Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Lоnerboner
Lоnerboner - - 8,303 comments

The shading. It really does do something to me. I love it. While I know you're working on it, some AA would've been sublime in this shot.

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dezodor Creator
dezodor - - 3,643 comments

we will implement r3 msaa soon, otherwise antialiasing is only available if you force it on the nvidia control panel (but i have ati card).

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Expack
Expack - - 312 comments

Why not, say, FXAA or SMAA (Sub-pixel Morphological Anti-aliasing)? Both work as good, low-processing-cost AA via a post-process, either integrated into the game or as a injected effect via the NVIDIA Control Panel (although this only does FXAA) the AMD-approved RadeonPro application, depending on your graphics card, or a third-party injector. That way, you can still have anti-aliasing without needing to implement MSAA yet or worry about having a deferred renderer.

However, since both FXAA and SMAA do tend to blur the image - especially FXAA, which, when not tweaked or integrated directly into the game engine, can blur text as well - I'd definitely say NOT to jump into it as the defacto AA technique for in-game screenshots without doing some careful comparisons.

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dezodor Creator
dezodor - - 3,643 comments

actually i can't answer to your question, because i'm not doing the render, if skyloader/griphoon or utaker appears here, they will surely explain things.

but we just tested r3_msaa and it works fine :) that feature is dx10 limited, but works on all cards, doesn't matter if you have nvidia or ati-amd.

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Lagahan
Lagahan - - 65 comments

Was just testing it out on vanilla SHoC there; SSAA in Catalyst does about as good of a job as downsampling on Nvidia, pretty easy on performance too considering the massive visual improvement. Forced AA on Nvidia looked kinda shoddy with a ridiculous performance hit anyway. I just switched from 660ti to an R9 290, taking a while to get used to these drivers lol.

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Snoozle
Snoozle - - 601 comments

forcing 4xmsaa in control panel on top of 2880*1620 downsampled is just heavenly beautiful.

it will be jawdropping on lost alpha!!! I can't wait *:D !!!!!!

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Lоnerboner
Lоnerboner - - 8,303 comments

I'm sure it will look amazing nonetheless of the resolution!

But while we're at it, 4096 × 2160 would be the bare minimum for something like Lost Alpha, that's for sure! :D

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TheWolfhound
TheWolfhound - - 141 comments

Nice glove texture...O wait i think i am missing the point here.

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♠Atroxyph
♠Atroxyph - - 1,230 comments

Incredible!

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LostStalker
LostStalker - - 657 comments

This is beyond awesome. MSAA is truly a dream come true. Does this mean the grass draw distance can be extended even more?

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AndrZ
AndrZ - - 3 comments

Dez, can you tell what is the meaning of texts in red on the picture (esp. interpolating between server and client objects)?

Liked how LA was few years ago and like how it is now! Keep the brilliant job going!

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Description

Some new screenz on Dez`s birthday