Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
Hello! Showcasing little more of the same as last time!
HUD features are multiplying, this time note the Target Acquisition system with target recognition and info system and the first iteration minimap/ sensor screen
Note the panel at bottom right that currently shows basic info of either the target under crosshairs or the locked on target. This can be expanded in the future to contain any data deemed necessary and also we are testing differnet methods of drawing a target silhouette on it. Also it recognizes only vehicles as targets!
Minimap also has made its entrance on the hud! We are considering keeping the square shape of the map there and perhaps limiting any target icons into the square sensor are.
Arma 3 has some very nice new sensor and targeting related updates coming which will definitely make also our special vehicles much better.
I am considering changing all of the hud lines into script drawn ones as the engine drawn hud suffers from the refraction distortion and the lines do not zoom at all. :9