Logan's Mod Version 1.6
Aug 31, 2008 Full Version 2 commentsLots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Mar 29th, 2008 digg this super bookmark
I have already coded in a healing ability for the Nebulon-B frigate, it works quite well, but it has to be more balanced otherwise Nebulons may make fighters and bombers near them unstoppable, so I will reduce the heal amount significantly so it will have less effect in battle. I will also change squadrons to 12 crafts, this will make them more valuable in battle as well as more canon. The Nebulon heal ability will only heal one craft at a time so making squadrons bigger should also limit its effectiveness.
Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).
This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
stronger, and the ugly bulwark ship :P
With the patch the Bulwark model is completely replaced with a different one and the coding is very different, so it should no longer cause an exception error. If a ship causes an error upon coming out of the reinforcement box and into battle it seems to always be because of its hardpoints, I removed most Bulwark hardpoints and alterred the remaining ones in the patch. I'll go check the Lucrehulk hardpoints.
As far as I know it still doesn't have exceptions in most galactic conquests, skirmish also seems okay, just be on the lookout for exception errors from pirate bombing runs.
to be honest i dont no a thingabout downloading this file i really like the trade fed but i cant play as them and is this a customziable
Which lucrehulk, the weaker, stronger, or interdictor?
This mod is full of exceptions and problems in all modes of gameplay.
still getting some error while playing telling me to check something thats not their
While playing what part of the game?
while trying to bring in reinforcments: bulwark ship and the luchrehulk
Latest version uploaded.