Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Anubis first steps! In-editor preview
Post comment Comments
elite879
elite879 - - 432 comments

Oh wow, the amount of detail that's gone into the animations is amazing. The little jiggle of the joints as the feet land and it stablises itself, the toes on the feet being picked up at the hinge and dragging at the tips, everything about it. Love me some lovingly made mechs.

Reply Good karma Bad karma+4 votes
HHog Author
HHog - - 122 comments

And I love lovingly animating lovable mechs!

It's most time-consuming and tense work when keyframes don't work correctly and I have to adjust every frame individually, I'm currently working on the reverse animations. It also takes a lot of work to make it look as nice in-game. Wish I didn't have to sleep!

Reply Good karma+2 votes
elite879
elite879 - - 432 comments

Heh, yeah, a lack of sleep would be lovely.

As a little niggling criticism it'd be nice if there were slight swaying animations, side to side, when the mech moves. Even something with such rigid leg movements would probably sway noticeably considering its size. Just an idea, though I imagine it'd be a lot more work than it's worth.

Reply Good karma Bad karma+3 votes
HorribleGoat Creator
HorribleGoat - - 862 comments

We were thinking to add more sway to the running animation and keep the walk rather steady. Because how the walker is made in Arma it has trouble with gun stabilization and swaying walk might hamper its usability.

Reply Good karma+2 votes
Macser
Macser - - 312 comments

What program are you using to animate? I hope it's not O2.
If it is, you have my sympathy. :)

Have you tried Blender?

Reply Good karma Bad karma+1 vote
HHog Author
HHog - - 122 comments

If you haven't discovered yet, Milkshape 3D ^^

And I have tried blender, sculpting on it at this moment, sadly not for LoDr :c Haven't really done much else with it but i'm slowly warming up to all these nice tools lacking in MS3D.

I've always enjoyed the frame-by-frame animation in MS3D, however it gets a little buggy with keyframes and you have to adjust *alot* which is never nice.

Reply Good karma+1 vote
Macser
Macser - - 312 comments

I used Milkshape for years. Great little program. :)

I'm by no means an expert on animation. But my experience over the past couple of years has been very positive with Blender. The flexibility and control over the rigging and animation process is excellent. FK works well for some things, like arms. But I find IK much faster to work with in general.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

They grow up so fast...
Happy Valentine's to everyone! Love yourselves. c:

On fire this weekend!