BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)


"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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RSS feed Articles

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

News 105 comments

In this news post you can read about the planned developer's cut release!

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

News 17 comments

S.T.A.L.K.E.R. Lost Alpha Software Development Kit (SDK) v.2.6 beta has been released. It contains the basic editors and tools we used for creating Lost...

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

News 50 comments

The long awaited 3rd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

News 85 comments

The long awaited 2nd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

RSS feed Downloads
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

SDK 22 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

SDK 29 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Patch 411 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Patch 305 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

Patch 381 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (12070 - 12080 of 34,465)
Dimebag_Darrell
Dimebag_Darrell

Sh*t , I Still Cant Find The Strelok Stash

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VikCleDoom
VikCleDoom

check on youtube theres a video.. anyway is on the broken ventilation system. pero veo que eres de argentina, esta en la ventilacion rota.. en donde esta una camilla medica tambien.. solo mira hacia arriba ahi esta

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Dimebag_Darrell
Dimebag_Darrell

Uhhh , Muchisimas Gracias!!!!!
Ventilacion Rota... Ya Ubico

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VikCleDoom
VikCleDoom

tienes que explorar bastante en el juego, asi esta diseƱado :)

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Dimebag_Darrell
Dimebag_Darrell

Me Di Cuenta , Estaba Acostumbrado Al Viejo Stalker :P
Buscar , Encontrar y Listo.
En Este No , Es CADA Detalle Del Mapa

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este
este

I'm tired of uninstalling and reinstalling... No matter what I do the game just doesn't start... it goes from the little box that says Lost Alpha while the game boots up, then the screen goes black, and a couple seconds later I get back to Windows screen. No crash report... the logs don't mention anything about Crashing. The only thing I noticed in the logs was when it started RENDER device, it gave 2 lines of code then I get the stack trace:

after the stack trace it reads:

0023:731E8D99 MMDevApi.dll, Ordinal2()
0023:731E4C6A MMDevApi.dll, Ordinal3()
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3782 M
* DDI-level: 9.0
0023:731E1674 MMDevApi.dll, Ordinal15()
0023:731E191B MMDevApi.dll, Ordinal15()
0023:77E063ED ntdll.dll, RtlTestBit()
0023:77DF4429 ntdll.dll, TpCallbackIndependent()
0023:7742338A kernel32.dll, BaseThreadInitThunk()
0023:77DD9F72 ntdll.dll, RtlInitializeExceptionChain()
0023:77DD9F45 ntdll.dll, RtlInitializeExceptionChain()

5 years of waiting.... I play on WIndows 7 64 bit, I installed all of the programs the right way, I already had C++ so I just clicked the repair button

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LiquidBronze
LiquidBronze

Este have you deleted the user.ltx then started the game again? It will create a new one then.

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este
este

I tried deleting the User.ltx and it didn't solve it, I'm going to try to uninstall C++ and reinstalling the version provided with the files.

Looking under Programs on my PC, I have 3 versions of C++... 2 of which are X86, 1 being X64... interesting

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este
este

Uninstalled the other C++ versions, reinstalled the one provided with the .rar, still doesn't start :/

going to try this user.ltx edit (and that didn't work either)

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nurru47
nurru47

Lost Alpha-bins MSVCP120.dill is either not designed to run on Windows or it contains an error.Try installing the programm again using the original installion media or contact your system administrator or the software vendor for support.Please help me and deleting msvcp120.dll, msvcp120d.dll and msvcr120.dll dosnt help at all.I am using WINDOWS 7 35 bit

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Dimebag_Darrell
Dimebag_Darrell

lol , if you use demo_record 1
you can use a noclip and land where you want.

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CorAngar
CorAngar

Is it just me or the game is getting damaged by all those crashes? At the begining the game went really smooth, but now it crashes even when I press "I" for inventory and "P" too. At the begining I could repair my stuff at Fox, but now it crashes every time I try too. I went down with video settings, but to no effect. Anyway its still playable and the whole enviroment and atmosphere is fascinating(especially Dark Valley brought up some nasty suprises).

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hyperion01
hyperion01

I would just like to ask a simple question- Does this mod use any locations from other (newer) STALKER games? The only STALKER I've finished so far was SoC, then I was playing it again with Oblivion Lost which was great but this looks like even a more HC experience while not being too unrealistic like Misery. And after deciding to get back to this awesome series, I want to know whether I should first finish SoC with this, or Clear Sky and CoP vanillas before, as I don't want any locations to be spoiled previously for me.

There's also that another great mod called Priboi story which I also wanted to try instead of this one, and it's quite clean of new locations I hope

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whiteguy1989
whiteguy1989

not sure about location spoilers but I would recommend to play CoP and maybe even Clear Sky if you are a big fan.

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Dimebag_Darrell
Dimebag_Darrell

It Uses Beta Locations (Dead City , Swamps , Darkscape , etc)
And From Other Stalker Games Only Pripyat Underground From CoP

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S.T.A.L.K.E.R. Shadow of Chernobyl
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Highest Rated (105 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014 by este

Lowest Rated (86 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014 by STALKERchan

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