This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.

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0 comments by Loganw1 on Mar 27th, 2008 digg this super bookmark


I have created a projectile for my mod that looks like a laser beam, if I can make missiles and torpedoes in EaW to be attackable and destroyable then I will add point-defense lasers, but not as ability-activated things like in foc, instead they will come from hardpoints on ships. If it works then you can say goodbye to Y-wings taking out all of your ships single-handedly. I believe it is possible, but it may take a lot of trial and error, so don't set your hopes too high. As far as other developments, the Clone Wars GC is still incomplete, although it is functional. I might also try to do some story for Pirates, I gave up on Prince Xizor as a hero in GC a while ago, but it won't take long to redo the Xizor coding and this time he will respawn in GC.

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Logan's Mod Version 1.7

Logan's Mod Version 1.7

Sep 30, 2008 Full Version 5 comments

Some ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.

Logan's Mod Version 1.6

Logan's Mod Version 1.6

Aug 31, 2008 Full Version 21 comments

Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).

Logan's Mod version 1.5

Logan's Mod version 1.5

Jul 29, 2008 Full Version 20 comments

This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...

Logan's Mod v1.4.7

Logan's Mod v1.4.7

Jul 13, 2008 Patch 7 comments

Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...

Logan's Mod Version 1.4

Logan's Mod Version 1.4

Jun 18, 2008 Full Version 14 comments

I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....

Comments  (50 - 60 of 199)
JunkyMonke
JunkyMonke Jul 29 2008, 6:26pm says:

still getting some error while playing telling me to check something thats not their

+1 vote     reply to comment
Loganw1
Loganw1 Jul 30 2008, 11:46am replied:

While playing what part of the game?

+1 vote     reply to comment
JunkyMonke
JunkyMonke Jul 30 2008, 7:05pm replied:

while trying to bring in reinforcments: bulwark ship and the luchrehulk

+1 vote     reply to comment
Loganw1
Loganw1 Jul 29 2008, 3:19pm says:

Latest version uploaded.

+1 vote     reply to comment
Loganw1
Loganw1 Jul 29 2008, 2:03pm says:

Pirates now able to buy bombing runs and shield upgrades.

+1 vote     reply to comment
Loganw1
Loganw1 Jul 28 2008, 7:50pm says:

Problem of no buildable vehicles for pirates in skirmish fixed.

+1 vote     reply to comment
Loganw1
Loganw1 Jul 27 2008, 7:28pm says:

I'm almost ready to release the next version, I just need to fix the problem of the pirates being unable to build vehicles and need to check if pirates can upgrade base shield.

+1 vote     reply to comment
Dudeto
Dudeto Jul 23 2008, 2:22pm replied:

And on the Ilum mission too

+1 vote     reply to comment
Dudeto
Dudeto Jul 22 2008, 10:39pm replied:

This isn't really a reply to anybody, I just have a question. In the complete version could you put on another way to be pirates in Galactic Conquest? I have a laptop and it doesn't have a mouse wheel.

+1 vote     reply to comment
Loganw1
Loganw1 Jul 27 2008, 7:21pm replied:

There is a way, click just below Empire on the selection thing, if you click right off the edge it will work, but may take several tries.

+1 vote     reply to comment
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Platform
PC
Developed By
Loganw1
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Release Date
Released Mar 27, 2008
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7.5

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Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Statistics
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559 of 8,269
Last Update
1 month ago
Watchers
53 members
Files
5
News
5
Tutorials
2