Logan's Mod Version 1.7
Sep 30, 2008 Full Version 5 commentsSome ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Jun 27th, 2008 digg this super bookmark
The weaker Lucrehulk now has only four weapons hardpoints, this is more canon as in EaW there is a 10 weapons canon=1 weapon hardpoint reduction and the pre-Clone Wars Lucrehulk had 42 turbolasers. The stronger Lucrehulk now has four turbolaser hardpoints and 14 laser hardpoints, this is as accurate as possible with the model I'm using for it. The two main Lucrehulks are no longer buildable for Pirates. The
lucrehulk Interdictor now has only one gravity well hardpoint, which is
now where its shield generator was, it has the same weapons arrangement
as the stronger Lucrehulk.
The dreadnought has been specialized for each faction, Empire gets a version with four turbolasers and a concussion missile lancher, Pirates get a version that has two turbolasers, two lasers, and one concussion missile launcher, Rebels get a vrsion with two turbolasers and two lasers. Each version of the Dreadnought has a different laser and turbolaser color (blue for pirates, red for rebels, green for empire).
All frigates have their total hardpoint healths equal to unit health in Spaceunitsfrigates.xml.
The Loronar Strike cruiser now has tractor beam and power to weapons abilities.
Many units given trator beam ability, most of them Mon Calamari cruisers (yes, that is canon).
The Venator now has four turbolaser hardpoints and two torpedo hardpoints and is no longer buildable for Rebels. The Venator now has much more accurate shield strength determined by
the shield strength a Victory-1 would have in EaW as they are supposed
to hvae roughly the same amount of shielding.
Recusant now spawns 20 squadrons of fighters, but the hangar isn't targetable and destroyable because the fighters are supposed to come out of empty spaces in the ship (may be possible to have them spawn at different locations simply by creating multiple invisible hangar hardpoints all over the ship).
The shield strength of the frigates has been reduced to be more like what their shield strength would be canonically, some frigates have shield strength that I determined using the conversion equation for SBD into EaW shield points (based on A-wing and Y-wing SBD to A-wing and Y-wing Shield points).
"Destroy all Pirate land forces to win." is back in land tactical battles vs. pirates.
Some ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).
This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
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i have probelem sir. when exract the files on gamedata/mods then i folow the installation on readme then after that i play and there's no black sun pirates and its still the same like normal eaw pls help me!!!! wat to do!!! pls rep!
Sorry, I was looking at the N-1s wrong.
Hey, I killed the Emperor while playing as the pirates and the game thought that I lost and played the (awesome) Rebel victory sequence. Any way to fix this? Also, my N-1s are entirely black, but I might just be looking at it wrong.
That is because I haven't disabled the Rebel win condition for if the Emperor dies on certain GCs, Alderaan's Demise and Shipyards of Kuat have it disabled so you'll be fine playing as pirates on those. One other problem is that I don't know if pirates even can win on GC, I have never tried finishing a Pirate GC and the Rebels and Empire seem to need win conditions to win, even for simple things like when they control all planets.
can't find it, even (mispost)
1.6 is uploaded, but it has to be authorised (not misspelling that, just quoting this site, which seems to be british) by a site administrator before you can download it, just one little thing I dislike about this site.
british you say?? EEEEEEKKKK BLOODY RED-COATS
My only problem with the british is their spelling, because it is bad for any possibility of ever unifying the English language dialects (with globalization and all, that will be necessary to help with people having a clue what your saying to them).
Nevermind, I was trying to put it on the disk, not the one in the C Drive like I was supposed to... (-_-)
Which GameData am I supposed to put the file and the Mods folder in? I have two(an inner one and an outer one)