Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

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DeltaForce95
DeltaForce95 Nov 16 2010, 12:19pm says:

COOOOOOOL

+1 vote     reply to comment
Raatokalle
Raatokalle Nov 16 2010, 12:22pm buried:

(buried)

Damn those zombies looks like a ****.

-13 votes     reply to comment
Matt92
Matt92 Nov 16 2010, 2:31pm replied:

Sorry, but how would you look like after dying in chernobyl?

+4 votes     reply to comment
atikabubu
atikabubu Nov 16 2010, 2:40pm replied:

Like hammered ****! :F

+3 votes     reply to comment
Raatokalle
Raatokalle Nov 17 2010, 9:51am buried:

(buried)

You dont seem to understant.
Those zombies just looks so stupid, they arent scary or anything. Voices, animations and etc etc, everything is awful. Even borin to kill and too easy.

-11 votes     reply to comment
TK:0N€
TK:0N€ Nov 17 2010, 10:12am replied:

maybe they dont HAVE to look dangerous?

Maybe they just a caricature of Life?
Just an Hang-on....

+5 votes     reply to comment
Raatokalle
Raatokalle Nov 17 2010, 10:27am buried:

(buried)

So they have to look stupid? But yeah, very low textures, amateur sounds.. YEEEAH, thats what we want!

I hope there wont be many zombies.

-9 votes     reply to comment
atikabubu
atikabubu Nov 17 2010, 1:02pm replied:

Krasheeeeee...

+5 votes     reply to comment
DarthC
DarthC Nov 18 2010, 1:13pm replied:

L.U.R.K. is not better in this way (no offence)

+3 votes     reply to comment
Callinstead09
Callinstead09 Nov 18 2010, 3:23pm replied:

Actually, those things have scared me on multiple occasions. But if you want too be taken seriously, come up with constructive reasons and don't sound like a jerk!

+3 votes     reply to comment
kjfytfkytfyt
kjfytfkytfyt Nov 18 2010, 7:49pm replied:

you want something changed? make it yourself and dont complain

+3 votes     reply to comment
Raatokalle
Raatokalle Nov 19 2010, 12:41am buried:

(buried)

Maybe you should read my message again? "very low textures, amateur sounds.." And model is pretty fugly too. "Newer" version of those zombies are little bit better, but still voices, animations and textures are pretty horrific. Not that bad, but still.

Well, i should understand, in this page you are not "allowed"(ofc you can try, but then there will be "OMG JSFWHATTHISISTHEBESTMODEVAH!) to say anything bad about this. Fanatics attack immediately. :I

-8 votes     reply to comment
P_Lav
P_Lav Nov 19 2010, 1:09pm buried:

(buried)

I think someone should port the Zombies from Black Ops, the scientists with the lab coats would fit right in, they're scarier than the stalker ones, and someone could say that they were the scientists from the secret labs exposed to the radiation, and went crazy/mutated.

-7 votes     reply to comment
SPYFF
SPYFF Nov 16 2010, 12:40pm says:

LIKE!

+1 vote     reply to comment
lab216
lab216 Nov 16 2010, 12:47pm says:

Super! I can't wait it...

+1 vote     reply to comment
[Partisan]
[Partisan] Nov 16 2010, 12:58pm says:

Some Fear:)

+1 vote     reply to comment
strelok0017
strelok0017 Nov 16 2010, 1:54pm says:

Impressive :)

+1 vote     reply to comment
cosmonaute
cosmonaute Nov 16 2010, 4:24pm says:

Do you have storyline plans regarding the zombies ? There must be dozens of interesting ways of explaining why they're wearing uniforms/pajamas (in fact they look like concentration camp prisoners, which is quite disturbing)...

By the way, this zombie skin is not so good : colors are too intense (clothes too green, skin too pink); faded colors would be preferable i think.

+3 votes     reply to comment
Chezzlor
Chezzlor Nov 16 2010, 4:31pm replied:

Skin too pink you say? Looks brown to me. I reckon its rather suiting, after they aren't human anymore. I don't see anything wrong with the model, particularly on full screen.

+2 votes     reply to comment
cosmonaute
cosmonaute Nov 16 2010, 5:24pm replied:

Sorry, you're right for the skin : it has nothing wrong in itself ; it's just that it's brighter than in the other zombie skins, and it stands out a little too much in a group of walking corpses.

For the sake of variety changing clothing color is good, but i still think that the green is too intense : the uniform is supposed to be worn, old and washed out.

But anyway don't mind me, i'm something of a nitpicker...

+2 votes     reply to comment
Chezzlor
Chezzlor Nov 17 2010, 7:26pm replied:

With other zombies I think you have a point there. The scene above its perfect but maybe its clothes is very strong. But maybe it is due to standing in the light. But who knows! We will just have to wait and see.

+1 vote     reply to comment
Vuud
Vuud Nov 16 2010, 4:51pm says:

Thesis? Get out of here stalker. I smell artifacts! Also, these screens are sparking a huge debate with myself weather to use Dx8 or dx9. Both look great.

I think originally these zombies were civilian workers in the Zone. Either cleanup crew or staff in the secret labs. Possibly test subjects too.

2 Questions: Do controllers actually control these zombies like GSC planned? And can the zombies die or will they just keep getting back up like originally planned?

+1 vote     reply to comment
logan35
logan35 Nov 16 2010, 6:08pm says:

Awesome lighting man, and voted........hell yea!!!

+2 votes     reply to comment
Vuud
Vuud Nov 16 2010, 6:33pm says:

BTW I like glossiness. When I play any stalker game I crank the gloss_factor up to 11.

