Logan's Mod Version 1.7
Sep 30, 2008 Full Version 5 commentsSome ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Mar 27th, 2008 digg this super bookmark
I have created a projectile for my mod that looks like a laser beam, if I can make missiles and torpedoes in EaW to be attackable and destroyable then I will add point-defense lasers, but not as ability-activated things like in foc, instead they will come from hardpoints on ships. If it works then you can say goodbye to Y-wings taking out all of your ships single-handedly. I believe it is possible, but it may take a lot of trial and error, so don't set your hopes too high. As far as other developments, the Clone Wars GC is still incomplete, although it is functional. I might also try to do some story for Pirates, I gave up on Prince Xizor as a hero in GC a while ago, but it won't take long to redo the Xizor coding and this time he will respawn in GC.
Some ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).
This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
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If you mean the blank screen after loading a map, that has happened to me in the main campaign on the Atzerri mission.
The above is a reply to a comment, which because of space limitations is on the next page of comments.
Do I need the expansion to play?
This mod is for EaW, not foc.
I understood that from the beginning...but why when I play any galactic conquest mission, does it start me on a planet (Rebellion). I go to send Han and Chewie or the Droids to a planet. and it gives me the "can't do it" buzz and then I go into the end cutscene....
I have uninstalled the mod twice and reinstalled it...as per the instructions....and still I have the problem of starting a game and ending up having it tell me I was defeated at the first planet...
I have never encountered this problem, are you sure you installed the mod correctly?
I am confused by the problems with the mod...why is it that I go to a planet and then it gives me the end scenes and I get told i'm defeated...I'm confused..thanks for the attention...
In what GC does this happen?
I've uploaded a patch. For a complete version, you'll all have to wait maybe at most, a week.