Bulwark/Pop value/Shield hit effects patch
Jul 31, 2008 Patch 4 commentsBasically this is a minor patch that does three major things: One-Changes a lot of things about the Bulwark (it was causing exception errors). Two-Changes...
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
2 comments by Loganw1 on May 27th, 2008 digg this super bookmark
One of the biggest stat changes is the StarViper's health, which now is 117 (for reference: the X-wing has 60 and the TIE Fighter has 50). The TIE Defender's health has also been increased significantly. Bombers no longer fire proton torpedoes at fighters and bombers, except for the TIE Bomber and TIE Interdictor, which ony fire torpedoes at fighters. A-Wings now fire concussion missiles, the A-wing's concussion missile look like vanilla eaw torpedoes because that is how they are actually shown in Episode VI: ROTJ. The Rihkxyrk fighter and V-19 also have concussion missiles, but those concussion missiles look like stock concussion missiles. The X-wing, ARC-170, Vulture Droid, and StarViper now have proton torpedoes. Proton Torpedo color has been changed to the bright pink seen in Episode IV. I added a new projectile, the Proton Bomb, Y-wings shoot them at fighters (with very limited accuracy) and larger ships, the proton bomb does more than twice the damage of the proton torpedo, but is slower than the Y-wing firing it and has a small firing range.
Basically this is a minor patch that does three major things: One-Changes a lot of things about the Bulwark (it was causing exception errors). Two-Changes...
This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
Allows building of TIE Advanced Squadrons, TIE Droids now build-able (previously were in mod, but not build-able), XJ X-wings added, many things improved....
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still getting some error while playing telling me to check something thats not their
While playing what part of the game?
Latest version uploaded.
Pirates now able to buy bombing runs and shield upgrades.
Problem of no buildable vehicles for pirates in skirmish fixed.
I'm almost ready to release the next version, I just need to fix the problem of the pirates being unable to build vehicles and need to check if pirates can upgrade base shield.
And on the Ilum mission too
This isn't really a reply to anybody, I just have a question. In the complete version could you put on another way to be pirates in Galactic Conquest? I have a laptop and it doesn't have a mouse wheel.
There is a way, click just below Empire on the selection thing, if you click right off the edge it will work, but may take several tries.
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