LuminousForts is an open source Source engine modification that is the continuation of the popular, but discontinued SourceForts modification. It is coded from scratch on the Source SDK 2007 engine. Come by and say hi on the forums!

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0 comments by hekar on Jul 27th, 2012

Since we stopped development a few months ago, we're releasing the LuminousForts source code. Though it has always been available, this is a really simple to use copy of it. To modify and run the code, you need LuminousForts installed and Visual Express C++ 2010 or Visual Studio 2010. It's that simple.

The game can play all of the Sourceforts maps out of the box and actually has a lot in it. There are a few gamemodes and other fun things.

 
Here's the link to the code repository:
Bitbucket.org

There's also a download of the code on moddb.com

You can check out the LuminousForts wiki for more info:
Luminousforts.wikia.com

If you want to install LuminousForts to start hacking:
Luminousforts.wikia.com

Have fun. Relive the Sourceforts days.

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LuminousForts code

LuminousForts code

Jul 28, 2012 Source Code 0 comments

The latest codebase snapshot of LuminousForts. Plays all the Sourceforts maps. Simply load Game_Scratch.sln into Visual Studio 2010, download the LuminousForts...

Post comment Comments  (0 - 10 of 23)
some-commie-basterd
some-commie-basterd Jan 3 2012, 8:34am says:

Wiki.luminousforts.com

Wtf happened to the wiki?!?

+2 votes     reply to comment
hekar
hekar Jan 3 2012, 12:19pm replied:

err, that's the old wiki which got spammed like crazy. New one is here: Luminousforts.wikia.com

+4 votes     reply to comment
Raxsta
Raxsta Sep 5 2011, 6:25pm says:

Hey everyone.

I was told to introduce myself, so yea im a programmer and im really interested in making mods and this looks great, so if i can help out, that would be great.

What does everyone do here? I mean are you a programmer, artist, writer?

Thanks

+3 votes     reply to comment
hekar
hekar Sep 11 2011, 12:39pm replied:

hey Raxsta, you were 3 days too late : D. I quit the mod. I was the programmer. People are looking for someone to take over the mod, if you want it, private message me on the LuminousForts forums.

+3 votes     reply to comment
Superw0rri0
Superw0rri0 Jul 6 2011, 10:24pm says:

Hope this turns out well... i was sad when source forts died out so please bring it back... the Gmod version sucks and because of that i wish the best of luck in making a great and fun mod that we all can enjoy

+3 votes     reply to comment
Sirr_John
Sirr_John Jun 13 2011, 4:01pm says:

no servers

+2 votes     reply to comment
CuervoSp
CuervoSp Jan 26 2011, 4:02pm says:

This looks really good. I will track.

+2 votes     reply to comment
3SidedSquare
3SidedSquare Jan 15 2011, 11:18pm says:

Can I get a list of entitys needed for a map? Would make it easier to contribute.

+1 vote     reply to comment
hekar
hekar Jan 20 2011, 8:50pm replied:

Thanks for the interest!

Azgag is making a mapping tutorial for the wiki.

We also have a development entity list at:
Spreadsheets.google.com

Basically, you're usually look at using the prefab in the luminousforts/prefab folder for block spawners. Then lfc_prop_flag, lf_trigger_nofreeze, lfc_trigger_flagzone and lf_player_spawnpoint.

I'll probably be working on making those names easier to remember by removing the "trigger_", "_prop", etc. (don't worry, your old entities will still work)!

You can also directly port Sourceforts 194 maps. They work out of the box.

+1 vote     reply to comment
the*Joker
the*Joker Dec 26 2010, 4:21am says:

LuminousForts isn't dead. Keep supporting it.

+1 vote     reply to comment
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Released Jan 25, 2011
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