BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
DX11 for LADC... We are moving further! Chernobyl twilight... Next time I'll bring an easel in the zone...
Blog RSS Feed Report abuse Latest News: It's been another year!

19 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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Media RSS Feed Latest Video
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S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 22 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 26 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 379 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 303 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (10700 - 10710 of 33,656)
Moonflute
Moonflute Apr 30 2014, 2:30pm says:

possible patch today?

+1 vote     reply to comment
Stiven999
Stiven999 Apr 30 2014, 2:32pm replied:

it may be late night today or even late night tomorrow based on some fixes if they make them for patch day or need to work a bit longer on them

+1 vote     reply to comment
Ehd420
Ehd420 Apr 30 2014, 2:31pm replied:

Dezo said the official patch is scheduled for tomorrow I think

+3 votes     reply to comment
Moonflute
Moonflute Apr 30 2014, 2:36pm replied:

anyone know of a way to fix the brightness contrast?

+1 vote     reply to comment
Stiven999
Stiven999 Apr 30 2014, 2:40pm replied:

r2_tonemap_middlegray 0.50
in user.ltx

+2 votes     reply to comment
Moonflute
Moonflute Apr 30 2014, 2:46pm replied:

thank you sir!

+1 vote     reply to comment
☣Genezis☢
☣Genezis☢ Apr 30 2014, 2:25pm says:

Actually, I still have problem with my over-heated processor and I am ******* mad because of that, I cant play it - cause it always crash - lower the graphics wont help, damm it, I was so waiting for this mod but it drains too much power..... :( how is that possible, I could freely run the MISERY 2 and I cant start this one?? .....ridiculous... doesnt make sence

+1 vote     reply to comment
Dimebag_Darrell
Dimebag_Darrell Apr 30 2014, 2:31pm replied:

Best Optimization!! oh wait.
Put DX10 , Not DX9 (DX10 Works Perfectly For Me)
Mediafire.com
Try This , It Should Work And Look Fine.
Working Perfectly (After A Lot Of Render-Changes)
With An Old 8800gt :3

+1 vote     reply to comment
Stiven999
Stiven999 Apr 30 2014, 2:29pm replied:

RS_DETAIL OFF

you lose grass but bushes etc stays will give fps boost and give your graphic card more breath ;p

+1 vote     reply to comment
Ehd420
Ehd420 Apr 30 2014, 2:28pm replied:

You might have computer problems that need fixing - I have a very low end machine but I can still run LA on static lighting with medium-low settings and get a decent framerate. I don't think I could run MISERY 2 at all, but I haven't tried

+1 vote     reply to comment
DHrox
DHrox Apr 30 2014, 2:22pm says:

Anybody have a hotfix for this?

Expression : fatal error
Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 75
Description : <no expression>
Arguments : LUA error: ...k.e.r. - lost alpha\gamedata\scripts\xr_gulag.script:873: attempt to index field 'Object_didnt_begin_job' (a function value)

+1 vote     reply to comment
Valerian
Valerian Apr 30 2014, 2:20pm says:

Everytime i enter bar ERROR POPS UP

Expression : fatal error
Function : CBlender_default::Compile
File : BlenderDefault.cpp
Line : 62
Description : <no expression>
Arguments : Not enought textures for shader, base tex: ston\ston_bort_j01

+2 votes     reply to comment
Gun_KYH
Gun_KYH Apr 30 2014, 3:11pm replied:

I have the same problem. Any answers?

+1 vote     reply to comment
Ehd420
Ehd420 Apr 30 2014, 2:24pm replied:

Change to Dynamic lighting - if you can't run except on Static lighting then Dezowave said this will be fixed in the patch tomorrow

+2 votes     reply to comment
DHrox
DHrox Apr 30 2014, 2:32pm replied:

Dope, ignore this.

0 votes     reply to comment
abakann
abakann Apr 30 2014, 2:22pm replied:

change to full dynamic lighting

+4 votes     reply to comment
Valerian
Valerian Apr 30 2014, 2:27pm replied:

Vodka for everyone, THANKS for the help!

+3 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Developer
dez0wave
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Official Page
Dezowave.com
Release Date
Released Apr 25, 2014
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8.8

1380 votes submitted.

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Highest Rated (101 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (74 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
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S.T.A.L.K.E.R. - Lost Alpha
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