Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
Combined the updated and re-UV-mapped mesh and made sure all parts move as intended.
Seeing it all work I got inspired to try out a simplified "get in" animation sequence, to see if there is actually enough room to move and the ladder steps are ok etc etc..
Now the sequence while not perfect became pretty cool and I wanted to share it with you! Though it is not certain that animation like this will work in Arma we will try nevertheless!
outstanding work!
Well now, that's smooth. Bravo!
Thanks guys! Though the animation sequence is just a raw test.. :D Theres lots of clipping and awkward movement in there xD. But for a test it is great and it has helped to plan the actual getin sequence.
The climbing part is fairly simple, but entering the first seat needs changing. The 180 turning inside takes too long, so I have to make the entry straight from the side so there is less turning needed at the end.
Fair enough, tho the awkward movement makes it appear more human-like from my perspective, something I can appreciate. I can see how the same awkwardness repeated over and over can wear on any novelty however. Perhaps my eyes aren't keen enough on the clipping.
Agree on the turning too. Not having to 180 once inside would definitely seem... more efficient.
Cheers!
Its the perspective and clever turning of the camera away from any clippings. The outside camera would show it better. But anyway this was a concept test and I will make better sequence for the release.
Actually there will probably be 5 sequences. There are many ways to enter the walkers in different situations..
Have to say the attention to detail I've seen from this mod recently is rather fantastic. Realistic mechs really are the best mechs.
Thank you! Details are what really bring the mod alive! Though details also make development really slow... :9
WOW man, My hat is already on the ground, I can't tip it much more.
:D There is need for more fancy hats then! :D
OMG HOW!?!? That is so cool!
This is preview in Blender. :D But this is also close to what we will do in Arma. It is just a matter of custom animations.
Looks great to me. I don't see why it would get annoying unless you were hopping in and out every 5 minutes. Which wouldn't make any sense anyway. The occasions where you'd want to be outside would be minimal.
Starting up, getting to a destination, or bailing out when severely damaged. I've always disliked being teleported into a vehicle. If the option was there I'd always go for the full animation.
My thoughts exactly! You are not suppose to jump in and out all the time and while I understand that long get in animations make you vulnerable, isn't that also realistic. If youre focused on getting in the vehicle someone might easily jump your sorry ***.
In some cases you could maybe "abort" your action in real life and take cover. But its a minor drawback from full getin/out animations that we're willing to have.