BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
Travelling to Bar territory. In the Dead City... In the Dead City...
Blog RSS Feed Report abuse Latest News: It's been another year!

18 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 19 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 26 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 368 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 302 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (10700 - 10710 of 33,417)
tomskoller
tomskoller Apr 30 2014, 6:15am says:

Well, i found the silliest bug of all times. If you put stuff in your trunk at a car everything works just fine. Now try to get an item back. Your car hops a lil bit up and down, your trunklid breaks off and you cant access your trunk/repair/refuel anymore. I know its kinda engine/physics releated but anyway: Just WHY?! -.-

+1 vote     reply to comment
CorAngar
CorAngar Apr 30 2014, 6:46am replied:

How do you refuel? I have a 25l barrel of fuel, but I still cant refuel the goddamn Lada Niva :D

+1 vote     reply to comment
tomskoller
tomskoller Apr 30 2014, 6:26am replied:

Joints on opening parts (Trunlid, Doors) are too weak in general. You run up on an open door, it breaks off. Try to do this in real life and you end up with stomach/leg pain. And an undamaged door. Hell even with brute violence you cant break these things off...

+1 vote     reply to comment
Stiven999
Stiven999 Apr 30 2014, 6:17am replied:

thats new but i think is based on place where you parked so report it here (exact place and your bug also you can say what was in trunk or what you wanted to put there may be essential)
Dezowave.com

+1 vote     reply to comment
tomskoller
tomskoller Apr 30 2014, 6:28am replied:

Tried the white niva from agroprom quest (run off to darkscape) on its original parking spot. Tried different items, and it happens no matter what you put in and try to get out again. Means its not item specific...

+1 vote     reply to comment
Stiven999
Stiven999 Apr 30 2014, 6:35am replied:

posted that for you

+1 vote     reply to comment
dezodor Creator
dezodor Apr 30 2014, 6:31am replied:

will check the car model, and remove door breaking possibility if it has

+4 votes   reply to comment
tomskoller
tomskoller Apr 30 2014, 6:49am replied:

Made a screenshot with broken off parts and a added my last savegame with the broken car infront of me. File-upload.net

+2 votes     reply to comment
Stiven999
Stiven999 Apr 30 2014, 6:37am replied:

oo dezo hi heh so i am free to go haha cheers

+1 vote     reply to comment
Strelok135
Strelok135 Apr 30 2014, 6:06am says:

Using fox to repair causes crash, is this just me or is it happening to anyone else?

+1 vote     reply to comment
Stiven999
Stiven999 Apr 30 2014, 6:07am replied:

Docs.google.com
it may help

+3 votes     reply to comment
Strelok135
Strelok135 Apr 30 2014, 7:06am replied:

Spot on, thanks mate!

+1 vote     reply to comment
Othix
Othix Apr 30 2014, 5:59am says:

Someone mentioned how to disable bloom with a console command. Any tips?

+1 vote     reply to comment
Stiven999
Stiven999 Apr 30 2014, 6:00am replied:

r2_sun_lumscale 0.5
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1
r2_ls_bloom_threshold 1
user.ltx

+3 votes     reply to comment
Guest
Guest Apr 30 2014, 5:57am says:

This comment is currently awaiting admin approval, join now to view.

Stiven999
Stiven999 Apr 30 2014, 5:59am replied:

disable grass shadows i got all things on and maxed onyly thing is not on is grass shadows and i got no probs aslo you can do the sun rays to low no difference there

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
dez0wave
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Official Page
Dezowave.com
Release Date
Released Apr 25, 2014
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8.8

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Highest Rated (100 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (70 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
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