a competent sidearm.
If you're careful with your ammo and only pull the trigger when it's a guaranteed headshot then your sidearm of choice is entirely irrelevant, which is why i idiotically thought 9mm pistols are worth a damn in any other situation, like the typical panic mode where headshots are a luxury you can't afford and bodyshots are the most attractive and plausible option.
Generally speaking, 9x18 and 9x19 are completely worthless for anything other then spitting them at low tier mutants or bandits, and the rarer calibers like .40SW and .357SIG are almost exclusively available from the traders, so your best option is a .45ACP pistol, the old fashioned colt 1911 handles very well and puts anything in the ground after 2-3 shots.
I know for a fact there's also machine pistols, like the OTs-33 and a 3 round burst version of a Glock but i could only play around with the first one. It's excellent but eats up your ammo very fast and jams often; if you get your hands on some incendiary ammo it's a beast but too awesome to use.
Once you get closer to the end game you should be swimming in .45ACP from mercs and monolith corpses or you can buy it in bulk from the freedom trader, so i think it's the obvious choice.
Another thing to note : hollow point rounds are always the best option when you're in close quarters, such as the underground levels. Don't get discouraged when you're going toe to toe with a guy in an exoskeleton for example, hollow points are still very effective against them despite it being more logical to use armor piercing rounds.
Edited by: Stirn
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