Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Report RSS trying to finish my thesis on time (view original)
trying to finish my thesis on time
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DeltaForce95
DeltaForce95

COOOOOOOL

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Raatokalle
Raatokalle

(buried)

Damn those zombies looks like a ****.

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Matt92
Matt92

Sorry, but how would you look like after dying in chernobyl?

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atikabubu Creator
atikabubu

Like hammered ****! :F

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Raatokalle
Raatokalle

(buried)

You dont seem to understant.
Those zombies just looks so stupid, they arent scary or anything. Voices, animations and etc etc, everything is awful. Even borin to kill and too easy.

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TK:0N€
TK:0N€

maybe they dont HAVE to look dangerous?

Maybe they just a caricature of Life?
Just an Hang-on....

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Raatokalle
Raatokalle

(buried)

So they have to look stupid? But yeah, very low textures, amateur sounds.. YEEEAH, thats what we want!

I hope there wont be many zombies.

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atikabubu Creator
atikabubu

Krasheeeeee...

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DarthC
DarthC

L.U.R.K. is not better in this way (no offence)

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Callinstead09
Callinstead09

Actually, those things have scared me on multiple occasions. But if you want too be taken seriously, come up with constructive reasons and don't sound like a jerk!

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kjfytfkytfyt
kjfytfkytfyt

you want something changed? make it yourself and dont complain

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Raatokalle
Raatokalle

(buried)

Maybe you should read my message again? "very low textures, amateur sounds.." And model is pretty fugly too. "Newer" version of those zombies are little bit better, but still voices, animations and textures are pretty horrific. Not that bad, but still.

Well, i should understand, in this page you are not "allowed"(ofc you can try, but then there will be "OMG JSFWHATTHISISTHEBESTMODEVAH!) to say anything bad about this. Fanatics attack immediately. :I

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P_Lav
P_Lav

(buried)

I think someone should port the Zombies from Black Ops, the scientists with the lab coats would fit right in, they're scarier than the stalker ones, and someone could say that they were the scientists from the secret labs exposed to the radiation, and went crazy/mutated.

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SPYFF
SPYFF

LIKE!

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lab216
lab216

Super! I can't wait it...

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[Partisan]
[Partisan]

Some Fear:)

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strelok0017
strelok0017

Impressive :)

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cosmonaute
cosmonaute

Do you have storyline plans regarding the zombies ? There must be dozens of interesting ways of explaining why they're wearing uniforms/pajamas (in fact they look like concentration camp prisoners, which is quite disturbing)...

By the way, this zombie skin is not so good : colors are too intense (clothes too green, skin too pink); faded colors would be preferable i think.

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Chezzlor
Chezzlor

Skin too pink you say? Looks brown to me. I reckon its rather suiting, after they aren't human anymore. I don't see anything wrong with the model, particularly on full screen.

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cosmonaute
cosmonaute

Sorry, you're right for the skin : it has nothing wrong in itself ; it's just that it's brighter than in the other zombie skins, and it stands out a little too much in a group of walking corpses.

For the sake of variety changing clothing color is good, but i still think that the green is too intense : the uniform is supposed to be worn, old and washed out.

But anyway don't mind me, i'm something of a nitpicker...

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Chezzlor
Chezzlor

With other zombies I think you have a point there. The scene above its perfect but maybe its clothes is very strong. But maybe it is due to standing in the light. But who knows! We will just have to wait and see.

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Vuud
Vuud

Thesis? Get out of here stalker. I smell artifacts! Also, these screens are sparking a huge debate with myself weather to use Dx8 or dx9. Both look great.

I think originally these zombies were civilian workers in the Zone. Either cleanup crew or staff in the secret labs. Possibly test subjects too.

2 Questions: Do controllers actually control these zombies like GSC planned? And can the zombies die or will they just keep getting back up like originally planned?

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logan35
logan35

Awesome lighting man, and voted........hell yea!!!

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Vuud
Vuud

BTW I like glossiness. When I play any stalker game I crank the gloss_factor up to 11.

