Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.



For all of you that prefer to download via torrent here is the link:
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!

Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Lost Alpha DC Atmosphere Lost Alpha DC Atmosphere Lost Alpha DC. Night shamanic dances of the Zone.
Blog RSS Feed Report abuse Latest News: It's been another year!

18 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.

And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).

Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!


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S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 15 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 22 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 296 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 301 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (10700 - 10710 of 32,851)
KrakenWakes Apr 29 2014, 5:33am says:

I got the game running on my elderly 32-bit rig a couple of nights ago. Love it - great to have a new STALKER experience, and it looks amazing.

But now, two days later, it won't run at all! I haven't changed anything, and I've tried reinstalling and starting again from scratch. But even on a new game, once it's finished 'synchronizing game data', I get an instant CTD from the loading screen. Anyone else have this? Any ideas?

+1 vote     reply to comment
Chezzlor Apr 29 2014, 6:34am replied:

Curious. If it is any issue similar to the CoP Misery mod, then sometimes the Radius for the A.I. to spawn and operate becomes too overwhelming and you experience CTD crashes exactly as you load the game. There are methods to correct this as you edit files to significantly lower the spawn rates, then load game (it should work) then run to a different location and save. Restore previous values and load again. Of course this could be completely unrelated.

I also noted that if you're a frequent quicksave person (which stalker tends to do that to us all) ambitious mods don't tend to work well with it. Try do only hardsaves despite the inconvenience. It appears to be far more stable this way. Again, this is only my theory based on other mods.

+1 vote     reply to comment
Derklord Apr 29 2014, 5:35am replied:

It's become self-aware.

+1 vote     reply to comment
KrakenWakes Apr 29 2014, 5:38am replied:

Goddamn AI. I knew I shouldn't have ticked 'grant consciousness' in the options menu.

+1 vote     reply to comment
Derklord Apr 29 2014, 5:38am replied:

No, it's why GSC wound back their AI pre-release. They knew how dangerous it was.

+1 vote     reply to comment
KrakenWakes Apr 29 2014, 5:56am replied:

Ha - well, I got it running again after a second reinstall. Searching forums tells me it might have been that I had the temerity to change some of the key bindings (save games), that might have done it.

+1 vote     reply to comment
vityashevtsov Apr 29 2014, 5:31am says: 0 votes     reply to comment
Azer_RUS Apr 29 2014, 5:23am says:

I can't open Borov Safe! I enter Code and press "Open" button and game... CRASH!
Log say: LUA-Script error in Safe!

+1 vote     reply to comment
eye_one Apr 29 2014, 5:27am replied:

Find my post on previous page, there is a link to fix

+2 votes     reply to comment
natto_man Apr 29 2014, 5:21am says:

There seems to be only one problem I'm having with this game.
It's the same problem I had with COP.
As I play, my frame rate steadily drops until it hits a certain point where it will stay static.
I don't understand why this happens. I've assumed previously that it stems from the amount of loading it does while you're moving from place to place.
Could it be that my game is somehow not unloading files?

+2 votes     reply to comment
natto_man Apr 29 2014, 5:44am replied:

Has anyone else had this issue?
Do you know how to solve it?

+1 vote     reply to comment
natto_man Apr 29 2014, 7:21am replied:

Update: I've found that switching back to DX9 full dynamic lighting seems to fix said problem. Seems as though DX10 is a POS.

+1 vote     reply to comment
CzechDeath Apr 29 2014, 6:11am replied:

sounds to me like CPU overheating...

I had the same when I installed new fan on my CPU wrongly, It had not propper contact and my cpu started reach temperatures over 90`C ...

+1 vote     reply to comment
natto_man Apr 29 2014, 6:31am replied:

My CPU stays around 55-60C.

+1 vote     reply to comment
sicilianmandolin Apr 29 2014, 6:06am replied:

No idea, but I have the issue, and others are reporting that they do, as well. I lose about half the FPS after roughly 30 minutes of play.

+1 vote     reply to comment
sicilianmandolin Apr 29 2014, 5:46am replied:

No idea, but I have the issue, and others are reporting that they do, as well. I lose about half the FPS after roughly 30 minutes of play.

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Release Date
Released Apr 25, 2014
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1308 votes submitted.

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Ratings closed.

Highest Rated (99 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (65 agree) 5/10

Full Review Here - This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

First Person Shooter
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