its looks amazing despite the bugs cause i can imagine it without them, i imagine that you use minions with skins as the zombies?
are the zombies following the player or have other goals?
This video is one giant hack. Movement wasn't implemented. I was just bouncing the clients movement packets. That's why the zombies didn't move. And why graves kept sliding when I shot the smoke grenade. No collision for graves charging into walls. Visibility looks like it worked but I was faking it. That's the chicken or the egg problem. Cant write a server without the knowledge of how the client/server interacts, and you cant view that interaction without a server. All this is implemented correctly now.
Switching the minions skins is exactly what I have done. I have replaced the 4 minions on both teams (the client is hardcoded at 4). I could do more minion types by spawning them as neutral, but I'm not sure how they will be represented on the minimap.
its looks amazing despite the bugs cause i can imagine it without them, i imagine that you use minions with skins as the zombies?
are the zombies following the player or have other goals?
This video is one giant hack. Movement wasn't implemented. I was just bouncing the clients movement packets. That's why the zombies didn't move. And why graves kept sliding when I shot the smoke grenade. No collision for graves charging into walls. Visibility looks like it worked but I was faking it. That's the chicken or the egg problem. Cant write a server without the knowledge of how the client/server interacts, and you cant view that interaction without a server. All this is implemented correctly now.
Switching the minions skins is exactly what I have done. I have replaced the 4 minions on both teams (the client is hardcoded at 4). I could do more minion types by spawning them as neutral, but I'm not sure how they will be represented on the minimap.
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