LuminousForts is an open source Source engine modification that is the continuation of the popular, but discontinued SourceForts modification. It is coded from scratch on the Source SDK 2007 engine. Come by and say hi on the forums!

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Since we stopped development a few months ago, we're releasing the LuminousForts source code. Though it has always been available, this is a really simple to use copy of it. To modify and run the code, you need LuminousForts installed and Visual Express C++ 2010 or Visual Studio 2010. It's that simple.

The game can play all of the Sourceforts maps out of the box and actually has a lot in it. There are a few gamemodes and other fun things.

Here's the link to the code repository:

There's also a download of the code on

You can check out the LuminousForts wiki for more info:

If you want to install LuminousForts to start hacking:

Have fun. Relive the Sourceforts days.

LuminousForts release

LuminousForts release

3 years ago News 0 comments

We're happy to present (at least I am) LuminousForts 0.1. It's a remake of Sourceforts that came with the goal of being open source. This has been accomplished...

Gearing up for next release

Gearing up for next release

4 years ago News 0 comments

We're gearing up for our first non-beta release within the next 6 months

Luminous Forts Developer Team

Luminous Forts Developer Team

4 years ago News 0 comments

We’re at the point with Luminous Forts where we’re looking for more developers!

Early Beta Release

Early Beta Release

4 years ago News 0 comments

While, this isn’t a final release, we’re really happy to announce the release of Luminous Forts 0.1 Beta. It’s been in development for around 1...

LuminousForts code

LuminousForts code

3 years ago Source Code 0 comments

The latest codebase snapshot of LuminousForts. Plays all the Sourceforts maps. Simply load Game_Scratch.sln into Visual Studio 2010, download the LuminousForts...

Post comment Comments  (0 - 10 of 23)
some-commie-basterd Jan 3 2012 says:

Wtf happened to the wiki?!?

+2 votes     reply to comment
hekar Creator
hekar Jan 3 2012 replied:

err, that's the old wiki which got spammed like crazy. New one is here:

+4 votes   reply to comment
Raxsta Sep 5 2011 says:

Hey everyone.

I was told to introduce myself, so yea im a programmer and im really interested in making mods and this looks great, so if i can help out, that would be great.

What does everyone do here? I mean are you a programmer, artist, writer?


+3 votes     reply to comment
hekar Creator
hekar Sep 11 2011 replied:

hey Raxsta, you were 3 days too late : D. I quit the mod. I was the programmer. People are looking for someone to take over the mod, if you want it, private message me on the LuminousForts forums.

+3 votes   reply to comment
Superw0rri0 Jul 6 2011 says:

Hope this turns out well... i was sad when source forts died out so please bring it back... the Gmod version sucks and because of that i wish the best of luck in making a great and fun mod that we all can enjoy

+3 votes     reply to comment
Sirr_John Jun 13 2011 says:

no servers

+2 votes     reply to comment
CuervoSp Jan 26 2011 says:

This looks really good. I will track.

+2 votes     reply to comment
3SidedSquare Jan 15 2011 says:

Can I get a list of entitys needed for a map? Would make it easier to contribute.

+1 vote     reply to comment
hekar Creator
hekar Jan 20 2011 replied:

Thanks for the interest!

Azgag is making a mapping tutorial for the wiki.

We also have a development entity list at:

Basically, you're usually look at using the prefab in the luminousforts/prefab folder for block spawners. Then lfc_prop_flag, lf_trigger_nofreeze, lfc_trigger_flagzone and lf_player_spawnpoint.

I'll probably be working on making those names easier to remember by removing the "trigger_", "_prop", etc. (don't worry, your old entities will still work)!

You can also directly port Sourceforts 194 maps. They work out of the box.

+1 vote   reply to comment
the*Joker Dec 26 2010 says:

LuminousForts isn't dead. Keep supporting it.

+1 vote     reply to comment
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Released 2011
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