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Once there was a place where the past and the present met in brutal confrontation. Man felt he had controlled it, had contained it, and began to understand it. But the forces of nature were never meant to be controlled, to be contained. Or, it seemed, to be understood. Until now.



A Japanese research ship is stranded on an unknown island in the Atlantic. Time and tide have laid waste to the barren facilities there, once built to contain and study the most fantastic and terrible lizards ever to have existed. Welcome to the age of the dinosaurs.

Jump back in time in an adventure that will intrigue, thrill and terrify you. As hired mercenary Johann van de Beer, you will fight to protect your friends and confound your enemies. As Dr. Saskia Brezhnev, you will learn to understand this ancient land and find clues to solve the mystery of what really happened. Together you must survive as you dodge gunfire, careen through lush forest and face the most fearsome creatures to have ever walked the Earth, in this action-packed adventure.


Mundus Vester Invenire

Welcome explorers, to Lost World Returns


Disclaimer

To clarify our position, we do not represent a Jurassic Park modification nor do we have any affiliation with the franchise.

©2008 Lost World Returns

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Blog RSS Feed Report abuse Latest News: New Year News

1 comment by Lost_World_Returns on Jan 1st, 2008 digg this super bookmark


We wish everyone a happy new year, and we all look forward to continue this project into its second year running.


As a gesture of good will, we thought we would give you an update, for those of you who have not visited us yet.

Mod News


With our recent announcement of our move to crysis, things have been quite hectic here to say the least, with Christmas, New Year and the news that we will be seeing the SDK release sometime in January brings excitement to us and everyone else I’m sure.
I’m pleased to confirm that our website is almost ready to be re launched and it won’t be long now until we have something up, on top of this we also have had three new talented individuals join the team, which has really strengthened our position and future.

 

Media


So on with the pictures, and bellow you will see a small update of what we have been doing for the past few weeks.

 

Albertosaurus Sarcophagus



Name: Albertosaurus Sarcophagus (meaning "Alberta Lizard")

Size: 9 meters long, 10-12 feet tall and weighing in at 1 to 2 tonnes



Basic Facts


Albertosaurus was a large carnivore living in North America in the Late Cretaceous period. This dinosaur is part of the family of Tyrannosaurides, having the same short, two fingered forearms and a massive head such as other Tyrannosaurs. Albertosaurus has more teeth than other Tyrannosaurides, having 60 large, serrated, banana shaped teeth in its massive jaws. The long tail of Albertosaurus helped balance the heavy weight in the front of the animal’s body. Unlike Tyrannosaurus Rex, Albertosaurus did not have massive growth spurts and instead stayed mostly the same weight in its adolescant years into its adult years. Albertosaurus gets most of its height from its long, slender legs. These legs would have allowed it to run at speeds exceeding 40 Km/H, making it a speedy predator. The main prey of Albertosaurus was hadrosaurs and possibly ceratopsians.


Characteristics



There is fossil evidence that suggests Albertosaurus was a pack hunter, living in packs of up to 10 animals. A fossil bed was discovered that has uncovered 10 Albertosaurs living in close contact. These packs were probably family packs, and all animals were related. Albertosaurus lived in the same enviroment as many hadrosaurs, probably hunting the animals in small groups using flanking techniques and outnumbering a certain hadrosaur. To avoid being outnumbered by these large carnivores, travel in groups or squads and if one does attack, don't be hesitated to take a shot at it.

 

Deinonychus Antirrhopus (meaning

Name Deinonychus Antirrhopus (meaning "Terrible Claw")


Size: 3 meters long, 4-6 feet high, weighing in at 60 kilograms (130-150 lbs)



Basic Facts



Deinonychus was a Dromeosauride living in North America during the Early Cretaceous period. Deinonychychus, along with most Dromeosaurides, bore a sickle shaped killing claw on each hind foot. The 5-inch claw was used to stab into vital areas of its prey, such as the neck or heart, to suffocate the animal till death. The claw likely was in the air when the animal was running, to keep it from dulling and hitting the ground when on the move. The tail of Deinonychus has special bones and joints to make the tail act as a stabilizer and to keep tail straight when the animal is running. The main diet of Deinonychus was Hadrosaurs.