+1 vote     reply to comment
noob-killer
noob-killer Nov 16 2010, 7:02pm says:

Guys make the best picture ever! Don't bother about our video cards and PCs that's our problem. I mean if you afraid we will have problem because of R2s and DX9 features don't bother ok. (My PC will take it at all) :P

0 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Nov 17 2010, 5:09am replied:

Yea your PC will but a lot of people won't, and so the original stalker wich ran at much lower quality will still be unplayable to some.

I would really appreciate if the static lighting thing would stay so my framerate issue isn't going to be al crappy.
Also grpahics seem more plastic and shiny than in real life
with all the max settings and FDL, please keep static

Just hoping this game is going to be playable for nearly everybody who could play SoC on max without the FDL, it is mostly the Framerate and objects wich take a shhload of calculation, wich makes combat frickled and less fun

Dez0 and team however are trying to give everyone what was originally ment to be Stalker, yet if it means compromise because of system crashess so be it.

+1 vote     reply to comment
CzechDeath
CzechDeath Nov 17 2010, 5:02am says:

I dont want you to hate me, as ussually. but ... that light is not correct ... shadows are too sharp and too contrast. Like In doom3.

In real life there would be lighted area, with very blurend and soft shadows from that "cage" around bulb.

This looks like small nuclear explosion. Because only that could produce that strong light to achive that amout of contrast.

Im sorry for my constructive feedback =D

+3 votes     reply to comment
dezodor
dezodor Nov 17 2010, 6:38am replied:

thats correct, but in la, we use r1 static lights in r2 (r2_allow_r1_lights command) otherwise there wont be light at all in fdl mode, and if we set it softer, then it wont be visible in r1, or just barely. now 2 shading mode shares the same light :). plus as i mentioned these are old shaders from a 2005 dx9 testbuild, which wont be included in final release. with the final shaders its much better.

+2 votes     reply to comment
CzechDeath
CzechDeath Nov 18 2010, 9:20am replied:

Oh I didn't know that =D You are one hell of an experimentator dez. =D

In that case all make sense! Thanks for undying will to answer all those posts.

+2 votes     reply to comment
Kazak9800GT
Kazak9800GT Nov 17 2010, 1:04pm says:

There are toooooooooooooooooooo... Sharp shadows! It's unrealistic! It's like lamps are 1000 megawatts! Please make soft shadows! I hopes You'll try that)
If there are problems withh choose of shaders for SA or FDL make "minipatches" - if you wants to play on static, drop files from "static" folder, if in fdl - ude "fds's" folders files

-2 votes     reply to comment
dezodor
dezodor Nov 17 2010, 2:14pm replied:

its not about those shader files, as i wrote above, now r2 uses static lights, which are precompiled into the level, so its not possible to change that with some external shader files... we will try something, if it will work, i will post response.

+2 votes     reply to comment
noob-killer
noob-killer Nov 17 2010, 8:25pm says:

hm in 1935 built STALKER had dynamic lights.... I remember when I shoot at the lighter then it got moved and light changed its direction. It was is R1 I guess.... or R2 maybe. Will it be in your mod or you will leave ONLY static on all settings and we will not able to turn it on even via console? thx

-1 votes     reply to comment
LostStalker
LostStalker Nov 18 2010, 2:58pm says:

The zombies sort of look like asylum patients. I wish they could move faster and faster each time they're wounded so the chase becomes more fun and dangerous.

+1 vote     reply to comment
LostStalker
LostStalker Nov 18 2010, 3:06pm replied:

Also hope they change the sounds to more frightening ones. Those old groaning sounds are abit meh'ish. Not bad but need something scary in between.

+1 vote     reply to comment
noob-killer
noob-killer Nov 18 2010, 5:44pm says:

Agree but still need bad russian. =)

+1 vote     reply to comment
Camorak
Camorak Nov 23 2010, 1:29am says:

That is some nice shadow going on there.

+1 vote     reply to comment
evitaerc
evitaerc Nov 23 2010, 12:23pm says:

I like the render but:

In some very dark shadows and sharp. Therefore, the floor-ceiling and walls of the shade so it seems to be painted with black paint. I think, need to be soft shadows. Regards ...

Sorri for bad English.

+1 vote     reply to comment
atikabubu
atikabubu Nov 23 2010, 12:43pm replied:

Soft shadows? This is not the CoP engine :P

+2 votes     reply to comment
noob-killer
noob-killer Nov 23 2010, 4:42pm says:

OMG even if you dezodor will include those shaders in final version (I mean this plant underground level) so then it will be ok because you can say like - this is the post effect which is being used for more atmospheric view because player is being closer to plant's core so then radiation will cause such post effect like sharp view.

Just my opinion. Anyway I hope it is will be some post effects because 4AEC underground should be strange and scary place!

+1 vote     reply to comment
Nelapsi
Nelapsi Nov 24 2010, 1:32pm says:

What the hell with shadows?! Why they are so f***ing DARK!?!

-1 votes     reply to comment
limes89
limes89 Nov 29 2010, 11:06am says:

Old-school R2 is just a perfect thing, I might say ! Those bloom & gloss shaders... they are veeeeery beatiful !!! Dez you`ve did very nice job about renders! And, please, make na open locations more dark on R2 !!!

+2 votes     reply to comment
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since i barely sleep these days, trying to finish my thesis, and bind it, then send out till Monday morning... decided to share some fdl screenshots with our best fans :) especially thanks for those, who voted for us!

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Nov 16th, 2010
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dezodor
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