This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.

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0 comments by Loganw1 on Mar 29th, 2008 digg this super bookmark


I have already coded in a healing ability for the Nebulon-B frigate, it works quite well, but it has to be more balanced otherwise Nebulons may make fighters and bombers near them unstoppable, so I will reduce the heal amount significantly so it will have less effect in battle. I will also change squadrons to 12 crafts, this will make them more valuable in battle as well as more canon. The Nebulon heal ability will only heal one craft at a time so making squadrons bigger should also limit its effectiveness.

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Logan's Mod Version 1.6

Logan's Mod Version 1.6

Aug 31, 2008 Full Version 2 comments

Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).

Logan's Mod version 1.5

Logan's Mod version 1.5

Jul 29, 2008 Full Version 19 comments

This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...

Logan's Mod v1.4.7

Logan's Mod v1.4.7

Jul 13, 2008 Patch 5 comments

Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...

Logan's Mod Version 1.4

Logan's Mod Version 1.4

Jun 18, 2008 Full Version 13 comments

I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....

Comments  (30 - 40 of 185)
JunkyMonke
JunkyMonke Aug 1 2008, 1:42am says:

stronger, and the ugly bulwark ship :P

+1 vote     reply to comment
Loganw1
Loganw1 Aug 1 2008, 12:13pm replied:

With the patch the Bulwark model is completely replaced with a different one and the coding is very different, so it should no longer cause an exception error. If a ship causes an error upon coming out of the reinforcement box and into battle it seems to always be because of its hardpoints, I removed most Bulwark hardpoints and alterred the remaining ones in the patch. I'll go check the Lucrehulk hardpoints.

+1 vote     reply to comment
Loganw1
Loganw1 Jul 31 2008, 2:11pm says:

As far as I know it still doesn't have exceptions in most galactic conquests, skirmish also seems okay, just be on the lookout for exception errors from pirate bombing runs.

+1 vote     reply to comment
adm.blitz101
adm.blitz101 Aug 5 2008, 1:53pm replied:

to be honest i dont no a thingabout downloading this file i really like the trade fed but i cant play as them and is this a customziable

+1 vote     reply to comment
Loganw1
Loganw1 Jul 31 2008, 2:09pm says:

Which lucrehulk, the weaker, stronger, or interdictor?

+1 vote     reply to comment
QuamieMasterT
QuamieMasterT Jul 30 2008, 6:55pm says:

This mod is full of exceptions and problems in all modes of gameplay.

+1 vote     reply to comment
JunkyMonke
JunkyMonke Jul 29 2008, 6:26pm says:

still getting some error while playing telling me to check something thats not their

+1 vote     reply to comment
Loganw1
Loganw1 Jul 30 2008, 11:46am replied:

While playing what part of the game?

+1 vote     reply to comment
JunkyMonke
JunkyMonke Jul 30 2008, 7:05pm replied:

while trying to bring in reinforcments: bulwark ship and the luchrehulk

+1 vote     reply to comment
Loganw1
Loganw1 Jul 29 2008, 3:19pm says:

Latest version uploaded.

+1 vote     reply to comment
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Platform
PC
Developed By
Loganw1
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Release Date
Released Mar 27, 2008
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7.7

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Style
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Real Time Strategy
Theme
Sci-Fi
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