You are a captured citizen who wakes up in a pod, stranded in unknown snowy surroundings, just after you were lost from a "combine-dropship-pod-container". You discover a secret underground facility that are infested by headcrab-zombies. Later you find out that your'e not alone in the facility: A mad group of dangerous humans with weapons are inhabiting the facility too. Lost in the snow will include: notes, keys, puzzles and more.

RSS Reviews  (0 - 10 of 131)

This is a really nice mod. There are a few sections where health was an issue or I was at a lose what to do even with the notes. Overall this mod came as a surprise to me. I never heard of it before it was released. But I am glad I got a chance to play it. Look forward to more mods by this author.

This is a great mod of high quality and I found very interesting to play. A lot of exploration and a dark foreboding atmosphere lead to moments of intense action, a little too intense for my survival on a couple of occasions! I had to use “god” mode to survive one such, gate-opening scene.
The village of “Tull” is a bit of sepia-toned frustration, due to AI disabling and crashing, but a reload fixed it and the game ran to the end with no issues.
Notes and keys add a nostalgic and humorous touch to a dark mod along with some witty little pastiches.
A “9” was missed due to the extreme difficulty of a few combat scenes and the crash-prone “Tull” section.
The surreal maps were somewhat surreal!J
Not a lot of snow but the water areas were delightful.

this MOD had a very stupid place!the place that turn on the valve "12 11 02"to active the power,I did it follow the instruction,but!but!all valves back to its original position!and the water still there!I repeated my action,I could hear the voice of water flowing!but!but!but!the water was still in the room!I couldn't active the power,and it cost my 5-god-damn-hours!

I didn't know the designer's ******** idea!I really don't know what to do with this fXXXing place!!!!!!!

it was good at the begining but after you get a gun it was just troll mod/game it makes me puke!!!

8

It was pretty fun, a little hard for my taste but still a fun experience. Had a neat little story going on, though mostly left up to the imagination.

The mod is very fun, but I got lost sometimes, and its kind of buggy, but then again, thats one of the most fun I've had in a while.

Pretty basic mod. Has some normal puzzle to keep you going. Enemies are very tough and numerous which keep you on your feet at all times. Had fun with this one, if you want to kill time then this would be another great mod to add to your list.

9

Good mod with a nice argument.

10

Good

8

Invisible walls. Not a great start. Let me explore this environment.

Didn't like that the puzzles were often spoiled with a hint. Improved toward the end.

The pickaxe is a vicious weapon. Meaty, satisfying, and so much fun to use.

Oookay, the find-the-key puzzles got old real fast. Lazy mapping. Keeps you moving quickly though, I guess. Game forces you in a very linear direction. Becomes more fun when you just stop exploring and backtracking unless it's for the objective.

Mapping in general was kind of clumsy. It worked and I never felt frustrated or annoyed, but it wasn't exactly elegant. I'm still playing, though, so that's gotta count for something.

Some of the zombie combat was downright difficult. Sheeeitt.

Bro and that recently-consumed headcrab skeleton. Flesh flayed from bone. Absolutely brutal aesthetic.

The health situation is merciless. A single 10 HP bottle off the beaten path for endless hordes of zombies and cheap ambushes... at the beginning of the game! Had to start save scumming to avoid losing health as the 28th headcrab surprise behind a closed door chips further and further away at my precious health.

This game really knows how to do atmosphere. Great music that syncs well with new revelations, accented by haunting prop use. Moody lighting, rich environments, and exotic scenery. Gameplay can be a little messy, but boy is it a treat to navigate.

The memes were an amusing throwback, but I think they would've been distracting back in 2012.

The puzzles are like "haha sunshine fun time" meanwhile the combat is actively shredding you to pieces.

Combat with people is weird. They're all hitscan robots that deal high amounts of damage very quickly and their animations are broken, constantly whipping up their pistols in an inhuman manner. And those screams are horrific and over the top.

Too many long, empty hallways in the middle. First and third acts were definitely the best.

Game doesn't take itself too seriously, but still remains believable.

My god, the screaming. Who am I even fighting against? Shiny androids programmed to scream like they're burning alive when I shoot them in the head?

Game is buggy af. Glitchy textures. Struggles to spawn certain items which means I couldn't get past the elevator zombie defense segment. Had to spawn the shotty :(

Combat got pretty exhausting toward the end. It's just not fun when you have never-ending hordes of enemies and like 2 health pickups for the entire encounter. Half the time I ran out of ammo which should tell you how many damn enemies there were. Pretty much had to cheese it. Can't imagine playing this on Hard.

Not sure what I was expecting when I played this mod. It's been on my radar for a long time now as one of the more voted-on mods, but you gotta be careful with anything in the 7s. However, for all its faults, Lost Under the Snow is actually a pretty enjoyable experience. Some annoying puzzles and cheese-inducing hitscan combat couldn't detract from the intricate environments and subtly intriguing plot. 8/10