Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
Got the new 2 man crew version (V5) ready for texture edits and to test how the updated torso behaves when animated, I put together a power up/down animation for it.
Idea is to keep it as low as possible for easier crew entrance. With couple of steps it stands up and is ready to go.
Also got an epiphany how to keep the man-legs wandering off while there is no crew to control them. We can set the powered down stance to either unconscious or even dead and just use script to heal it when the pilot takes control. No need to start messing around with the AI behavior. This would also apply to when pilot dies or jumps out while the walker is standing up. We can make transition from active/controlled idle standing to non-controlled/static unconscious/dead standing animation.
Again one problem solved! \o/
"All systems nominal."
That indeed! Gotta work out a proper startup sequence for these things. Like a few switches you need to flip in the right order to get the power running. :D It will make using them a little more challenging! Especially if you don't know the sequence.. :D Gotta find a manual first..
That would be wicked cool!