BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
A few days in the Zone. A few days in the Zone. A few days in the Zone.
Blog RSS Feed Report abuse Latest News: It's been another year!

18 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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Media RSS Feed Latest Video
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S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 18 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 25 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 336 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 302 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (27550 - 27560 of 33,131)
basist66
basist66 Nov 14 2011, 12:36pm says:

Maaaaan, I'm glad to hear that! 8D
A small question - why are you adding the blowout shelters now, after the levels are completed and tested? Might be insignificant, but... just curious, you know :)

+1 vote     reply to comment
Cossack-HD
Cossack-HD Nov 14 2011, 2:18pm replied:

You probably did not understood what blowout shelters are those vintar is adding - those are just "safe zones" not something physical - not house or bunker :)
Anyway if you meant exactly about "safe zones" it's good Q, but i know answer already because i'm modmaker too (and both because vintar answered) :)

0 votes     reply to comment
basist66
basist66 Nov 14 2011, 2:59pm replied:

yeah, I understood what he meant. But how come blowout shelters can be anything but houses, tunnels, bunkers or other "firm and thick-wall" structures? It won't be fair if player is to take cover in conventional shelters (as described above) and NPCs and mutants will wait "just round the corner" pretending they're well-hidden, just not to be seen by player during the blowout! >:-)

+1 vote     reply to comment
Cossack-HD
Cossack-HD Nov 14 2011, 3:05pm replied:

Not all shelters will give 100% protection - FAQ :)
I think, in LA shelters will be only well protected buildings - not like in some mods for SoC (we may even see red sky in window if weak house and don't get any damage)
If blowout shelter zones will be added carefuly, then everything will be OK.
Interesting, are mutants bacame agressive during blowout as was planned?

0 votes     reply to comment
vintar Creator
vintar Nov 14 2011, 1:02pm replied:

Well as you know we are busy implementing the storyline on the levels so when we say the level is complete, we mean only the story line on those levels is complete. No special reason for doing them now, just good to stop doing one thing for a while and do something else. You know what they say "a change is as good as a holiday" :)

+6 votes   reply to comment
vintar Creator
vintar Nov 14 2011, 10:10am says:

I have tested and tweaked and storyline works perfect up to radar so far. I have gone back to the start and am currently adding blowout shelters to all completed levels. Completed to army warehouse so far.

+11 votes   reply to comment
Shadowracer Online
Shadowracer Nov 14 2011, 10:54am replied:

Hell yeah man!!! Keep up the good work. ;)

+4 votes     reply to comment
Jonex_
Jonex_ Nov 13 2011, 11:50am says:

It's safe to say this mod looks ace. Keep up the good work dez0wave! I look forward to playing it!

+6 votes     reply to comment
Cossack-HD
Cossack-HD Nov 12 2011, 12:43pm says:

And... If you want save LA in cause of electromagnetic pulse or blowout you should record LA to some DVDs because DVDs are safe of electromagnetic pulses (hard discs or flash drives are not)xD
Just advision in cause of WW3 or late Blowout in Chernobyl...

-2 votes     reply to comment
Finlander
Finlander Nov 12 2011, 3:16pm replied:

Do I smell paranoia in here?

+1 vote     reply to comment
Cossack-HD
Cossack-HD Nov 12 2011, 3:23pm replied:

you smell burned hard drive... i'm just kidding - it's JOKE if you don't see xD
But anyway it's better to have backup DVD with LA - because compact discs are safest things for data.

0 votes     reply to comment
basist66
basist66 Nov 13 2011, 3:25am replied:

Paranoia is my cup of tea %-)
Different continents feature is already good in terms of safekeeping. But having a DVD for each of these six computers will only improve the safety.
Nevermind, I'm only worrying about my psychological health - if you WOULD say "sorry, all data is lost. We have to start from our 10-30% readiness backup" I would go mad :)

Good luck to you guys, may all the force, inspiration and patience be with you!

+3 votes     reply to comment
dezodor Creator
dezodor Nov 13 2011, 6:05am replied:

I usually make full backup of th game every month, and small backups of scripts, and configs after every update. I'm sure other members do the same, or almost the same :)

+5 votes   reply to comment
basist66
basist66 Nov 13 2011, 8:36am replied:

... which is something we are thankful to you all for! ;-)

By the way, are there any news you might want to share with us? I mean, maybe there is an update on the testing progress? =D

+3 votes     reply to comment
vintar Creator
vintar Nov 14 2011, 10:08am replied:

I have tested and tweaked and storyline works perfect up to radar so far. I have gone back to the start and am currently adding blowout shelters to all completed levels. Completed to army warehouse so far.

+5 votes   reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
dez0wave
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Official Page
Dezowave.com
Release Date
Released Apr 25, 2014
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8.8

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Highest Rated (100 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (66 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

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Genre
First Person Shooter
Theme
Horror
Players
Single Player
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