Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

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Report RSS Lost Alpha's Final Levels List

We got many mails and questions on forums about Lost Alpha project levels list. We feel we discussed it many times, but topics are growing, and no one likes to read back, so we decided to make this list to make it clear for everyone. This is the final list, no maps will be added, or removed.

Posted by on

The FINAL list of levels for Lost Alpha:
(last upd. 30. March 2012.)

  • Cordon (completed)
  • Garbage (completed)
  • Agroprom (completed)
  • Darkvalley (completed)
  • Laboratory X-18 (completed)
  • Bar-Rostok (completed)
  • Yantar (rework completed)
  • Military (completed)
  • Dead City (completed)
  • Swamp (rework completed)
  • Radar (rework completed)
  • Laboratory X-10 (completed)
  • Pripyat (completed)
  • Pripyat Undergrounds (completed)
  • Stancia (completed)
  • Sarcofag (completed)
  • Generators (completed)
  • Laboratory X-14 (completed)
  • Rostok Factory (completed)
  • Laboratory X-2 (completed)
  • Outskirts (completed)
  • Laboratory X-7 (completed)
  • Darkscape (completed)
  • Desolated Factory (remade SoC yantar map) (completed)
  • Laboratoy X-16(completed)
  • Countryside (based on old deadmil level) (completed)
  • Construction Site (based on old darkdolina) (completed)
  • Oso (scene map) (completed)
  • Generators 2 (scene map) (completed)
  • Forest (completed)




Some level editor screens of our deadcity in production, back in 2009:

dead city




A level editor screen of bar-rostok from 2009:


A level editor screen of swamp, back in 2009:

Post comment Comments  (0 - 50 of 69)
Necrod
Necrod - - 1,302 comments

really nice

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blackmodeler
blackmodeler - - 1,015 comments

nice level design. the skies are pretty cool too.
good work

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Weeman45
Weeman45 - - 29 comments

keep it up... you might find some other tips in the official alpha release of stalker...

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Орион
Орион - - 54 comments

Great to read progress :)

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Sousuke_Sagara
Sousuke_Sagara - - 135 comments

Nice!

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sbnewsom
sbnewsom - - 656 comments

Cool. Never seen the level editor before. Looks quite awesome.

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returpack
returpack - - 53 comments

Picture 1,2,3 looks very atmospheric :DD

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Mars_3K
Mars_3K - - 729 comments

Wow, you're making great progress from the looks of things! Can't wait to play. :D

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xKoweKx
xKoweKx - - 114 comments

Swamps looks awesome!

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Maver1ck1987
Maver1ck1987 - - 23 comments

Which "Cordon" you will use in mod: from 1935, or old cordon from 1154?

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dezodor Author
dezodor - - 3,643 comments

we fixed and modified 1935 cordon, so we will use that one

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Maver1ck1987
Maver1ck1987 - - 23 comments

Thanks for answer, and what about Darkvalley? 1935 version is so unfinished and empty, but release version is boring...

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dezodor Author
dezodor - - 3,643 comments

we finished darkvalley/darkdolina (we like this old name better) from 1935 build, so it looks nice now :)

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Maver1ck1987
Maver1ck1987 - - 23 comments

That's damn good :) Interestingly to know the fate of Pripyat and Stancia locations, the most main maps of Stalker )

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Commissar1032
Commissar1032 - - 489 comments

great work so far but is that last pic the old swamps or are you ever going to add it.

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Zap@n
Zap@n - - 1 comments

Very great work Lost Alpha Project Team ! Your mod seems so good ! AKM was a revolution from the East, but there you are about to unleash hell upon us ! ... To give us a part of what Stalker was before THQ turns it to pieces : )
Keep going! And Good luck :)

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strelok0017
strelok0017 - - 435 comments

awesome :D cant wait to play it

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Finlander
Finlander - - 387 comments

How big is pripyat gonna be anyway? sounds big, only 60% done

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LostStalker
LostStalker - - 657 comments

Hi dezodor, I was wondering if you'll be making the Cordon factory in 2003 style? This is a pic from the 2003 THQ tech video and it shows the Cordon Factory interior near a sealed off main entrance (the right one) with a Niva parked inside it. A train and a Kamaz truck are also inside the factory (the left building). If needed, I can provide more pics for proof and comparison.
Img84.imageshack.us

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LostStalker
LostStalker - - 657 comments

Sorry, made a mistake. The Kamaz is in the right building of the factory. Also, next after the right double door entrance is an additional chamber with a movie projection screen and a white Niva parked inside it, to be precise. Was only there for showoff purposes. I really have no idea why the locomotive was in the left building though. Screw it anyways! The only thing I'd really like to see is the tiles and a red lamp inside the chamber, as shown in the pic and video. A minor thing, but would sort of bring back the nice memories of one of the first Stalker vids.:D

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dezodor Author
dezodor - - 3,643 comments

i tried out that style already in april, but the train does not fit there... the rails are not connected to anywhere, and its only suitable for minecarts. the kamaz looked ok in the other building, but in dx9 it will never look like the same as in 2003 video. that glow on the walls is probably some old shader thing. i changed the wall textures to this green one, and tried to make them reflective in dx8, but it looked crap, as for dx9 it needs bump map editing to make it more shiny, but it wont give back the 2003 feeling.

