The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Lord of the Rings: Source is a total modification of the Source Engine. The plan is to throw the player into an age of battle over several of the key locations within Tolkien's Books, and the movie.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Helm's Deep - Wip 02 (view original)
Helm's Deep - Wip 02
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
freredarme
freredarme - - 4,357 comments

Cool, it is a begin of a map.

Reply Good karma Bad karma+1 vote
Kyle1212
Kyle1212 - - 221 comments

wow looks very nice. :)

Reply Good karma Bad karma+1 vote
ZteelMan
ZteelMan - - 20 comments

You know in the movie there was this side door, near the ramp to the right. Could be used to sneak up on enemies :)

Reply Good karma Bad karma+1 vote
Klight
Klight - - 90 comments

Not very realistic however. Please, take a second look at the movie. Also do not forget the caves.

Reply Good karma Bad karma+1 vote
LOTRTeam Author
LOTRTeam - - 35 comments

Apart from some obvious scale issues. I think its pretty close, the side wall is now built, and the cliffs are fixed. Im sorting out the lighting later today, and right now building the inner caves, the side door to the ramp and also the towers on the side wall to the left.

After this, textures will be sorted out, and then after that i will start on the battlefield :)

Reply Good karma+1 vote
LOTRTeam Author
LOTRTeam - - 35 comments

yeah, thats being added in soon, there are a total of three ways into the keep (gate, ladders, and side door) however to open the main gate it needs to be knocked down, the side door can then be opened for quick access. people using the ladders can also open the side door :)

As far as caves go, inside there is the great hall, and a few passage ways, the caves are customised to fit gameplay, creating a path around the back of the keep (underground) and there is a walkway underground leading to the enterance of the tower. as far as geometry goes, the map is pretty much complete, once i get some lighting in the underground areas ill get some screenshots :), but for now, imagine this picture with the long wall to the left of the keep.

Thanks.

Reply Good karma+1 vote
rubens456
rubens456 - - 18 comments

why dont you take this map from AOC mod and than edit it? ask the AOC team if they autorize you

Reply Good karma Bad karma+1 vote
LOTRTeam Author
LOTRTeam - - 35 comments

We could ask, but we would rather use our own work :)

Reply Good karma+1 vote
foxatphoenixlabs
foxatphoenixlabs - - 469 comments

it is getting there.

Reply Good karma Bad karma+1 vote
TheUnknownM
TheUnknownM - - 954 comments

very nice

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Progress on Helm's Deep. Next on the list:
- Fog/Rain
- Lighting
- Final wall (to the left of the keep)
- Textures
- Ladders and finishing touches.