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noob-killer
noob-killer

Guys make the best picture ever! Don't bother about our video cards and PCs that's our problem. I mean if you afraid we will have problem because of R2s and DX9 features don't bother ok. (My PC will take it at all) :P

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xxx.xxx.xxx
xxx.xxx.xxx

Yea your PC will but a lot of people won't, and so the original stalker wich ran at much lower quality will still be unplayable to some.

I would really appreciate if the static lighting thing would stay so my framerate issue isn't going to be al crappy.
Also grpahics seem more plastic and shiny than in real life
with all the max settings and FDL, please keep static

Just hoping this game is going to be playable for nearly everybody who could play SoC on max without the FDL, it is mostly the Framerate and objects wich take a shhload of calculation, wich makes combat frickled and less fun

Dez0 and team however are trying to give everyone what was originally ment to be Stalker, yet if it means compromise because of system crashess so be it.

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CzechDeath
CzechDeath

I dont want you to hate me, as ussually. but ... that light is not correct ... shadows are too sharp and too contrast. Like In doom3.

In real life there would be lighted area, with very blurend and soft shadows from that "cage" around bulb.

This looks like small nuclear explosion. Because only that could produce that strong light to achive that amout of contrast.

Im sorry for my constructive feedback =D

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dezodor Author
dezodor

thats correct, but in la, we use r1 static lights in r2 (r2_allow_r1_lights command) otherwise there wont be light at all in fdl mode, and if we set it softer, then it wont be visible in r1, or just barely. now 2 shading mode shares the same light :). plus as i mentioned these are old shaders from a 2005 dx9 testbuild, which wont be included in final release. with the final shaders its much better.

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CzechDeath
CzechDeath

Oh I didn't know that =D You are one hell of an experimentator dez. =D

In that case all make sense! Thanks for undying will to answer all those posts.

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Kazak9800GT
Kazak9800GT

There are toooooooooooooooooooo... Sharp shadows! It's unrealistic! It's like lamps are 1000 megawatts! Please make soft shadows! I hopes You'll try that)
If there are problems withh choose of shaders for SA or FDL make "minipatches" - if you wants to play on static, drop files from "static" folder, if in fdl - ude "fds's" folders files

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dezodor Author
dezodor

its not about those shader files, as i wrote above, now r2 uses static lights, which are precompiled into the level, so its not possible to change that with some external shader files... we will try something, if it will work, i will post response.

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noob-killer
noob-killer

hm in 1935 built STALKER had dynamic lights.... I remember when I shoot at the lighter then it got moved and light changed its direction. It was is R1 I guess.... or R2 maybe. Will it be in your mod or you will leave ONLY static on all settings and we will not able to turn it on even via console? thx

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LostStalker
LostStalker

The zombies sort of look like asylum patients. I wish they could move faster and faster each time they're wounded so the chase becomes more fun and dangerous.

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LostStalker
LostStalker

Also hope they change the sounds to more frightening ones. Those old groaning sounds are abit meh'ish. Not bad but need something scary in between.

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noob-killer
noob-killer

Agree but still need bad russian. =)

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Camorak
Camorak

That is some nice shadow going on there.

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evitaerc
evitaerc

I like the render but:

In some very dark shadows and sharp. Therefore, the floor-ceiling and walls of the shade so it seems to be painted with black paint. I think, need to be soft shadows. Regards ...

Sorri for bad English.

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atikabubu Creator
atikabubu

Soft shadows? This is not the CoP engine :P

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noob-killer
noob-killer

OMG even if you dezodor will include those shaders in final version (I mean this plant underground level) so then it will be ok because you can say like - this is the post effect which is being used for more atmospheric view because player is being closer to plant's core so then radiation will cause such post effect like sharp view.

Just my opinion. Anyway I hope it is will be some post effects because 4AEC underground should be strange and scary place!

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Nelapsi
Nelapsi

What the hell with shadows?! Why they are so f***ing DARK!?!

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limes89
limes89

Old-school R2 is just a perfect thing, I might say ! Those bloom & gloss shaders... they are veeeeery beatiful !!! Dez you`ve did very nice job about renders! And, please, make na open locations more dark on R2 !!!

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since i barely sleep these days, trying to finish my thesis, and bind it, then send out till Monday morning... decided to share some fdl screenshots with our best fans :) especially thanks for those, who voted for us!

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