Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
Since all our model assets are under constant development whenever a new idea surfaces. This time I've been upgrading our uniforms/characters to test a concept for a inventory system we want to build.
In the process I wanted to try out something I saw in the internet a while back so here is a little something that may find its way into the game.
Well, we'll have to see how it is after texturing and rendering. It might be really interesting if you manage to get the visor glass really dark so the skull only appears in certain conditions.
It could be cool if the holo could change color after the situation (like green at ease and then turning red in engagement mode).
I think it can look badass if well made and with good use of the post-processing.
As you said it wont be easy to get it to look good enough in Arma but its definitely worth the shot.
Arma 3 has some great lighting engine in my opinion. You should be able to render something cool ;p
Johnson Ting? :o
Thats the guy! He had this really cool piece where there were holo skulls in the helmet visors!
"Hey. Who turned out the lights?"
I usually don't put much any unnecessary lights into my designs, but this is and exception. And while it will be rather revealing to use, it can be turned off too.
Spooky scare skeletons!