BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)


"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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RSS feed Articles

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

News 105 comments

In this news post you can read about the planned developer's cut release!

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

News 17 comments

S.T.A.L.K.E.R. Lost Alpha Software Development Kit (SDK) v.2.6 beta has been released. It contains the basic editors and tools we used for creating Lost...

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

News 50 comments

The long awaited 3rd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

News 85 comments

The long awaited 2nd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

RSS feed Downloads
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

SDK 22 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

SDK 29 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Patch 411 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Patch 305 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

Patch 381 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (12430 - 12440 of 34,465)
Snoozle
Snoozle

official benchmarks, hits gpu's pretty hard into the ***...

Pcgameshardware.de

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lol3r1986
lol3r1986

Why oh why in german?

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vintar
vintar

Welcome to the beast

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lol3r1986
lol3r1986

Don't know why but sound both in movies (intro, cut-scenes), and in-game keeps switching channels (left to right) all the time. I play using headphones and Razer Surround software (stereo to 7.1 surround emulation) so i thought it was causing this problem so i disabled it and ste my sound source to my on-board audio. It didn't help. Is there any fix for this? Otherwise i also noticed mechanics don't do upgrades and wont repair anything else than item on top of the list (which in my case is always the suit). I installed LA as admin on an non system partition. I run it as admin. Tried it with both included and fresh (new) "user.ltx".

Also until now (2 days) no CTD's (i disabled actor legs on first run).

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repablican04
repablican04

when they will release the first update? because i got low fps. i have 6gb ram 4gb graphics card core i5, and it lags like hell even at static-lighting

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lol3r1986
lol3r1986

Set ambient oclussion to HDAO if for ati hardware or HBAO for NVIDIA hardware

Set SSAO (it also affects other AO methods) quality to medium or lower.

Set Sun Ray Quality to high or lower

Try adjusting shadow quality, don't use maximum it crashes the game for me with "hardware not enough for this game" error - i have an ASUS Radeon r9 270X, 8 GB of ram and Core i7 3330 CPU it should be enough to max out for an x-ray engine based games.

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repablican04
repablican04

HOLY SH!T MAN IT RULES!! WHEN I SET MINE TO THAT SETTINGS,I CAN RUN DX 9 NOW.. TNX STALKER :) GOOD HUNTING!

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lol3r1986
lol3r1986

No prob. Just thought if it helped me maybe it will help others.

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vintar
vintar

" should be enough to max out for an x-ray engine based games."
bit of moot statement for me. Even games before SOC were based on xray but you wouldn't compare them to COP. imagine 3 programming students brought this engine up to todays standards more or less and in their spare time. I'd say its pretty good for early access wouldn't you?

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lol3r1986
lol3r1986

I'm not into fortune telling. I maxed out COP (everything on max, 4x AA, Vsync on @ 1920X1080) and Lost Alpha does not add anything totally new to the X-ray engine. Everything we see in lost alpha was in X-ray when COP was released (just not used ingame).

And what early acces are you writing about? This is a full release. Nobody from dez0wave haven't mentioned its "early acces". You should drop this indie game definitions.

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lol3r1986
lol3r1986

@ Vintar

Sorry little overstatment. You just said its early acces xD As a member of the dev team you know the best. But before what you wrote now nothing implied it was an not complete version.

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vintar
vintar

Then you must have other issues. I run on a lesser system, laptop, and its fine if you disable grass shadows, lower grass density and drop object and texture detail slightly

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S.T.A.L.K.E.R. Shadow of Chernobyl
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Highest Rated (105 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014 by este

Lowest Rated (86 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014 by STALKERchan

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