Logan's Mod Version 1.7
Sep 30, 2008 Full Version 5 commentsSome ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Mar 27th, 2008 digg this super bookmark
I have created a projectile for my mod that looks like a laser beam, if I can make missiles and torpedoes in EaW to be attackable and destroyable then I will add point-defense lasers, but not as ability-activated things like in foc, instead they will come from hardpoints on ships. If it works then you can say goodbye to Y-wings taking out all of your ships single-handedly. I believe it is possible, but it may take a lot of trial and error, so don't set your hopes too high. As far as other developments, the Clone Wars GC is still incomplete, although it is functional. I might also try to do some story for Pirates, I gave up on Prince Xizor as a hero in GC a while ago, but it won't take long to redo the Xizor coding and this time he will respawn in GC.
Some ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).
This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
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i cant seem to get this to work i did what it said in the readme but when i start thebatch file it just goes to normal EAW
It should work, there's really not much to the whole batch file thing, this mod changes a lot of things, but it doesn't change the EaW startup screens (although I might try that after I finish with the 12-fighter squadrons), start a singleplayer game and see if you can build a lot of new units.
I just use the mod launcher
There is a batch file included in the download of the 1.0, put that in the GameData folder and put the folder called Nebulogan_BsAddon (newer versions of my mod will have better-named files) in your mods folder, then you can run the mod from that batch file.
To do the scroll faction thing: Click and hold mouse button on a faction while the faction list is dropped down, use the mouse wheel to go up and down, then release the mouse button when the cursor is over the desired faction.
That scroll trick isn't working for me >.< help please?
I think i'll try this out one of the next days. It looks ok. Can it be run from it's own subfolder?
lol logan, you are so human, dont worry :P
sorry for taking up space with four comments in a row, but there should be the word "it" at the end of the last comment, you'd think there would be an edit comment option or something.
My mod is currently awaiting authorisation, it said "Normal members will not be able to view this page." at the bottom of the red awaiting authorisation thingy so I think you may have to wait a while before being able to download.