Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
They grow up so fast...
Happy Valentine's to everyone! Love yourselves. c:
On fire this weekend!
Oh wow, the amount of detail that's gone into the animations is amazing. The little jiggle of the joints as the feet land and it stablises itself, the toes on the feet being picked up at the hinge and dragging at the tips, everything about it. Love me some lovingly made mechs.
And I love lovingly animating lovable mechs!
It's most time-consuming and tense work when keyframes don't work correctly and I have to adjust every frame individually, I'm currently working on the reverse animations. It also takes a lot of work to make it look as nice in-game. Wish I didn't have to sleep!
Heh, yeah, a lack of sleep would be lovely.
As a little niggling criticism it'd be nice if there were slight swaying animations, side to side, when the mech moves. Even something with such rigid leg movements would probably sway noticeably considering its size. Just an idea, though I imagine it'd be a lot more work than it's worth.
We were thinking to add more sway to the running animation and keep the walk rather steady. Because how the walker is made in Arma it has trouble with gun stabilization and swaying walk might hamper its usability.
What program are you using to animate? I hope it's not O2.
If it is, you have my sympathy. :)
Have you tried Blender?
If you haven't discovered yet, Milkshape 3D ^^
And I have tried blender, sculpting on it at this moment, sadly not for LoDr :c Haven't really done much else with it but i'm slowly warming up to all these nice tools lacking in MS3D.
I've always enjoyed the frame-by-frame animation in MS3D, however it gets a little buggy with keyframes and you have to adjust *alot* which is never nice.
I used Milkshape for years. Great little program. :)
I'm by no means an expert on animation. But my experience over the past couple of years has been very positive with Blender. The flexibility and control over the rigging and animation process is excellent. FK works well for some things, like arms. But I find IK much faster to work with in general.