Finally patch 0.145 is out. This patch focuses on balancing and bug fixes for the current 5 factions and setting the stage for the next patch 0.15.
Lone Wolf Return of Shadow includes 16 factions that cover the various cultures and locations of Middle-Earth.
A large number of custom maps are also being made for Lone Wolf recreating new areas of Middle-Earth.
From the cold wasteland of Forochel to the Hot Steppes of Rhun Middle-Earth is now your battlefield.
Each faction is unique with many different strategic options to choose from.
The new factions like the original ones have specialities.
Also being added to the game is the new Expanding CPL feature when players build more bases the Command point limit increases the more you expand the larger the army.
Environmental modifiers mean the terrain can have a real effect on the battle high ground provides more vision and range while low ground is less, fords and marshes are slower to traverse and woods favour certain units.
Rebalanced structures have increased health and armour making them more realistic and less vulnerable to rush attacks.
The expanded spell store means there's more new options leading to more strategy.
The spell costs have also been rebalanced with a new universal cost system 1-3-6-12-24 so it takes longer to buy out the entire spell store.
Watchtowers are a new plot being added to the game.
Watchtowers provide vision at critical places and also provide a resource buff to surrounding economy buildings.
Outposts have been improved they now have 3 sentry towers, count for expanding CPL and cost a bit more.
They are generally the only place you can build Siege Workshops and Mumakil from making them even more important.
New unit types have been introduced adding more flexibility to game play.
New unit types include Support, Axemen, Shieldbearers, Spearmen, Light cavalry and heavy cavalry and Peltasts each with a specific focus and weakness.
The new Elite system means that factions have secondary units that are often stronger or make up for a faction's weakness and help flesh out some factions more.
Most Elite buildings and units are unlocked via new Unlock spells.
Some Elite units have exclusive upgrades and are generally stronger than regular units.
For instance Lorien's elite units are the Amroth Vanguard, Caras Galadhon Watchmen and Guardians which make up for Lorien being a primarily ranged faction by adding an infantry, axeman and spearmen unit.
A new feature is being added with Beta 0.1 game modes which act as submods/modular mods for LWR changing various things without having to create a whole new mod.
These changes will vary from minor changes like balancing and easter eggs to major changes like Age of Numenor (coming later).
Game modes are accessed via the mod launcher by entering in codes.
There are even some secret game modes and various functions for the launcher built in.
Adding on to the Game modes system is the Custom Game Modes or CGM for short.
Custom game modes are player made game modes that can be launched via the custom1, custom2 or custom3 codes in the launcher.
This opens up LWR to everyone to play with.
I'll even be subhosting some CGMs here on moddb and over on the forums and the best CGMs may be made official and built into future versions of the launcher.
Head over to the forums for more information.
Patch 0.145 is out now fixing many issues and laying down the groundwork for things to come.
Included with this patch is the new Iron Hills map.
With Patch 0.145 out it's time to shift focus towards 0.15 and Dunland's release.
Dunland will be the 6th faction released for LWR and the first time Dunland has made an appearance as a full fledged faction for any BFME series mod to date.
The lands of Dunland are filled with proud people who have been in conflict with both the Numenoreans and the Rohirrim in the past as they fought to defend their lands against usurpers.
The population of Dunland can be broken down into 2 types of Dunlendings the men of the Hills and those of the lowlands.
The men of the hills and valleys of the Misty Mountains and places like Dol Baran are the most eager of the Dunlendings to go to war with the Rohirrim whom they call Forgoil or strawheads.
The lowlanders are more peaceful than the men of the hills but even now they grow uneasy as the words of the white Wizard spread among them of tales of green pastures and memories of the lands they once held.
The Dunlendings are led by brave men such as Talbor (pictured below) a veteran, great warrior and hero among the Dunlendings.
But the road to Dunland is still fresh before us and it will be a while before we get there.
In the meantime be sure to play Patch 0.145 and report any bugs and balance issues you find in the forums.
It's not just Dunland getting attention with patch 0.15 the current 5 factions will be getting their final touches as well.
Eyes are also on the future past Patch 0.15 and onto the eventual release of the other factions such as Harad, Rivendell and The Deep but for now we have the Dunlendings to look forward to.
Highest Rated (2 agree) 10/10
sure the best of all but must be complete
Jan 22 2013, 8:32am by ntis
Lowest Rated (4 agree) 5/10
I understand that a lot of work went into making this mod, and I really like it original ideas. However, this mod did not feel complete, fully thought through, has several glitches and the graphic skins were poorly done.
Oct 22 2012, 6:08pm by johnbeckjr
Latest tweets from @lonewolfmod
I'm pleased to announce that all EA maps will be supported with LW 0.999 #LoneWolf
Dec 14 2012, 12:47pm
999 Progress: I'm nearing completion on updating Rohan's code just a few things to finish. #LoneWolf
Dec 8 2012, 7:16am
Lone Wolf now has an official Twitter account. #LoneWolf
Dec 8 2012, 7:11am
Welcome to the official twitter for WotAW:Alexander The team will discuss here news for the mod.
Oct 29 2011, 12:13pm