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Straiker1016
Straiker1016 - - 4 comments

Excellent!

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Finlander
Finlander - - 387 comments

Update on progress?

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dezodor Author
dezodor - - 3,643 comments

done :)

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dezodor Author
dezodor - - 3,643 comments

we had some fear about the npp level, since its too big... and hard to fill it since you can easily make a map which wont work in game :d

currently -just to say some technical info- it has 1million static, and 2.7million mu vertexes. so 3.7million... scary isnt it? yet it runs fine with some optimisation.

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libellule
libellule - - 66 comments

Hi Dezodor,

I can pripyat "crashed"
but then dont you just have to remove some item to make the level "lighter" and easier to run ?

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dezodor Author
dezodor - - 3,643 comments

sorry, dont understand :) could you explain?

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Finlander
Finlander - - 387 comments

I think he means that you shouldnt trash pripyat level, only removing some items to make it lighter to run

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dezodor Author
dezodor - - 3,643 comments

we trashed it because of the concept was wrong... not because of it was slow or didnt work in game :)

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Finlander
Finlander - - 387 comments

Yea i understand i just translated libebellule's comment for you

no offense libellule

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libellule
libellule - - 66 comments

oh yeah

thx you Finlander

I meant : "I dont understand why pripyat "crashed""

but it is not "crashed", it is "trashed" ;)

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dezodor Author
dezodor - - 3,643 comments

doesnt really matter anyway :) the new one is almost done...

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Grinderkiller
Grinderkiller - - 35 comments

Whow

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deeb97
deeb97 - - 256 comments

So, is the level editor the program Maya (by the company Autodesk)?

Or is it some kind of SDK? Sorry; don't mean to be annoying... just wondering (as the interface looks somewhat like Maya).

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TK:0N€
TK:0N€ - - 185 comments

Yep there is a SDK, but that´s only for importing it to SoC.
Youre right a Leveler has to create the basic level in Maya.

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deeb97
deeb97 - - 256 comments

Thanks.

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deeb97
deeb97 - - 256 comments

OMG OMG OMG OMG! It lists most of the levels as done! Oh, I am so, so thrilled... can't wait, Dez0wave. It looks too cool to be true.

I mean, seriously: ALL the cut maps, plus Pripyat (not in earlier builds), and others!? WHAT MORE COULD YOU WANT?

This is so cool. I am just a huge fan.

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chiffmonkey
chiffmonkey - - 440 comments

So the only thing left is this 'bonus map'?

I'm guessing its from one of the other games. Maybe the other half of Pripyat from CoP?

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chiffmonkey
chiffmonkey - - 440 comments

Or even more likely the mayan level from the earliest builds.

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dezodor Author
dezodor - - 3,643 comments

nope. :)

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Raptor007GMG
Raptor007GMG - - 52 comments

So much more levels!!!!! Can't wait!

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Target.nro1
Target.nro1 - - 18 comments

What I'd like to see, would be a sewer system( under Pripyat or Limans for example) Can't get enough of anxious undergrounds and Snorks poppin' out of nowhere. I've lately tried playing with static lighting. HUGE performance improvement without killing the atmo...

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Tyrannus
Tyrannus - - 16 comments

*** (completed)
*** (completed)
*** (completed)
...
O_o

Are you using a time-slowing artifact, so you can level-design faster than light?

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Cossack-HD Creator
Cossack-HD - - 1,526 comments

LOL

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Soap_Mc.Coffee
Soap_Mc.Coffee - - 107 comments

LOL? No, you know those are using Enlight 256 light based CPU - you wrote it on official site's chat.

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dezodor Author
dezodor - - 3,643 comments

big upd. :)

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[Partisan]
[Partisan] - - 48 comments

Dez, What's level Outskirts?

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dezodor Author
dezodor - - 3,643 comments

a level between pripyat and deadcity.

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Dave.
Dave. - - 206 comments

Laboratory X-2 (completed)
Laboratory X-14 (completed)
Laboratory X-7 (completed)

O_O so you just create all those locations starting from zero ?

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KH.Stalker
KH.Stalker - - 84 comments

Great works bro...

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