This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.

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0 comments by Loganw1 on Mar 27th, 2008 digg this super bookmark


I have created a projectile for my mod that looks like a laser beam, if I can make missiles and torpedoes in EaW to be attackable and destroyable then I will add point-defense lasers, but not as ability-activated things like in foc, instead they will come from hardpoints on ships. If it works then you can say goodbye to Y-wings taking out all of your ships single-handedly. I believe it is possible, but it may take a lot of trial and error, so don't set your hopes too high. As far as other developments, the Clone Wars GC is still incomplete, although it is functional. I might also try to do some story for Pirates, I gave up on Prince Xizor as a hero in GC a while ago, but it won't take long to redo the Xizor coding and this time he will respawn in GC.

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Bulwark/Pop value/Shield hit effects patch

Bulwark/Pop value/Shield hit effects patch

Jul 31, 2008 Patch 4 comments

Basically this is a minor patch that does three major things: One-Changes a lot of things about the Bulwark (it was causing exception errors). Two-Changes...

Logan's Mod version 1.5

Logan's Mod version 1.5

Jul 29, 2008 Full Version 19 comments

This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...

Logan's Mod v1.4.7

Logan's Mod v1.4.7

Jul 13, 2008 Patch 4 comments

Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...

Logan's Mod Version 1.4

Logan's Mod Version 1.4

Jun 18, 2008 Full Version 13 comments

I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....

Logan's Mod Version 1.3

Logan's Mod Version 1.3

Jun 06, 2008 Full Version 13 comments

Allows building of TIE Advanced Squadrons, TIE Droids now build-able (previously were in mod, but not build-able), XJ X-wings added, many things improved....

Comments  (70 - 80 of 174)
Loganw1
Loganw1 Jun 19 2008, 2:04pm says:

1.4 folder is fixed now. It should work fine.

+1 vote     reply to comment
Mango
Mango Jun 19 2008, 7:12am says:

This mod doesn't seem to even work i start it up then it crashes

+1 vote     reply to comment
gta_manic
gta_manic Jun 18 2008, 9:59pm says:

Part of the data is corrupt in 1.4 mod
files EV_Praetor_Lights.dds. and ev_vengence1_bump.dds

+1 vote     reply to comment
Loganw1
Loganw1 Jun 19 2008, 1:07pm replied:

There were some problems compressing the data into the folder, I'll upload the folder again once I finish replacing the corrupt files with working ones.

+1 vote     reply to comment
Loganw1
Loganw1 Jun 18 2008, 4:51pm says:

I've uploaded the 1.4, read the tutorial on picking pirates as the team you wnat to play as.

+1 vote     reply to comment
Moongere
Moongere Jun 12 2008, 10:41am says:

is there a patch im suppose to use with this mod because I only have 2 teams available I autolose on all GC as soon as I win the ground fight for a planet?

+1 vote     reply to comment
Moongere
Moongere Jun 12 2008, 7:06pm replied:

I got the v1.3 of this mod and now I still autolose I can see the other teams but I can't use them and the rebels don't have ai and gc still ends after I take a planet.

+1 vote     reply to comment
B4dLuCk
B4dLuCk Jun 10 2008, 9:21am says:

He Guys,
i got a bug there.
If i pick either the pirates or the other new faction and start a new skirmish game i got the msg that says something like: There must be at least one player for each side. I can't even fight against one of the new factions. Only if i pick rebelion against empire i can play a skirmish game.
Any idea's ?

+1 vote     reply to comment
IntX
IntX Jun 8 2008, 7:12pm says:

Ya there still is auto-loose on all the maps when playing as Pirates. Keep trying plz, I love this mod other than that error.

+1 vote     reply to comment
s-t-n
s-t-n Jun 8 2008, 5:54am replied:

i think this mod has great potential, so i hope you eventually manage to iron out the bugs. s-t-n

+1 vote     reply to comment
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Platform
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Loganw1
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Release Date
Released Mar 27, 2008
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Real Time Strategy
Theme
Sci-Fi
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