Characteristics:



There is fossil evidence that suggests Deinonychus was a pack hunter, using the superiority of numbers to take down large prey. Much like wolves, there would be an Alpha male and Alpha female in a pack, with the alpha animals in control of the rest of the pack. Most Deinonychus packs would consist of about 4 to 6 animals. There would be a strict pecking order for food, with the alpha dinosaurs eating first. Deinonychus was a very quick animal, running at speeds of up to 50 Km/H. Since some dinosaur species were very closely related to birds, it is not impossible to imagine Deinonychus may have bore feathers. There is a lot of evidence to suggest Deinonychus was a warm blooded creature. To avoid being ripped apart by these quick predators, watch all your fronts, and stay squads and groups.


 

 

 

 

 

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Lostworldreturns.co.uk

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Thank you all, and have a jolly good new year


The Team

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Comments  (100 - 110 of 258)
SpartanDog
SpartanDog May 12 2008, 1:44am says:

this mod looks so much better than the jurassic park one, keep it up

+1 vote     reply to comment
bugme_not
bugme_not May 12 2008, 5:01am replied:

Looks awesome, but guys work on that story...
It seems to be suspiciously on the same B to C movie index like the original Crysis story.
C'mon, it shouldn't be that hard to make it better

+1 vote     reply to comment
kingofkong
kingofkong May 12 2008, 6:02am replied:

Well I sure do not agree with you,it is a great story line that makes me want to see what happens next and to find out where the young scientist(not young anymore though)went,and I've read on a magazine that there will be enemy humans too.But we all have our own opinions and thank god for that.

+1 vote     reply to comment
sargentangel
sargentangel May 8 2008, 1:51pm says:

omg caint wait!

+1 vote     reply to comment
diraiba
diraiba May 1 2008, 8:07am says:

Looking Good!

+1 vote     reply to comment
kingofkong
kingofkong May 1 2008, 1:01pm replied:

that is th least to say :).

+1 vote     reply to comment
Brick_Top
Brick_Top Apr 28 2008, 4:57am says:

What's wrong with posting renders? People like every kind of media! Renders, artwork, ingame footage,... it doesn't matter. That's how you motivate people to check your mod every single day. The Deinonychus really looks good by the way.

But I have a question for you guys. I just checked your website and the media from the moment you were still working with the ArmA engine. Why the hell did you ever decide to use THAT engine? I am a big OFP/ArmA fan but why would it be a good engine to use for a game like yours? In my opinion, that was a really bad choice. That engine is awesome to create simulator-games but it's way to 'clean' to create an 'emotional' game with a good storyline. What was wrong with the Far Cry engine for example? And even today (with the hardware of today), Far Cry still looks very good!

Switching to the Crysis engine was the best decision of the century. I only played the demo (didn't like the gameplay) but when you release your mod, I buy Crysis immediatly! Keep up the good work guys!

Oh yes, one more thing. I really like the other mod too (Jurassic Park) but why does that game always appears in the list of 'popular mods' and Lost world not? N/o JP-guys but for the moment... The lost world looks a lot more promising! But I know you guys are having a lot of problems with the permission-shizzle.

ps. Sorry for the crappy english!

+2 votes     reply to comment
Lost_World_Returns
Lost_World_Returns May 4 2008, 12:16pm replied:

The Jurassic Park Mod take advantage of the existing fanbase built around JP. If you label something up using the JP franchise you’re going to get immediate fan base. Thus this is why they appear most popular. The question that remains is if the JP mod can in fact deliver or just keep using the name for however long they choose.

We used Arma because most of our gaming background came from the game Operation flashpoint/Arma. Unfortunately we couldn’t get the animation supported needed to continue development so we switched to crysis.

+1 vote     reply to comment
bigtom11
bigtom11 Apr 25 2008, 4:53pm says:

Ever see the movie "The Lost World: Jurassic Park"? You should add vehicles from that movie! :)

+1 vote     reply to comment
SinKing
SinKing Apr 20 2008, 3:28am says:

It's getting better with every update. If you get proper AI routines for your dinosaurs, this mod is going to be tons of fun, I can see!

+1 vote     reply to comment
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