Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.

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Report RSS Dome ruins WIP 01 (view original)
Dome ruins WIP 01
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Grimpast
Grimpast - - 477 comments

What happened to the dome? Did it rupture so it caved in, or did it explode, and the debris flew outwards?

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HorribleGoat Author
HorribleGoat - - 862 comments

It is a bit of a mystery that ties in to the lore of Lost Dragons universe and the history of the city and the faction that built it. We're going to drop all kinds of hints and bits of information on the map that reveal what may have happened. Scientist notes and data etc. Some easy to find, some not so much. :D

I don't want to be rude, but we don't want to just give it all out straight away. :D We hope players would explore the map and enjoy finding out the history by themselves.

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Grimpast
Grimpast - - 477 comments

Good! I didn't think the location of the debris would give away something, but Tally-ho! Here comes the explorer.

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HorribleGoat Author
HorribleGoat - - 862 comments

:D Maybe I can divulge some tidbits. There will be a few fallen pieces inside the circle, most have been cleared away as the city complex has grown.

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HorribleGoat Author
HorribleGoat - - 862 comments

Dome ruins are placed. 9922 objects total now!

Though I might need a few pieces just barely poking out of the ground and underwater so the count just might break 10000. :D

Maybe i'll make that a goal!

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HorribleGoat Author
HorribleGoat - - 862 comments

Also have to learn to apply object rotations before exporting to .p3d.. Dome import was great success apart from a slight problem that the new pieces were all facing the wrong way.. xP Gonna have some proper pics this weekend when I get them fixed!

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Description

Overview on the dome ruin object placement progress. I've managed to write up a script in Blender that can export object locations and their directional rotation with appropriate classnames in Terrain Builder importable format. This way I can build up large precise object compilations like the dome ruins here and bring them easily into the map. It is still a lot of work, but Blender offers far easier tools to place the objects where I want them than Terrain builder has.

Some details of the dome ruin object set. (also on the image)

Current total of dome ruins objects : 9007

total of 132 individual objects :

24 dome interior side pieces with 1 degree angle difference
29 dome exterior side pieces with 1 degree angle difference
24 damaged stripping off interior pieces with 5 degree difference
25 dome interior damaged end pieces
30 dome exterior damaged end pieces

The grey outer and interior shell pieces are laid by forming a full dome wall of appropriate height by simply duplicating and rotating a full wall segments and removing then the excess pieces.

The darker damaged and off stripping end pieces are placed manually to form the decaying details on the ruins.

Current count of manually placed objects :

1210 which is about half way done.